I love the GL!Nmn wrote:What about the grenade launcher itself? Good? Fugly? makes it's way to the rezurz?
No progress on the titlemap as I dunno how to continue it. I aksed for help and some suggestions. Skunk's crash on Phobos was good, but I need something more Aliens-styled, so I'm helping sort out that Corrupted Project stuff to my friends.
Any ideas on the titlemap to help Your mate?
[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
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- TheDarkArchon
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Okay. It sounds good then... but I have yet to hear it and if isn't right it'll drive me up a wall.TheDarkArchon wrote:The GL sound I had for the current version at Krill's FTP is nice and deep (It's a mix of the sound from Scuba's M40 WAD and the M79 from Operation: Mjolnir. The M79 was supposed to play over the M40 sound as it wa used as a bounce sound but they played together and it sounds good so I'm not gonna bitch about it).
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Grenade Launcher-I hope there will be some tweaks in the future, coding-wise. Rite now, the grenades are so fast and hard to control it's much easier to kill myself than hurt anything else. Also, a smoking tracer (a'la Skulltag, or a sprite left behind, can we edit Doom actors via decorate? Edit the grenade projectile then and add a tracer of smoke) would be useful to see where the damn thing is heading. It bumps off barrels, hurting them but don't explode. Those are my current issues. Other than that, it's nice
, not mr green.

- Krillancello
- Posts: 309
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- Location: Teh Intarwebivurs
Since when was I M7 in Week 1 as well? Oh well, no problem with it (as it is over now), but just wondering.
Let's see here...
- I haven't forgotten about the description, I am working on it.
- It is wednesday, anyone going to post screenshots? I will be doing so later tonight.
- NiGHTMARE, M2: Have you tried and cleaning tools? Other error checkers? deleting things until you find the offending area?
- would like to see revised launcher, still.
- Ideas for titlemap: I don't think it needs to be too complex. Even if it is just a nice visual thing, I would be happy with that. I've seen some screenshots, you call that little done? Best thing I can do for you is chat real-time. Find me on ICQ, 18:00-23:00 GMT -5. I haven't seen you on yet.
- Updating TERRAIN into resource wad now.
Krillancello: What is this thing you are talking about? Also, SFTP is not working again.
Let's see here...
- I haven't forgotten about the description, I am working on it.
- It is wednesday, anyone going to post screenshots? I will be doing so later tonight.
- NiGHTMARE, M2: Have you tried and cleaning tools? Other error checkers? deleting things until you find the offending area?
- would like to see revised launcher, still.
- Ideas for titlemap: I don't think it needs to be too complex. Even if it is just a nice visual thing, I would be happy with that. I've seen some screenshots, you call that little done? Best thing I can do for you is chat real-time. Find me on ICQ, 18:00-23:00 GMT -5. I haven't seen you on yet.
- Updating TERRAIN into resource wad now.
Krillancello: What is this thing you are talking about? Also, SFTP is not working again.
Last edited by Risen on Wed Feb 02, 2005 5:06 pm, edited 1 time in total.
- Krillancello
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Well, it seems I've done all I can do with it... ftp://66.27.139.97/zdoom/scope.zip (Just /scope.zip for ZDoom account.) The map's only purpose is testing. Open the console and puke scripts 253 and 254 to see what I've made... puke 255 to reset it.
- Your Name Is
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- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
Well, I just ran through it, and I am going to raise a bunch more! :)NiGHTMARE wrote:In E1M2 I fixed all (I think) the issues that have been raised, other than the floor waggling reactor. There's still a bunch of misalignments in the computer maze, though ;).
- The start point isn't where it should be.
- There's still 30 secrets. That can't be right. Also, you removed the 'ammo boxes' secret out by the soulsphere.
- The door inside the sludge tunnel secret is not passable. My intent was that it should be.
- The blue key secret doesn't count unless you jump on the top of the rock. This means you might not get credit for the secret, even if you grabbed the key.
- Is it really necessary for the blue room to be a secret? It's already a secret to find the key.
- The lift which is barred at the beginning is still very easy to break. Anything unexpected will make it impassable from then on.
- using bludoor textures to surround force fields is, in my opinion, poor taste. Surely something better can be found for that.
- the changes to the green pillars by the soulsphere look great outside, but they look poor inside. Can you make that look a bit nicer?
Heh, those textures were all aligned when I passed it along in round 1!
Resource is also updated to include TERRAIN now.