[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

doomjedi wrote:Was a busy day today....so made this quickfix for attack frames, hope it'll be better already.
Oh my! The progression is very fast on this one. And i also agree with Enjay! Some constructive bad guys with monkey wrench or tire iron sounds funny and scary at the same time.
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Enjay wrote: Having now seen it animated, I tend to agree. The wrenches (or spanners as I'd call them) look a bit clumsy and fussy and they (along with their belt) don't animate as well as the rest of the enemy.
Regardless of possible "construction worker" variant (which I will remove those for), I think those do fit a mechanic and it him more character and detalisation.
I still have the original unedited recolors - and so removing the wrenches for some variants should be fast enough, basically copy-paste.
Not to mention guys here can easily remove those for their particular (and especially future) modding needs, I can't please them all you know, every skin is a base for further editing and modding, by myself and others.
Just as the fantastic UAC scientist skin used in BD and PB.
There should have been more "civvy" types in Hell on Earth rather than there only being military zombies IMO.

Well, again, we already have pleasing and scary UAC scientists to spice things up a bit...though I might attempt my own take on those sometimes in the future.
You mentioned variations - personally I think a wrench-less one wielding the sledge hammer and a wrenched-up one wielding one of those huge heavy duty monkey wrenches would be cool.
This is indeed something I will consider. Currently the skin is a weird mix of a mechanic with construction worker. I will need to split this skin to a UAC construction worker (basically same skin - with wrenches removed), and UAC mechanic - with a big wrench and a cap to replace the not fitting construction metal hat. The cap I might take from my BoA mechanic skin.

My first priority though is the hard challenge of adding rotation attack frames (well, because it's meant for Doom modding use and not Wolf3D one), and to perfect/nitpick the frames.
As splitting this to 2 variants too early, before one skin is finalized - will cause me to copy each future nitpick and edit to 2 skins....Before I'm fully pleased with this skin as an artbase - I won't split it.
Of course a chainsaw variant would also make sense (or a concrete saw, or a drill), and a nail gunner... But, yeah, those would all take time that you probably don't have even if you wanted to do them.
If I'll make anything - it's one skin (with one weapon) for each concept - Mechanic and Construction/Road Worker, and I'll let the modders to add more weapons to fit their particular modding needs. Adding endless weapons without a particular mod/need in mind - is too much work for too low motivation.
Mechanic will cover the artbase for all dual-wielding melee weapons, and Mechanic will cover for single-wielding melee weapons, the rest I'll leave to modders.
BTW, I actually quite liked the pain face being used during the attack.

It's still a pain face, but with less blood on a mouth.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Image

its better.
IMO opening and closing mouth in the time span of 1 frame, looks like he is hammering in a stinking room, and he breath only when he must, take a rapid inhale.
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Ok, just for you, Lagi - frame with smaller mouth :)
https://www.dropbox.com/s/8yxs6y8np0paq ... t.rar?dl=0

and a concept for a mechanic cap:
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

Lagi wrote:Image

its better.
IMO opening and closing mouth in the time span of 1 frame, looks like he is hammering in a stinking room, and he breath only when he must, take a rapid inhale.
This looks really weird without bending his knees to match the momentum/weight of the hammer swing.
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Image

hmm how hard would be for you to change hammer for pickaxe in some variant? I think that each version with hammer, looks similar, because of the tool. sorry i read now

I agree that if he bend the knee the animation would deliver more impact.

Imageexcuse me touching your pixels
Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I think I know why (to me) the wrench animation looks odd: as he lifts the hammer, his leg moves in and the whole body moves, getting narrower by 1 pixel (I think - I'm looking at it on my phone ATM and it's hard to tell). That's all fine, but the wrench belt does't do that; it just moves sideways by one pixel making it look added on and like it's sort of floating at his waist rather than properly worn around it.

The fact that the belt has a sort if grungy Doom pistol guy colour (complete with green wrenches) versus the vibrancy of the rest of the sprite makes it stand out too.

With the cap guy, the cap colour looks very bright. Could that be toned down a little? Personally I think he'd be fine without a cap. Most mechanics I know don't wear one. Maybe it's an American style?

In fact, the whole look is quite American. (Not that it's a problem, I'm just saying.) In the UK, that style of dungaree coverall is not very common. Most people wear the full sleeved coverall/boiler suit type of clothing. I don't think I have ever seen a mechanic or engineer wearing dungarees (and I worked in an engineering industry (offshore oil) for almost 10 years). But, like I said, it may be more common in the US?

Construction workers would be more likely to wear dungarees in the UK, but most would still wear full coveralls or construction utility trousers/pants and just any old top. For some reason, painters and decorators commonly wear a more dungaree type of clothing, albeit usually white.
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Lagi wrote:I agree that if he bend the knee the animation would deliver more impact.
Fantastic work, really looks better. 8-)
excuse me touching your pixels
Feel free to do it, modding is collaborative community effort :)
Just mind that I'm still retouching frames, so those might not be the most recent versions of them.
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Enjay wrote: it just moves sideways by one pixel making it look added on and like it's sort of floating at his waist rather than properly worn around it.
Perfectionist like myself, nice :D
Could that be toned down a little?
This can be easily done later by recoloring, I focus on "overall designs" first, cap colors were taken from BoA mechanic which was adjusted to fit Doom head.
And I have tons of work yet to do before I'll really work on mechanic variant with proper wrench weapon.
Personally I think he'd be fine without a cap. Most mechanics I know don't wear one. Maybe it's an American style?
Well, I like the cap, it's a keeper for me, sort of fits the character and makes it more distinct.
One can easily copy bold sergeant head over the cap, it's simple copy-paste as long as the head is based directly on Serg head, which it does.
In fact, the whole look is quite American. (Not that it's a problem, I'm just saying.) In the UK, that style of dungaree coverall is not very common.
Well, I was going for a more general look, even if it fits some countries less.
The thing was - to make the new skin visually recognizable/distinct - and yet to keep it manageable artwise, as every new detail added - copied over tons of animation and rotation frames...can become too much work and demotivate in the process.
I turned Serg chest blood into a red shirt with relatively easy edit...
I'm a perfectionist too, but sometimes we need to put some limits on that to make things...to be a manageable task.
Construction workers would be more likely to wear dungarees in the UK, but most would still wear full coveralls or construction utility trousers/pants and just any old top. For some reason, painters and decorators commonly wear a more dungaree type of clothing, albeit usually white.
I understand, but we need to keep things manageable edit-wise (especially as it was made originally for PB that adds 1000 deaths over it), in this resolution and level of detail...even if some "historical" accuracy is lost. I wanted a skin that is relatively slight edit from original Serg, yet looks very distinct, different and recognisable. I wanted a "smart skin" that doesn't repixel the original enemy in too major way (beside all new attack frames)
You can sure take things further if you want to, and add your credit over it.
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

No worries - just to be clear, I wasn't trying to be critical, just add a few things into the conversation. Your points and preferences are, of course, perfectly valid. :)
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Enjay wrote:No worries - just to be clear, I wasn't trying to be critical, just add a few things into the conversation. Your points and preferences are, of course, perfectly valid. :)
It's okay :) We all know I can't please them all, and modders do often adjust themselves art to fit their particular mod and vision.

And I have respect for perfectionists :) Though most pixel artists/spriters are like that anyway, still, some jobs are pretty sloppy in that department. I always try to be efficient artwise to cut unneeded work (and consider the number of rotations needed per concept), but not to be lazy. As laziness in art - really shows. People love those small details and attention to details.
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

Vostyok wrote:You are right. For too long it has been absent.

For too long we have been without the loving, buzzing glow of its protective plastic embrace.

I shall do this. I shall bring back the power glove.

And it shall be... Awful.



okay, yeah, it's awful lol
Hope you don't mind if i...



seriously though - really nice job with that sprite, bud!
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Mechanic vs Contruction worker...who will win? :)
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Nice. Looks very good

I was originally imagining the wrench to be much bigger:
Spoiler:
That way I figured that it would be easier to substitute it with the hammer. However, the smaller one looks good and a single handed attack would mix things up a bit. The only problem there is what to do with the free hand. It's very easy to make them look awkward. Even the Strife Player looks a bit weird because of his "loose hand" just kind of being there but not really in the right place.

[edit]
Heh, I just found these and I thought they looked amusing:
Spoiler:
[/edit]
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Well how about that! Do we really have much bigger pipe wrench? I can imagine a zombie trying to swing it but it's too heavy so he start to move backward... Or maybe opposite.
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