[6.3b] Corruption Cards - 200+ cards! New Collector mode!

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Vphurple Izumi
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Re: [1.8a] Corruption Cards - Choose cards that alter your g

Post by Vphurple Izumi »

So we have been playing this mod a LOT its tons of fun, [/b]
but the only "problem" we have found is that playing big single single map .wad, you don't really get the full experience the true chaos this mod can cause.

Hope I am not being to selfish, but these are just my suggestions.

A New Stuff for Custom Mode:-

-Ability to adjust permanent cards,
  • Though this is already feature in the Custom Mode as "Levels until permanent Card",
    here We will be expanding on it by allowing it to be completely turned off, or even randomized
-Having the Ability for cards to be auto-picked for the player in the same map more than ones.[To add support for Single Map .wads]
  • Card picking is based on a timer that is adjustable, even be set to random, but is still togglable to have it be "Level completion" [To make it useful out of Single Map .wads]
-Card picking is behavior is also togglable between one like Chaos Mode, where it auto-picks the Card for you, and one like Standard Mode where you get a choose between 3 Cards
  • The card auto picking like Chaos Mode would be great set on a timer for Single Map .wads,
    I don't think a standard mode kind of thing would work for single map .wads pausing in the middle of a fight to pick a card will kill the pacing and thats no fun,
    but having it would still make Custom Mode useful for Megawads as well.
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Cutmanmike
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Re: [1.8a] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

Ryuhi wrote:I'm already trying to group things with species in particular when present, but if there's anything else universally I can do to help with compat I'd be happy to integrate it to make things easier on your end.
Your best bet is to just play with it and see what doesn't seem right and what cards could potentially not work with your monsters, what monster sprites look wrong displayed as cards etc. Check the CCARDS lump to see all the current options.
Mod_till_crash wrote:The card auto picking like Chaos Mode would be great set on a timer for Single Map .wads
I've thought about something like this but ultimately it would reduce the amount of cards that could be activated as many of them have "On game start" effects that would never trigger if picked mid game. I think the only solution for single map wads would be to pick several cards at the map start (or have them randomly picked for you), but I would need to do a UI rework first, which isn't something I'm able to do at the moment (as documentation on this stuff is still hazy).

Really though the mod was designed for the long haul, it's best to play the longer map sets. There's plenty to choose from after all :)
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Cutmanmike
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Re: [1.8a] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

Another bug forces my hand to update early again:
  • Evasion Enchantment can now trigger without a monster taking damage.
  • Scent of Blood trigger condition now increases by 150 health each time instead of 50.
  • Improved effects for Acid Blood to make it more obvious.
  • Added a green screen tint when you are close enough to a Diseased Corpse to take damage.
  • Radiation Suits and similar items now protect you from Diseased Corpses.
  • Fixed Chosen One particle effects not appearing.
  • Fixed Chosen One sometimes becoming solid again with certain effects.
  • Fixed items and monsters being hit by shockwaves leaving an invisible solid actor.
  • Fixed a bug with the Mirror Curse inverting controls if you loaded a save game after triggering it.
  • Added 1 new card.
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nakedraptor
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Re: [1.8b] Corruption Cards - Choose cards that alter your g

Post by nakedraptor »

Hey Cutmanmike,

It looks like the card "16th Sin" doesn't spawn monsters on 1.8b: you get the puff of demon smoke on every kill on and after the 16th kill, but no monsters will properly spawn. Tried this on Chaos and Hardcore modes
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Vphurple Izumi
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Re: [1.8a] Corruption Cards - Choose cards that alter your g

Post by Vphurple Izumi »

Cutmanmike wrote:
Mod_till_crash wrote:The card auto picking like Chaos Mode would be great set on a timer for Single Map .wads
I've thought about something like this but ultimately it would reduce the amount of cards that could be activated as many of them have "On game start" effects that would never trigger if picked mid game. I think the only solution for single map wads would be to pick several cards at the map start (or have them randomly picked for you), but I would need to do a UI rework first, which isn't something I'm able to do at the moment (as documentation on this stuff is still hazy).

Really though the mod was designed for the long haul, it's best to play the longer map sets. There's plenty to choose from after all :)
Not a problem at all, I get ya, even I wouldn't want to have this mod rushed so take you time, don't want to burn yourself out, and indeed its been a bucketloads of fun playing this with Megawads.
Thought me and some my friends have crashed towards the end with the effect stacking and such, but well thats due us having obsolete computers XD, thats one of the reasons I asked for a way to turn off permanent cards.

Thanks for the great work.
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Cutmanmike
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Re: [1.8b] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

New version! It's a biggie with lots of little changes.
  • Chaos mode no longer implements difficulty scaling. In Standard and Hardcore, lower tier cards are removed from the pool the more levels you play.
  • Removed DEHACKED warning as it is no longer relevant.
  • Difficulty Scaling added to the Custom Game options.
  • Marked for Death no longer wakes up the Icon of Sin.
  • Hex Mania's tier now scales with the amount of curses in play.
  • Shockwave radius increased by 50% and has a stronger effect on items.
  • Teleport Enchantment no longer offered to monsters weaker than an Imp.
  • Leap Strike changed to Leap Enchantment. Can now be given by random enchantment giving cards.
  • Co-operative Evil raised to tier 5 (was 4).
  • Revise strategy changed to tier 4 (Was 1).
  • Poultry Hazard requires more chickens to be killed (was 20 now 30) and spawns less chickens (capped at 40, was infinite).
  • Seeker Augment missiles now have lower seeking power (unless the missile was already a seeker).
  • Added dynamic lights to Reflective and Acid Blood enchantments.
  • Reflect Enchantment can only proc once per second (was every 2 tics).
  • Reflected projectiles now deal half (direct) damage and travel at half speed.
  • Cannibalism corpse consumption delay changed to 4 seconds (was 10 seconds).
  • Added a new effect to show a monster has consumed a corpse and has increased health.
  • Summon Illusions now spawns a maximum of 30 illusions (previously was half of the level's monster count).
  • Wings/Jetpacks no longer appear on miniature monsters.
  • Telefragging a monster with the Miniature Army curse will no longer trigger the effect.
  • Projectile Replacement card is now a proper card that has to be included in the CCARDS lump instead of behind the scenes jank (only really relevant to mod creators).
  • Fixed the card compendium counting cards that aren't currently loaded.
  • Fixed the observer forgetting what monsters throw which projectiles when loading a save, thus reducing the card pool after loading.
  • Fixed a bug where certain cards were triggering before selecting a card.
  • Fixed a bug where a random enchantment could be "nothing".
  • Fixed Scent of Blood triggering when you took 0 damage.
  • Fixed a rare crash with Flight Enchantment.
  • Added 4 new cards.
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Rowsol
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Re: [1.9] Corruption Cards - Choose cards that alter your ga

Post by Rowsol »

Hmm, I can't download the file from the link above. It was that I had to right click and open it in a new tab. Now the tab just immediately closes. Probably an issue on my end.
edit: I went to the root folder and found it just fine from there.
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Ryuhi
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Re: [1.9] Corruption Cards - Choose cards that alter your ga

Post by Ryuhi »

When playing with Trailblazer, I noticed an interesting bug: When using the blursphere aiming card, the first frames when firing the Eliminator lose their transparency. on the original sprite, they use a black background for the transparency, and it works fine otherwise, but the class 'CCards_Actor_TogglingBlurSphere' in particular seems to be causing the issue. It's also present in the Conqueror's firing frames as well, which also use a black background. Both use overlays with an additive renderstyle, so im wondering if that might be the issue? Figured I'd mention it here in the event of other mods doing anything similar.
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Dan_The_Noob
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Re: [1.9] Corruption Cards - Choose cards that alter your ga

Post by Dan_The_Noob »

can you make the Volcanic traps radius more like 32 ??
it's a bit obnoxious when there's like 50 traps and the radius is much bigger than the markings.
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Gorec
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Re: [1.9] Corruption Cards - Choose cards that alter your ga

Post by Gorec »

How about an option to make more than 1 card apply on a level? Like triple chaos mode
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Cutmanmike
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Re: [1.9] Corruption Cards - Choose cards that alter your ga

Post by Cutmanmike »

Gorec wrote:How about an option to make more than 1 card apply on a level? Like triple chaos mode
I don't want to touch that until I rework the UI in zscript, which will be a after 2.0.

Here's another new version to iron out a crash. Also trying to rebalance the respawning card, as it is one of the few bad eggs that can ruin the experience a little bit for those who enjoy clearing maps out completely.
  • Fixed an uncommon crash with flight Enchantment.
  • Removed the Fast Monsters buff from Rocketeer Enchantment.
  • Lowered the damage radius of Volcanic Traps slightly.
  • Hand of Baphoment now works in Doom 1.
  • Respawning Nightmare can no longer be offered to monsters weaker than a Demon.
  • Respawning Nightmare changed to variable tier (was forced to 5).
  • Respawning Nightmare respawns monsters slightly faster, but can only trigger once per monster.
  • Added one new card.
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Dan_The_Noob
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Re: [1.9a] Corruption Cards - Choose cards that alter your g

Post by Dan_The_Noob »

a bit of feedback on 1.9a

- Paranoia card triggers every 3 or so seconds? bit much.
- Chaos mode seems to pick a lot of "zombie/imp has cannabalism, a mini-me, etc" not a lot (if any) environment, projectile modification or higher tier creatures.
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Cutmanmike
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Re: [1.9a] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

Dan_The_Noob wrote:- Chaos mode seems to pick a lot of "zombie/imp has cannabalism, a mini-me, etc" not a lot (if any) environment, projectile modification or higher tier creatures.
The game has to "learn" that these monsters throw projectiles by encountering them and having them throw a projectile. The longer you play through a megawad the higher chance these cards will be picked.
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Rowsol
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Re: [1.9a] Corruption Cards - Choose cards that alter your g

Post by Rowsol »

I got the "curse cards affect 2 more monsters". Can you elaborate on what the curse cards are?
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Ryuhi
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Re: [1.9a] Corruption Cards - Choose cards that alter your g

Post by Ryuhi »

Rowsol wrote:I got the "curse cards affect 2 more monsters". Can you elaborate on what the curse cards are?
I think thats the ones like "One enemy is cursed, killing them does <x effect>" ones. Like ressurecting nearby enemies, reducing your health, etc.
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