The "How do I..." Thread
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- Ghostbreed
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Re: The "How do I..." Thread
Sorry for being an complete PITB, cocka, but I can't get the script in for starting with Fighters fists. I tried it with SLADE3 by importing Builder's ACC.exe
Re: The "How do I..." Thread
Get the latest official ACC instead.
- Ghostbreed
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- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
The program starts in a cmd like state and then closes as soon as it opened.
Re: The "How do I..." Thread
That's normal; it is a command-line program. Set DB2 and SLADE 3 to use it, and they'll invoke it with the proper parameters.
- Ghostbreed
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- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
Ahh, okay. Do I need to use both for making scripts or is SLADE3 okay?
Re: The "How do I..." Thread
You need to setup DB2 to compile scripts if you want to compile scripts from DB2.
You need to setup SLADE 3 to compile scripts if you want to compile scripts from SLADE 3.
I'm not sure what's unclear about that.
You need to setup SLADE 3 to compile scripts if you want to compile scripts from SLADE 3.
I'm not sure what's unclear about that.
- Ghostbreed
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- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
Nothing. Just new.
- UnTrustable
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Re: The "How do I..." Thread
Ah Thanks all. It works now.
This issue drove me entirely crazy yesterday.
I couldn't believe this was soo difficult, but it was to me yesterday, knowing that the answer couldn't be difficult.
script 100 (int tag) did the thing...
And yes, i need all sectors being separated, so i am going to use lots of Actor enters sector-objects.
You got that right.
Not combining those sectors.
Its working now.
This issue drove me entirely crazy yesterday.
I couldn't believe this was soo difficult, but it was to me yesterday, knowing that the answer couldn't be difficult.
script 100 (int tag) did the thing...
And yes, i need all sectors being separated, so i am going to use lots of Actor enters sector-objects.
You got that right.
Not combining those sectors.
Its working now.
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
How do I change blood color? Blue for Cacos and green for Knights and Barons.
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Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: The "How do I..." Thread
[wiki=Actor_properties#BloodColor]BloodColor[/wiki]
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
If it's this easy, why isn't it already in there?Blue Shadow wrote:[wiki=Actor_properties#BloodColor]BloodColor[/wiki]
Re: The "How do I..." Thread
What are you talking about? It is there. He just showed it to you.
Edit: Now, had you asked "Why don't said enemies already use different colours?", it's because the enemies already existed before (obviously), and have to be functionally/visually the same.
Edit: Now, had you asked "Why don't said enemies already use different colours?", it's because the enemies already existed before (obviously), and have to be functionally/visually the same.
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: The "How do I..." Thread
Thanks for the correction. And it makes sense now...
Re: The "How do I..." Thread
How do I prevent A_Blast from moving every actor upwards.
Anyone havin a good tip here?
Description is here
Anyone havin a good tip here?
Description is here
- Ctrl+Alt+Destroy
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Re: The "How do I..." Thread
How would I display a bar of brass shells on the screen representing the amount of ammo the player has in a magazine (for a specific weapon), and then making each individual shell disappear after each shot? I basically want it to operate exactly like an ammo bar, except there's one shell representing each shell in the player's magazine.
