The "How do I..." Thread

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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

Sorry for being an complete PITB, cocka, but I can't get the script in for starting with Fighters fists. I tried it with SLADE3 by importing Builder's ACC.exe
Gez
 
 
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Re: The "How do I..." Thread

Post by Gez »

Get the latest official ACC instead.
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

The program starts in a cmd like state and then closes as soon as it opened.
Gez
 
 
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Re: The "How do I..." Thread

Post by Gez »

That's normal; it is a command-line program. Set DB2 and SLADE 3 to use it, and they'll invoke it with the proper parameters.
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

Ahh, okay. Do I need to use both for making scripts or is SLADE3 okay?
Gez
 
 
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Re: The "How do I..." Thread

Post by Gez »

You need to setup DB2 to compile scripts if you want to compile scripts from DB2.

You need to setup SLADE 3 to compile scripts if you want to compile scripts from SLADE 3.

I'm not sure what's unclear about that.
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

Nothing. Just new.
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UnTrustable
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Re: The "How do I..." Thread

Post by UnTrustable »

Ah Thanks all. It works now.

This issue drove me entirely crazy yesterday.
I couldn't believe this was soo difficult, but it was to me yesterday, knowing that the answer couldn't be difficult.

script 100 (int tag) did the thing...

And yes, i need all sectors being separated, so i am going to use lots of Actor enters sector-objects.
You got that right.
Not combining those sectors. :D
Its working now.
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

How do I change blood color? Blue for Cacos and green for Knights and Barons.
Blue Shadow
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Re: The "How do I..." Thread

Post by Blue Shadow »

[wiki=Actor_properties#BloodColor]BloodColor[/wiki]
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

Blue Shadow wrote:[wiki=Actor_properties#BloodColor]BloodColor[/wiki]
If it's this easy, why isn't it already in there?
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

What are you talking about? It is there. He just showed it to you.
Edit: Now, had you asked "Why don't said enemies already use different colours?", it's because the enemies already existed before (obviously), and have to be functionally/visually the same.
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Ghostbreed
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Re: The "How do I..." Thread

Post by Ghostbreed »

Thanks for the correction. And it makes sense now...
DnB-Freak
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Re: The "How do I..." Thread

Post by DnB-Freak »

How do I prevent A_Blast from moving every actor upwards.
Anyone havin a good tip here? :?
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Ctrl+Alt+Destroy
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Re: The "How do I..." Thread

Post by Ctrl+Alt+Destroy »

How would I display a bar of brass shells on the screen representing the amount of ammo the player has in a magazine (for a specific weapon), and then making each individual shell disappear after each shot? I basically want it to operate exactly like an ammo bar, except there's one shell representing each shell in the player's magazine.
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