Phocas Island 2: Re-Phocased. Is it back?

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Should I release endurance mode as a seperate mod or save it for final release?

Yes! I'd love to play endurance mode when it's ready
22
47%
No, I'll wait until the final release.
25
53%
 
Total votes: 47

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Captain Ventris
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by Captain Ventris »

chopkinsca wrote:Awesome new story of awesome with a million possible endings.]
:D

Also, that arch is lookin' much better.
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Demolisher
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by Demolisher »

Looks Great. Can't Wait.

I makes ryme :D
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chopkinsca
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by chopkinsca »

Update I suppose.
-Leveling weapons are mostly complete. The system needs a few tests still though.
-"endurance" mode is working great so far. I plan to add an option for getting stat bonuses when you get enough points.
-As was done for the first map, the second map includes a new 'puzzle'/ route. The area looks great so far IMO.
-Instead of basing percent complete on only two things (souls and bosses) I'm going to have every major puzzle/event give a percent complete.
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chopkinsca
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by chopkinsca »

A simple "before and after" screenshot.
Spoiler:
Edit: seems broken...
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Demolisher
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by Demolisher »

chopkinsca wrote: Edit: seems broken...
Yes, yes it is.
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chopkinsca
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by chopkinsca »

Too lazy to edit my post.
Spoiler:
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Captain Ventris
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Re: Phocas Island 2.5 (Needs mapper... Maybe)

Post by Captain Ventris »

Much better. I know I've said this about a billion times in this thread, but I can't wait!
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

The new (and optional) map is officially Sodding Death 2. Currently it uses the Phocas2 set of monsters and weapons, but I may script a 'doom' mode where it uses stock doom 2 monsters and weapons. Currently, line-wise, this is the second biggest map in Phocas 2.5. It still needs more work done too.

Just an update for the sake of posting.
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

An image to show one of my mapping styles. It's just an editor shot.
Spoiler:
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Cutmanmike
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Re: Phocas Island 2.5

Post by Cutmanmike »

Wadauthor LIVESSS!
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

Cutmanmike wrote:Wadauthor LIVESSS!
What? That's doombuilder 1
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Remmirath
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Re: Phocas Island 2.5

Post by Remmirath »

The color scheme is WA, though. ;)
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

A small update. I'm going through all the maps to see what I can do to make them look better. My last change was expanding the forest a bit. With this I made one of the puzzle objects in the forest more easier to find.

Edit: the image might not last: http://img53.imageshack.us/img53/1328/forestexp.png
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Cutmanmike
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Re: Phocas Island 2.5

Post by Cutmanmike »

Morpheus wrote:The color scheme is WA, though. ;)
Trickster!
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Xaser
 
 
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Re: Phocas Island 2.5

Post by Xaser »

Expansitivity is good, I say. Can't wait to see it!

[This post was submitted by Xaser on a plane!]
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