The Guncaster - 3.888b

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BLSZDOOM
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Re: The Guncaster - 3.888b

Post by BLSZDOOM »

fakemai wrote: Mon Jan 13, 2025 6:44 am It's related to this so for now the option is using an older GZDoom. It's probably a similar fix to the mod as to Gearbox though, or at least I think it's just assigning a null texture in all those errors. Finally the mod is still being worked on so maybe it'll see an update in future, you may have to check elsewhere about that though.
EDIT: A couple of typecasts too. It seems easy enough to fix the mod but I'd rather someone competent looked into it.
just a fyi,gear box updated and is now working normally on the most recent gzdoom version.
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fakemai
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Re: The Guncaster - 3.888b

Post by fakemai »

Yes I'm aware and "borrowed" from its patch for the exact same problem and added explicit typecasting for the other two errors. Again though this is just enough to get the mod playable so I'd rather someone who knows their way around ZScript look at it properly. There weren't any adjustments to make in the addon mod or the weapon shop.
EDIT: Better explanation for the breakage and why it was necessary. If you can't wait for the mods to be fixed, at least limit the vulnerable version of GZDoom strictly to playing those broken mods, it's still a risk though.
KillerWasp
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Re: The Guncaster - 3.888b

Post by KillerWasp »

Hello, the GunCaster can support Zandronum?
adallas18
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Re: The Guncaster - 3.888b

Post by adallas18 »

How come when i use the GC_WeaponShop and GC_Aaddon with the Guncaster mod, it crashes??
2M4L
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Re: The Guncaster - 3.888b

Post by 2M4L »

adallas18 wrote:
> How come when i use the GC_WeaponShop and GC_Aaddon with the Guncaster mod,
> it crashes??

having the same issue
hell, even just using normal guncaster with straight up doom 2 crashes. No idea whats causing it, i'm on the latest Zdoom version
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Disonario
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Re: The Guncaster - 3.888b

Post by Disonario »

you need to use the specific gzdoom version, it dosent work in new versions
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Enjay
 
 
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Re: The Guncaster - 3.888b

Post by Enjay »

Do we know what the precise problem is? If that's known, then a fix/patch should be possible.
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fakemai
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Re: The Guncaster - 3.888b

Post by fakemai »

I explained it further back, here's the diff I put together for my own use if you're interested, I have not tested GZDoom 4.14.1 but it should also work there, including with the addon and weapon shop. Also PillowBlaster is likely to put a new version out so it might be fixed then.
EDIT: I may have specified the original and altered directory backwards. I'd be combing through it anyway to check what it's doing and not just blindly applying it.
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Enjay
 
 
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Re: The Guncaster - 3.888b

Post by Enjay »

Cool. Thanks for sharing. I missed your earlier post explaining why it broke.

Here's hoping PillowBlaster is able to get the new version out before too long as well. It'll be nice to have an updated and fixed official version.
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kadu522
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Re: The Guncaster - 3.888b

Post by kadu522 »

Ok i finished doing the patchwork fakemai recomended and its working perfectly now thank you very much!

i'm fine with pillow and co. takeing as much time as they need to make sure everything is working well (alongside the new stuff), specialy considering that pillow is handleing multiple projects like trailblazer and RO plus supplice and other more comercial projects that would naturaly take priority.
Howtys
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Re: The Guncaster - 3.888b

Post by Howtys »

Did someone have an old version of the mod?(like 3.0)
dwarfmuncher300
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Re: The Guncaster - 3.888b

Post by dwarfmuncher300 »

fakemai wrote:
> I explained it further back, here's the diff I put together for my own use
> if you're interested, I have not tested GZDoom 4.14.1 but it should also
> work there, including with the addon and weapon shop.
> [url="https://x.com/Pillowblaster/status/1890817065012912453"]Also
> PillowBlaster is likely to put a new version out so it might be fixed
> then.[/url]
> EDIT: I may have specified the original and altered directory backwards.
> I'd be combing through it anyway to check what it's doing and not just
> blindly applying it.
is there any chance you could give a brief rundown on how to use this fix?
new to (classic) doom modding and really wanting to try this mod, but no clue what to do with this file lol
if it helps,,, i am using doomexplorer with gzdoom as my port
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Rowsol
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Re: The Guncaster - 3.888b

Post by Rowsol »

Howtys wrote: Sun Mar 23, 2025 11:52 am Did someone have an old version of the mod?(like 3.0)
Here's 2.8 https://www.mediafire.com/file/h505iqgh ... 8.pk3/file
I also have 3.5, 3.6, 3.7, and 3.8 saved on my drive, if you want one of those.
Dolphinboy86
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Re: The Guncaster - 3.888b

Post by Dolphinboy86 »

Good mod, but I have a tiny issue with it. Whenever I shoot a weapon, the camera view slides continously up, and I must set it manually (aka pushing center view over and over again) so I could see ahead again. This is embarassing particularly at using the chaingun. Is there any way to set a fix view, so the camera doesn't slide up anymore?
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Rowsol
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Re: The Guncaster - 3.888b

Post by Rowsol »

Dolphinboy86 wrote: Wed Mar 26, 2025 1:03 pm Good mod, but I have a tiny issue with it. Whenever I shoot a weapon, the camera view slides continously up, and I must set it manually (aka pushing center view over and over again) so I could see ahead again. This is embarassing particularly at using the chaingun. Is there any way to set a fix view, so the camera doesn't slide up anymore?
There are recoil options in Here Be Dragons
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