The WIP Thread

If it's not ZDoom, it goes here.
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Amuscaria
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Post by Amuscaria »

Aside from DE, i'm working on Commissions for several small game companies. Currently involved in the project "Megaman: New Horizon"; designing bosses for them. Here's the latest.

http://eriance.deviantart.com/art/Shrik ... t-65395173
http://eriance.deviantart.com/art/Liona ... t-66571278

that and a bunch of anime and megaman CGs like this:

http://eriance.deviantart.com/art/Remed ... r-63086910
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Jimmy
 
 
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Post by Jimmy »

You're working with a new Megaman game?! Wow. :o Good luck to you, mate. Those concept sketches are awesome. :P

Oh, and I should probably post a WIP MIDI I'm working on, but I'm not sure which one...out of the 600~ I have in my current music folder. :lol:
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DoomRater
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Post by DoomRater »

Shield under construction. In the meantime, I got the chrome duct tape YAY~

Pics of the Gladius coming up: Image

Next to recieve the shiny treatment is the knife Yellow Jacket. Still cleaning up the other weapons so they're DoomScript compatible...
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neoworm
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Post by neoworm »

DoomRater wrote:Shield under construction. In the meantime, I got the chrome duct tape YAY~
Pics of the Gladius coming up: Image
Is it wooden or plastic? I need to make a new shield too.
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DoomRater
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Post by DoomRater »

That is CPVC with insulation padding covered in duct tape. Boffer sword as they are made here in the US.

Shields were made from foamboard (surface mats that were a bitch to get duct tape to stick to... I had to use a hot glue gun to smoothen out the surface enough)
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neoworm
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Post by neoworm »

Foamboard? It must be destroyed after single fight!
Good old wood and leather...
Image
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DoomRater
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Post by DoomRater »

Not against foam padded weapons. They are built like this so my opponents don't have to wear armor.

http://groups.google.com/group/swordtag ... nstruction loosely following these instructions for swords and just using whatever foam padding I can get for shields (probably could have use cardbaord but I didn't feel like taping the whole surface down and making layers upon layers of cardboard...)

Update: I made some flails but I have to consult a boffer community to see if any of them would allow their use since their 'chains' are over 4 inches.

http://doomrater.deviantart.com/art/The ... s-67439044
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Nash
 
 
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Post by Nash »

My first real attempt at QuakeC...

Code: Select all

// Doom 3-like real-time flashlight code

// player flashlight state
.float flashlight_state;

.entity flashlight;

void() flashlight_think =
{
makevectors (self.owner.v_angle);
traceline (self.owner.origin , (self.owner.origin + (v_forward * 64)) , FALSE, self);
setorigin(self, trace_endpos + (v_forward * -64));
self.angles = self.owner.v_angle;
self.angles_x = self.angles_x * -1;

self.nextthink = time;
};

void() player_flashlight =
{
local entity newflashlight;

newflashlight = spawn();
newflashlight.pflags = PFLAGS_FULLDYNAMIC;
newflashlight.light_lev = 800;
newflashlight.color = '1.5 1.5 1.5';
newflashlight.skin = 200;
newflashlight.owner = self;
self.flashlight = newflashlight;
newflashlight.think = flashlight_think;
newflashlight.nextthink = time;
};

void () player_flashlight_toggle =
{
if (self.flashlight_state == FALSE)
	{
	self.flashlight_state = TRUE;
	player_flashlight();
	}
else
	{
	self.flashlight_state = FALSE;
	self.flashlight.think = SUB_Remove;
	self.flashlight.nextthink = time;
	}
};
And the result:
Spoiler:
I was blown away by how EASY it was to make things happen in QuakeC, and how easy it was to setup real-time lighting and shadows.

The Darkplaces engine will be PERFECT for that horror mod that I've always wanted to make...
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DoomRater
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Post by DoomRater »

http://www.metropraise.org/Preaching/didjesusexist1.mp3

Chipping my way through this monster of a radio cast.
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MartinHowe
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Post by MartinHowe »

Still working on The Butchery and The Good Guys (ZDoom version)

Slow progress, due to very heavy RL demands, but fixed a few bugs here and there and made better docs for the weapon pack. Next: improve gloves/hands in the weapon pack and upgrade both to use the latest ZDoom stuff, particularly custom state labels - YIPPEE!! :)
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sirjuddington
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Post by sirjuddington »

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HotWax
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Post by HotWax »

Wkdmcawesome?



....




.....



/slap
JoeCapricorn
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Post by JoeCapricorn »

Here is a screenshot of what I've been working on lately...

.

Sorry if it's... a little small. I decided to limit the resolution to 1 by 1.

If anyone wants me to expand it to a little higher resolution, just tell me and I might.
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Wills
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Post by Wills »

Um... yes, please do. :?
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Mechadon
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Post by Mechadon »

Add this to my previous list.

And here's a screenshot of the map I did:

Image

If anyone is interested, feel free to join us!
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