
I got this working pretty well now in Co-op on the latest GZDoom release, pretty damn awesome!
"Good luck, you'll need it"dljosef wrote:"Big monsters, big prizes. I love it!".
I've currently been working on making it harder, somewhat. However, I'm not going to flood the player because sometimes, map designers make you walk from one end of a map to another in a repeated fashion which only serves to aggravate, especially if you have weak weapons and a powerful monster (like the cyclops, or baphomet, or demilich) spawns. Then you're screwed.dljosef wrote:My only suggestion for this mod now is making Monster Mayhem mode harder. I personally think, given enough time, it'll become too easy because of the rewards.
Edit: I don't mean reducing the item piles, but making the monster spawning (including boss monster) spawning more frequent to make you hurry up on the map.
Heh. Try being any player but the first and use a pentagram of protection. Unless he modified it, only player #1 will receive invulnerability.Hunter9ooo wrote:I don't think you should give up on trying to play Aeod in coop. I think it is possible. Look at this guy on youtube, he seems to have Aeod running coop flawlessly. I tried it out myself and it wasn't too bad but I couldn't use spells or some controls like drop weapon or toggle weapon slot limits. Anyway here's the link to the video, check it out http://www.youtube.com/watch?v=y930oDV9FVo
Spoiler: Techie jargonIt will still be a while though, as real life tends to swamp the unwary. Look forward to some status updates later on, though!
I liked being an alien. Or a mech. Reflected AEOD's mashup pretty well. Oh, well. Looks like I'll need to learn proper modding.Major Cooke wrote: Jack Mackerel, sorry, that won't be happening. They were just gimmicks, and to be honest, I never liked those. It felt like I was playing in alien skin instead of the actual doom marine, even while choosing as close to it as possible.
Not at all. I dont see what's special about them other than the extra gore and a the animations to go along with said gore. All in all, the monsters there are as uninteresting as AEoD's (feel free to correct me about them having something else). Brutal doom works as whole, but it's monsters are honestly not something that call my attention.flashn00b wrote:Seeing that the stock doom enemies are underwhelming compared to everything else that can spawn, have you entertained the idea of approaching Sgt_MarkIV for permission to use Brutal Doom versions of the default Doom Monsters? (Though, i assume that the Cyberdemon would have to be in the Spider Mastermind spawn list and vice versa)
DBThanatos wrote:
Not at all. I dont see what's special about them other than the extra gore and a the animations to go along with said gore. All in all, the monsters there are as uninteresting as AEoD's (feel free to correct me about them having something else). Brutal doom works as whole, but it's monsters are honestly not something that call my attention.
And most importantly, AEoD's (counting from 6.0 onwards) contents are no longer direct rips of anything. Even when we had permission to use things, people tended to immediately say "aeod is just a bunch of stolen stuff with no changes whatsoever" when in fact, we had to make tons of code changes to everything to add spell effects, special death/pain states, we tweaked a lot of visual effects and behavior. A lot of work was dismissed just because people had seen the monsters in their original mods (demon eclipse, monsters from the 667 beastiary, etc). If we were for some odd reason, to bring brutal doom, we'd start again with that trend. So far AEoD 6 has mantained a cleaner look (heh), cleaner code, and in the internal version, even a better organization and filesize.
Adding stuff directly from another mod (specially one as popular as brutal doom) would be taking a step backwards. And again, correct me if Im wrong, but I believe that the AEoD doom monsters (with their special versions) have more variety than brutal doom's (AEoD's doom section has 32 monsters in total, all using doom's graphics, and divided in different classes).