The WIP Thread

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jazzmaster9
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Re: The WIP Thread

Post by jazzmaster9 »

Screenshots from WIP Egyptian Themed Map.

Temple Entrance
Image

Temple Interior
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Outer Perimeter
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Tomb Entrance

Image
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Looks very detailed and awesome!! Always wanted some Egyptian adventures.
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Angel-Neko_X
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Re: The WIP Thread

Post by Angel-Neko_X »

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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Jazzmaster, these screens are looking awesome :)
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InsanityBringer
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Re: The WIP Thread

Post by InsanityBringer »

Image

Image
I got curious about how Doom rendered things before it started using BSP trees, so I spent some time reverse-engineering it and trying to reimplement it in a quick and dirty port to verify functionality. Despite some problems with me being really clumsy trying to work through this, it's been pretty productive and I'm starting to see how the renderer works, and the problems that resulted in it's abandonment.

tbh I really hope GZDoom eventually gets the ability to draw to a texture via scripting at some point, because being able to put the spinny screens in Evil Unleashed would be fun.
Gez
 
 
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Re: The WIP Thread

Post by Gez »

InsanityBringer wrote:tbh I really hope GZDoom eventually gets the ability to draw to a texture via scripting at some point, because being able to put the spinny screens in Evil Unleashed would be fun.
Yeah, and stuff like the PSX/N64 firesky without having to create a hundred frames of animation...
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

Ggggh... I really just want those scripted textures like in Unreal Tournament
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Okay, I spent two whole weeks on this - learning C ++, studying data types, and trying to write two simple programs for decompressing sprites. You can see the result in the screenshot. I am viewing the raw decompression data in the TileGGD tool. It's PC version game, B16 files.(game have 2 types - B16 and BND)
http://i.piccy.info/i9/49d49d14d4aeac11 ... gress2.png
I think I now have a lot of work with these resources)
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TDRR
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Re: The WIP Thread

Post by TDRR »

I've wanted to do a neat little intro "cutscene" when starting a map in-game for my projects, so I tried doing one in the style of Sonic Colors DS. Had a lot of fun doing it, and hope to finish it plus the intermission too!
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Oooo that's smooth! How did you do that? Like making the whole map invisible or something-
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MartinHowe
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Re: The WIP Thread

Post by MartinHowe »

Now you have a way to summon the black cats of Doom!

Each cast of the spell summons between 1 and 3 cats ... but beware:
the godz' asking price for this power is around 4 health points per cat!





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TDRR
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Re: The WIP Thread

Post by TDRR »

Captain J wrote:Oooo that's smooth! How did you do that? Like making the whole map invisible or something-
A wizard never reveals his secrets :lol:
Seriously though, while that's impossible in Zandronum, you can "cover" the map with a model. That's the "universal" version, but with some extra setup (one object and one sector, that's it lol) a much more efficient method that only renders what can be seen is used instead. And that's pretty much it.
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Current progress with Alien Trilogy formats and resources(PC version)
CurrentProgress3.png
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Alien Trilogy - parsing map-format status. I'm found monster description field.
3d-geometry use model-format types(vertex and quads).
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MartinHowe
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Re: The WIP Thread

Post by MartinHowe »

If Alexa's developers can do it, who am I to argue :p


The image above is a real screenshot from the Black Cats of Doom mod that I'm working on;
the cats have about 15 sounds that roughly translate into human languages that the 'app' recognises.
Credit to Scuba Steve who pioneered the 'clipboard in hand' weapon trick all those years ago :)

The article about MeowTalk by Alexa's developers is here (screenshot below).
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