Just a headsup; The DRLA Monsterpack should work on it's own, the only issue I can think of being that zombies will not drop weapons or ammo.Nems wrote:A playable monster resource WAD that sticks to a Doom/Hell/id tech 1 aesthetic.
I've been kind of throwing this around in my head for a while but I think it would be nice if there was some kind of ultimate monster compilation/resource WAD for Doom that takes advantage of randomizers and includes custom monsters from other mods like STRAIN, Cheogsh, etc. I know there's already randomizer WADs out there that kind of pull that off (667 Shuffle, ScoreDoom monster pack, DoomRL Arsenal Monsters, etc.) but either also include weapons or monsters/sprites that look completely out of place in the id tech 1 engine. Sometimes I like to play with a different set of weapons not provided by said randomizers (i.e. recently gone back through The Lost Episodes of Doom with the latest versions of Weapons of Saturn and Colorful Hell mods and I could see monsters from other mentioned randomizers fitting in well, maybe even giving them the Colorful Hell treatment [if only because I'm a masochist who would actually try to face a Black/White tiered version of a Spider Overmind, Thamuz, Inferno Demon, and/or Dark Inquisitor]).
Granted, this is an idea whose audience would be limited to just me, but it's an idea that I'd like to try and tackle one day, heh. :v
Also, the next release will have even further compatibility with DRPG, so stuff like a shadow aura Spider Overmind? It will actually function and attack differently than one without auras. You want to fight a murderous ender of players, you'll be able to meet them there.