[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Nmn
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Re: [SPRITES] Spriting Carnival!!

Post by Nmn »

Clownman wrote:Friend of mine wanted to share this anonymously, mainly because he's kind of shy. Feedback would be appreciated.
It's awesome. :thumb:
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Clownman wrote:Friend of mine wanted to share this anonymously, mainly because he's kind of shy. Feedback would be appreciated.
Dunno who's your artistic friend is, but it looks darn promising and neat. It looks cool, but my only one feedback would be the lack of detail on his helmet.
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Doom Eternal Unmaykr WIP
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Ikswenlal
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Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »

Niphura wrote:
Ikswenlal wrote:I have done it! After a painfully long amount of time, my Plasma Baron sprites are done!

Sprite Sheet:


WAD with simple code and cut sprites:
Baron Gunner

Feel free to use this fellow how you like, just credit me for the baron sprites and Captain Toenail for the plasma gun sprites

Code to have normal Barons pick up and use rifles
Spoiler:
is the "riflebaron" defined? does this code works?
Yup! All the code is fully working
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Clownman wrote:
DOOMPiter wrote:bruh (Credits: iD Software)
Heh, those are better than my SNES SSG sprites I made for a SNES Doom gameplay mod I was working on a year back before I lost motivation.
'ppreciated, mate. :D
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

that unmaker is excellent
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Nmn
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Re: [SPRITES] Spriting Carnival!!

Post by Nmn »

Sonik.o.fan wrote: Doom Eternal Unmaykr WIP
That is lovely. :)
Do you add some pixel details later in your preferred 2d software, or is all that rendered in Blender from start to finish?
Just tell me a little bit how your magic works :)
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

Sonik.o.fan wrote:
Doom Eternal Unmaykr WIP
Mmm, Good'n'Warm, just like how my momma used to make.
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

Nmn wrote:
Sonik.o.fan wrote: Doom Eternal Unmaykr WIP
That is lovely. :)
Do you add some pixel details later in your preferred 2d software, or is all that rendered in Blender from start to finish?
Just tell me a little bit how your magic works :)
Thanks for critics, doing my best :]
The workflow - usually, i simply draw my stuff from scratch by hand, but in this one i took a screenshot from game and then imported its shape in smaller resolution (i prefer to work in 320x168).
After finishing the work with the shape, i started to apply tons of shading, while using original Doom palette.


As for the moving part during firing animation - i simply scale up the top part of this weapon and move it a bit to the bottom to make illusion of weapon's kickback


Some additional info - my software is: GIMP 2.8.22
Keep in mind that this sheet is work in progress, so final look may differ noticeably enough.
Please, let me know if i missed something or i need to explain something else - will try to help
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Re: [SPRITES] Spriting Carnival!!

Post by Ninlhil »

Was playing B. DOOM64 recently, and the rifle that was used just didn't do it for me. That launched this little lark of a project.
PISTA0.png
PISTA2.png
-Reskinned basically all the weapons from the game. Gave the Pistol a bit of clean up and tried to make it look closer to a Desert Eagle.
-Shotgun got cleaned up and the front barrel clamp removed, leaving the hexagonal shape to the muzzle.
-Super Shotgun got new details.
-Rifle was edited from screenshots of a 3D model. Kind of a cross between a Mare's Leg and an AK.
-Chaingun got totally reworked, adding a body and drum magazine... and brought back the blue muzzle flash from original D64 because I always thought it was cool.
-Rocket Launcher got cleaned up and a Magazine.
-Plasmagun got some cleanup, new details and muzzle flashes.
-BFG got some new detail (mostly because I was teaching myself about brightmaps and may have gone overboard)
-Unmaker got some cleanup, new muzzle flash and it's idle animation now has a pulsing light.

Just thought I'd share and let them out into the world. Credit goes to id Software, SGT Mark, Logan McCloud and Jack Sharpe. I'll figure out how to upload the complete .zip if there's interest... as right now I don't know how.
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

UAC Plasma Caster for when you absolutely, positively have to liquify someone or something into a puddle of Goo, based on the Plasma Rifle from Fallout 1/2/Plasma Caster from Fallout: New Vegas.



(original size here https://i.imgur.com/UntJG56.png)

Credits: Robot J, Johnny, Captain Toenail, zirron? (I don't remember who made the Quake Thunderbolt Doom Styled)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ninlhil wrote:Was playing B. DOOM64 recently, and the rifle that was used just didn't do it for me. That launched this little lark of a project.
Looks like Doom 64 and Doom 3 hybrid of sprites. I love the smooth and cool quality of each weapon! Rifle kinda looks like Half-Life MP5, but centered.
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Full Unmaykr sheet
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

Sonik.o.fan wrote:
Full Unmaykr sheet
AHH YEAH!! Impressive sprites as always

Also "Here's the beer I owe ya"
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Nmn
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Re: [SPRITES] Spriting Carnival!!

Post by Nmn »

@Sonik.o.fan - thanks for the info and the time you took to post those wip shots :) I appreciate it!
Your stuff is absolutely fabulous and I (and probably everyone else) expect to see more of it in the future :) Keep spritin'!
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