[p33] Reelism 2 - This Mod Has Moved. See OP for details.
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kinsie
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Re: [p21] Reelism 2 - 🔟🎂
Bumping the thread won't make the update come out any quicker.
- eltiolavara9
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Re: [p21] Reelism 2 - 🔟🎂
sorry for the bump, but after playing reelism 1 and 2 back to back, 2 definitely feels 100x better, but...
i swear weapons feel way weaker, not in terms of weapon feedback (it's massively improved) but i mean in actual damage, most weapons barely scratch enemies which kinda sucks
also the
completely unrelated but the baseball being able to bat projectiles back at enemies would be really funny (inb4 it's probably in already and i'm just really bad at it)
i swear weapons feel way weaker, not in terms of weapon feedback (it's massively improved) but i mean in actual damage, most weapons barely scratch enemies which kinda sucks
also the
Spoiler:maps are great but i kinda wish there was an even harder mode
completely unrelated but the baseball being able to bat projectiles back at enemies would be really funny (inb4 it's probably in already and i'm just really bad at it)
- undeadmonk354
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Re: [p21] Reelism 2 - 🔟🎂
I've fought dogs, socks, peasents and bees.
But now, I'm fighting aliens, robots and Cacodemons with legs?
What the hell is going on here!?
https://twitter.com/kinsie/status/1502318004494766080
But now, I'm fighting aliens, robots and Cacodemons with legs?
What the hell is going on here!?
https://twitter.com/kinsie/status/1502318004494766080
- salahmander2
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Re: [p21] Reelism 2 - 🔟🎂
Not sure if this has been asked or done, but are any of the maps from Reelism 1 planning on being in 2?
- Kinsie
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Re: [p21] Reelism 2 - 🔟🎂
One of the secret maps in the current public release is from Reelism's precursor. That probably kinda-sorta counts!salahmander2 wrote:Not sure if this has been asked or done, but are any of the maps from Reelism 1 planning on being in 2?
In other news, SKE! LE! TON! SKE! LE! TON!!
- Kinsie
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Re: [p21] Reelism 2 - 🔟🎂

We're nearing the end of v1.0 development, but we don't want to hog all the fun! We're looking for anyone interested in contributing guest maps for the upcoming release. If you're interested, give us a shout!
Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Hi folks! We're briskly wrapping up development on Reelism 2, and we're so happy with how this goofy mod has turned out. It's all killer no filler. We're especially happy with how the Jackpots turned out this time. There's so much weird stuff hidden in Reelism 2 that's gonna take people ages to discover.
But like Kinsie said, we need your help with maps! Right now there's 15 maps in Reelism 2, and we want to bolster it with your contributions! If you've ever made a wad with an open arena-style map that you think would be a fun fit for Reelism (maybe a deathmatch map?), we would love to include it as bonus content. We're expecting to finish up Reelism 2 in the very near future, so please let Kinsie know!
But like Kinsie said, we need your help with maps! Right now there's 15 maps in Reelism 2, and we want to bolster it with your contributions! If you've ever made a wad with an open arena-style map that you think would be a fun fit for Reelism (maybe a deathmatch map?), we would love to include it as bonus content. We're expecting to finish up Reelism 2 in the very near future, so please let Kinsie know!
- undeadmonk354
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
15 maps? Well, that's more regular maps and Hell Circus maps indeed.
Hold on, does that mean more custom reels?
Hold on, does that mean more custom reels?
- Kinsie
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Nine new reels (not counting jackpots), five new maps (three of which are secrets), three new bosses, one new minigame... The current changelog is over 200 lines, even with some details kept vague to maintain some surprises!undeadmonk354 wrote:15 maps? Well, that's more regular maps and Hell Circus maps indeed.
Hold on, does that mean more custom reels?
- undeadmonk354
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Nine new reels? Well this is intersting.
Wait, how many world reels, weapon reels and enemy reels are there?
Wait, how many world reels, weapon reels and enemy reels are there?
- undeadmonk354
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Reelism 2 is getting a few gameplay changes for the next version...
But in the meantime, we're breaking the ZDoom Kart Curse once and for all.
https://twitter.com/kinsie/status/1509742355028402184
But in the meantime, we're breaking the ZDoom Kart Curse once and for all.
https://twitter.com/kinsie/status/1509742355028402184
- Kinsie
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Just a development update with video: Development's taken a bit of a u-turn as we pursue a new gameplay opportunity...
- Captain Ventris
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
Unironically want to run over hellspawn with a car.
- Captain J
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Re: [p22] Reelism 2 - 🔟🎂 - GUEST MAPS WANTED!
In final version i expect it to be either Wacky Races parody or Truckosaurus Rex returned 
