The WIP Thread
Aside from DE, i'm working on Commissions for several small game companies. Currently involved in the project "Megaman: New Horizon"; designing bosses for them. Here's the latest.
http://eriance.deviantart.com/art/Shrik ... t-65395173
http://eriance.deviantart.com/art/Liona ... t-66571278
that and a bunch of anime and megaman CGs like this:
http://eriance.deviantart.com/art/Remed ... r-63086910
http://eriance.deviantart.com/art/Shrik ... t-65395173
http://eriance.deviantart.com/art/Liona ... t-66571278
that and a bunch of anime and megaman CGs like this:
http://eriance.deviantart.com/art/Remed ... r-63086910
- DoomRater
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Not against foam padded weapons. They are built like this so my opponents don't have to wear armor.
http://groups.google.com/group/swordtag ... nstruction loosely following these instructions for swords and just using whatever foam padding I can get for shields (probably could have use cardbaord but I didn't feel like taping the whole surface down and making layers upon layers of cardboard...)
Update: I made some flails but I have to consult a boffer community to see if any of them would allow their use since their 'chains' are over 4 inches.
http://doomrater.deviantart.com/art/The ... s-67439044
http://groups.google.com/group/swordtag ... nstruction loosely following these instructions for swords and just using whatever foam padding I can get for shields (probably could have use cardbaord but I didn't feel like taping the whole surface down and making layers upon layers of cardboard...)
Update: I made some flails but I have to consult a boffer community to see if any of them would allow their use since their 'chains' are over 4 inches.
http://doomrater.deviantart.com/art/The ... s-67439044
My first real attempt at QuakeC...
And the result:
The Darkplaces engine will be PERFECT for that horror mod that I've always wanted to make...
Code: Select all
// Doom 3-like real-time flashlight code
// player flashlight state
.float flashlight_state;
.entity flashlight;
void() flashlight_think =
{
makevectors (self.owner.v_angle);
traceline (self.owner.origin , (self.owner.origin + (v_forward * 64)) , FALSE, self);
setorigin(self, trace_endpos + (v_forward * -64));
self.angles = self.owner.v_angle;
self.angles_x = self.angles_x * -1;
self.nextthink = time;
};
void() player_flashlight =
{
local entity newflashlight;
newflashlight = spawn();
newflashlight.pflags = PFLAGS_FULLDYNAMIC;
newflashlight.light_lev = 800;
newflashlight.color = '1.5 1.5 1.5';
newflashlight.skin = 200;
newflashlight.owner = self;
self.flashlight = newflashlight;
newflashlight.think = flashlight_think;
newflashlight.nextthink = time;
};
void () player_flashlight_toggle =
{
if (self.flashlight_state == FALSE)
{
self.flashlight_state = TRUE;
player_flashlight();
}
else
{
self.flashlight_state = FALSE;
self.flashlight.think = SUB_Remove;
self.flashlight.nextthink = time;
}
};
Spoiler:I was blown away by how EASY it was to make things happen in QuakeC, and how easy it was to setup real-time lighting and shadows.
The Darkplaces engine will be PERFECT for that horror mod that I've always wanted to make...
- DoomRater
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http://www.metropraise.org/Preaching/didjesusexist1.mp3
Chipping my way through this monster of a radio cast.
Chipping my way through this monster of a radio cast.
- MartinHowe
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Still working on The Butchery and The Good Guys (ZDoom version)
Slow progress, due to very heavy RL demands, but fixed a few bugs here and there and made better docs for the weapon pack. Next: improve gloves/hands in the weapon pack and upgrade both to use the latest ZDoom stuff, particularly custom state labels - YIPPEE!!
Slow progress, due to very heavy RL demands, but fixed a few bugs here and there and made better docs for the weapon pack. Next: improve gloves/hands in the weapon pack and upgrade both to use the latest ZDoom stuff, particularly custom state labels - YIPPEE!!

- sirjuddington
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Add this to my previous list.
And here's a screenshot of the map I did:

If anyone is interested, feel free to join us!
And here's a screenshot of the map I did:

If anyone is interested, feel free to join us!