ZDoom project ideas you have
- DoomKrakken
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Re: ZDoom project ideas you have
FINALLY! Someone besides me and the Doom Movie that disassociates these monsters from the supernatural Hell!
- gabrieloup
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Re: ZDoom project ideas you have
Eh, thinking about it, I'm close to giving up. Either I'll give up on the project completely or I'll just wait a few millenia to complete it. Why? I'm bored. I prefer to modify Brutal Half-Life and make a "Gold Edition" of it, than getting bored on modifying and testing the same maps over and over again. I will complete it, but it's not gonna be anytime soon. Maybe close towards the end of this year or maybe in early next year everyone will see a release of Evil Reimagined. But for now, I'm fucken bored. After I'm done making my other super secret project, maybe I'll finish the Doom mod.
- demo_the_man
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Re: ZDoom project ideas you have
So i had this idea for a gzdoom powered RTS game based on world war two naval combat
~ It would feature real time damage to the ships
~ Only a certain amount of ships in a level, once your lose your ship is gone forever, no replacing it
~ Has two campaigns, one for the allies and one for the axis
~ Realistic uses of anti air fire, battleship guns, and torpedoes (no maccross 16 inch shell massacres)
~ Mode one is a battle in real time, with local tactics
~ Mode two throws in strategic elements, things like plotting the course of your fleet, keeping supply lanes open, limited supplies of fuel when operating in enemy territory, and gunboat diplomacy.
~ Mode three adds in land combat with landing in troops ashore to take the fight to the enemy.
~ It would feature real time damage to the ships
~ Only a certain amount of ships in a level, once your lose your ship is gone forever, no replacing it
~ Has two campaigns, one for the allies and one for the axis
~ Realistic uses of anti air fire, battleship guns, and torpedoes (no maccross 16 inch shell massacres)
~ Mode one is a battle in real time, with local tactics
~ Mode two throws in strategic elements, things like plotting the course of your fleet, keeping supply lanes open, limited supplies of fuel when operating in enemy territory, and gunboat diplomacy.
~ Mode three adds in land combat with landing in troops ashore to take the fight to the enemy.
- Matt
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Re: ZDoom project ideas you have
Depth
https://www.youtube.com/watch?v=POHvv6WQ5rk
https://www.youtube.com/watch?v=xoi7LCqPtwA
+ Hideous Destructor + Ninja Pirates/Healer Imps
https://www.youtube.com/watch?v=POHvv6WQ5rk
https://www.youtube.com/watch?v=xoi7LCqPtwA
+ Hideous Destructor + Ninja Pirates/Healer Imps
- gabrieloup
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Re: ZDoom project ideas you have
And I have a "big" announcement (not big actually, it's just for some drama), I give up on the project entirely. It's just pointless and Sgt Mark IV is already making a similar thing of reimagining Doom levels in a better way, and he's doing a much better job than I am. Seriously though, the only good maps in my project were the hell ones in my opinion, the first set of levels were shitty Half Life ripoff, and the other set of levels were bland buildings mashed up together. It's nowhere near the detail and dedication that he took to the Starter Pack, which is also a reimagining of Doom 1 and 2 in a single 32 megawad. Seriously, fuck me. I'm done. If there's any game I'm gonna be modding, it would be Half Life instead.
- DoomKrakken
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Re: ZDoom project ideas you have
Could you still upload the maps please? I'd love to see what you have in store... 

- gabrieloup
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Re: ZDoom project ideas you have
I already deleted the files. Don't worry though, there's the Starter Pack that Sarge is already making which has extremely similar goals that I was doing; reimagining the Doom maps in such a way that they're just not boring or confusing and that the secrets are actually more obvious than just raping walls with the action button until some completely unrelated door opens with a texture identical to the wall around it. That's gonna be gone. And on top of that, his maps also support jumping and jumping is required to get some of the secrets. I think that crouching will also be required for some secrets. The first 10 maps are based on Doom 1 Episode 1 maps, then the later 10 maps are based on the Doom 2 city levels (some of which are maps that he already made, like Downtown remake), then the later 10 are hell maps. As far as I'm aware, the story itself is also similar, with the game taking place solely on earth, but I'm not sure if the hell he's making is supernatural or not, but my map pack wasn't made for the story either because after all the Doom games is just a gore porn fest and story is there but it really doesn't frickin' matter. The maps are the star, the guns are the plot, and the enemies are the scene.
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Re: ZDoom project ideas you have
Why not a mod dedicated to porting weapons and enemies from blood accurately and well? I've seen lots of mods that have done this for Wolfenstein 3D, Duke Nukem 3D, and even Shadow Warrior, but no blood enemies/weapons replacement mod. A bit unoriginal, but meh.
- DoomKrakken
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Re: ZDoom project ideas you have
Sarge shares the same views about Doom's monsters as most of the Doom Community... as actual demons from Hell... aside from the fact that he also sees them as walking gore balloons. XD
So, no... his concept of Hell is not going to be any different from most other people's interpretations.
@Edgymemester... have you ever heard of ZBlood? I had downloaded it a long time ago as one of many mods through some sort of mod downloader when DoomSeeker was still alive. It even has a bunch of maps. My brother thoroughly enjoyed it, but I personally did not touch it because it's too damn creepy.
You can download a modified copy from here. This site belongs to Ed The Bat.
(It's near the bottom, so it'll be hard to miss, especially since everything is in alphabetical order... just Ctrl + F and find it).
So, no... his concept of Hell is not going to be any different from most other people's interpretations.
@Edgymemester... have you ever heard of ZBlood? I had downloaded it a long time ago as one of many mods through some sort of mod downloader when DoomSeeker was still alive. It even has a bunch of maps. My brother thoroughly enjoyed it, but I personally did not touch it because it's too damn creepy.
You can download a modified copy from here. This site belongs to Ed The Bat.

(It's near the bottom, so it'll be hard to miss, especially since everything is in alphabetical order... just Ctrl + F and find it).
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Re: ZDoom project ideas you have
Someone is doing that actually, but in eduke32 as opposed to Zdoom.edgymemester wrote:Why not a mod dedicated to porting weapons and enemies from blood accurately and well? I've seen lots of mods that have done this for Wolfenstein 3D, Duke Nukem 3D, and even Shadow Warrior, but no blood enemies/weapons replacement mod. A bit unoriginal, but meh.
Re: ZDoom project ideas you have
about a year ago i wanted to do some thing like russian overkill but for hexen. ( i know that it will wouldn't with the feel of the game but it was just for fun idea) some weapon ideas i had were a Portable Hwacha (for the fighter),Divine Beam Cannon (for the cleric) and Meteor Storm (for the mage). the reason i didn't do it is because i don't know decorate good enough to do such a mod.
Re: ZDoom project ideas you have
Some shower thoughts: What about a drill bit embedded to a minigun? Functions as a minigun, drill, and torture device all in one.
- gabrieloup
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Re: ZDoom project ideas you have
That would be Perfect Dark's Reaper weapon.
- DoomKrakken
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Re: ZDoom project ideas you have
If you provide the sprites, sounds, and descriptions for each weapon, I may be able to cook something up. I'm fairly good at DECORATE, and I've looked into many a PillowBlaster mod (such as Guncaster, Trailblazer, and of course Russian Overkill). I've never made weapons before, or modded anything for Hexen specifically, but I could probably help with this.dimfallen wrote:about a year ago i wanted to do some thing like russian overkill but for hexen. ( i know that it will wouldn't with the feel of the game but it was just for fun idea) some weapon ideas i had were a Portable Hwacha (for the fighter),Divine Beam Cannon (for the cleric) and Meteor Storm (for the mage). the reason i didn't do it is because i don't know decorate good enough to do such a mod.
Re: ZDoom project ideas you have
Thanks. I will have something up in a week.DoomKrakken wrote:If you provide the sprites, sounds, and descriptions for each weapon, I may be able to cook something up. I'm fairly good at DECORATE, and I've looked into many a PillowBlaster mod (such as Guncaster, Trailblazer, and of course Russian Overkill). I've never made weapons before, or modded anything for Hexen specifically, but I could probably help with this.dimfallen wrote:about a year ago i wanted to do some thing like Russian overkill but for hexen. ( i know that it will wouldn't with the feel of the game but it was just for fun idea) some weapon ideas i had were a Portable Hwacha (for the fighter),Divine Beam Cannon (for the cleric) and Meteor Storm (for the mage). the reason i didn't do it is because i don't know decorate good enough to do such a mod.
Last edited by dimfallen on Sun Oct 25, 2015 1:02 pm, edited 1 time in total.