[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

You fix a lot faster than i thought. God hands, i say!
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

Thanks for the kind words of my work. Will do my best to help community!
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Pistol from Quack 2
Credits: ID Software, Me
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

LossForWords wrote:edit of the stella gibson spas-12 sprite.
credz to chronoteeth, gaa1992 and overkill software
Hey, thanks a lot man! =)

I also loved the beretta you made!
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Sonik.o.fan wrote:
that was pretty hard, i'll say
+
Sonik.o.fan wrote:
Pistol from Quack 2
Credits: ID Software, Me
=

Me drooling! Shit man you're a machine! You just keep crankin out pure awesomeness!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

They look amazing. The Quake II pistol looks perfect - and you have translated it to centred view perfectly.

I have been after a good version of the Quake II shotgun in centred mode for years. I have tried and failed repeatedly to make one - and now here it is. Thank you so much. :D

[really cheeky mode] The shotgun has quite a big kickback animation in the original game. I don't suppose you fancy tackling that do you - I suspect not give your comment about it being hard to do, but no harm in asking. ;)



[/really cheeky mode]
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

Well, if people want more frames of it so badly, then of course i can help! :roll:
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

That would be amazing - Thank you. :rock:
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Doom 3 Phobos shotgun
Credits: Me, D3 Phobos development team... i guess? (i just don't know how else i can call it :| )
More sprites soon
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

so, i guess it's finished now. added an extra frame and cleaned up most of those white pixels on the corner of the sprites. credz to fl016.
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Special Purpose Automatic Shotgun-12.png
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

For what it's worth, here is part of the series of model rips that I used for one of my own attempts at the QII SSG. Big, beefy, but very flat and uninteresting looking. It was kind of heading in the right direction but I wasn't happy with it or with how much texturing/detailing (which I basically can't do) I would need to do to get it to look good and be reasonably complimentary to other sprites:

Image

Also, the big handle thing in the middle kind of got in the way too much for my tastes. I guess I could have edited it down a bit though.

Maybe I'll try at some point later.
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

Enjay wrote:Also, the big handle thing in the middle kind of got in the way too much for my tastes. I guess I could have edited it down a bit though.
I suppose one could invoke artistic license and turn the huge carry handle into an integrated sight of some sort, a la the M16.
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Re: [SPRITES] Spriting Carnival!!

Post by ravage »

Sonik.o.fan wrote:
that was pretty hard, i'll say
I'd love to see your take on the single shotgun too.
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

So finally after a long time I've come up with a design for the BFG that I'm happy with for the Classic 64 idea I had.
Because I forgot it existed, mostly.
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Extended Doom 3 Phobos Shotgun sprites sheet
Credits are same
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