SNDINFOFrustration wrote:two of the same monster in the same room and they start to attack you, the attack sound cancels the other ones out and sounds really off sync
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$limit <name of your sound> 0ACSYholl wrote:Wanted to try having you spawn with slightly better equipment the harder the difficulty was.
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if(GameSkill()>2) GiveInventory("Clip",100);My question: Trying to do headshots. Imps keep aiming up, setting their own heads on fire and dying.
What is the cleanest, most spaghetti-free, easily generalizable way to prevent this?
(I'm using an A_Warp loop with a single actor rather than calling A_SpawnItemEx every frame; also, I'd like to be able to headshot a critter in the middle of its attack sequence so magically clearing the head out of the way is less than ideal)