Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Thanks. (I think I need to get glasses... >.<)
Also, can a plugin add new panels? I'd love to have the script editor as a panel instead of a window. (I also would add my own features to it to make my life easier)
I would like to request the option to specify -noautoload and -nomusic in the testing options for a couple of reasons
Editing GZDoom.ini to remove my autoloading options when I need to test my mod's levels in a "unaltered beside what the mod tweaks" environment every time is kinda a pain in the arse, especially when I'm trying to account for people who don't use gzdoom's autoload feature.
having -nomusic in the testing option would be a godsend for testing ambient sounds and reverb, and sometimes I just want to listen to my own music as opposed to the music of the level I'm working on when testing.
BombChel wrote:Maybe I'm just silly but I can't seem to get DirectX 9 to install/work/whatever. I used the Installer and apparently it didn't install the runtime, so I tried the setup straight from the Microsoft site and it just brickwalls me with a note that I have to be using 98/2000/XP to install. I'm running Windows 10. Am I just SOL, or is there a workaround? I looked a few pages back to see if anyone else had the same problem but ain't nobody got time to look through all 200+ pages.
Any help would be appreciated plox
Sorry if bumping is frowned upon, but a few days and two pages later I'm still hoping I can get some help. Problem hasn't disappeared so I can't use the editor at all. :/
Option to automatically track all resources for changes, and reload resources when changes are detected.
This would make previewing textures much quicker, being able to have the changes update with a 3d view open in the background while editing/saving textures in photoshop etc.
Feature Suggestion
In the "tag" field, you can use the expression ">=N" to give multiple lines/sectors/things a unique tag, starting with N and going up according to the amount of sectors. Could you also add this function to other fields, for example to a line special's tag field (or simply globally)? That way you could easily generate tags and also connect them with specials (useful for a 3d staircase)
Script Editor:
Error in SCRIPTS lump:
"Unable to include file 'map01acs/map01.acs'!
In the previous version of GZDB it worked fine. Am I doing something that has since been deprecated? The folder "map01acs" is located in the usual maps folder (maps) as the map01.wad file.
MartinHowe wrote:In the previous version of GZDB it worked fine.
In previous versions of GZDB it was silently ignored.
MartinHowe wrote:The folder "map01acs" is located in the usual maps folder (maps) as the map01.wad file.
Can you provide an example of some kind, because I don't get this explanation at all?..
*.acs include path should be relative to the root path of the resource this file is located in. In your example it should probably be #include "maps/map01acs/map01.acs"
Bug in GZDoom Builder: UDMF keys are treated as case-sensitive. For example if you start a TEXTMAP with Namespace = "zDoom"; it will fail. You have to start it with namespace. Keys shouldn't be case-sensitive.
It says "Invalid characters in key name" when this happens.