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mamaluigisbagel
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Operating System Version (Optional): Windows 11
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by mamaluigisbagel »

these bugs were probably mentioned before, and for all I know can be exclusive to the addon that combines both weapon sets, but wanted to share these bugs anyway.

-Throw Grenade button doesn't work, even with a grenade in my inventory
-When you get a Rocket Launcher (or Grenade Launcher) the number/category '5' of the Status Bar HUD doesn't change/highlight, as if you didn't acquire the weapon(s)
-(this is exclusive to the mentioned add-on that combines weapon sets. Not sure if I should PM bugs or post them elsewhere tbh) Chainsaws never spawn. Either that, or the Mutilator never spawns. I don't remember which.


Probably more, will edit if I remember any more.
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

mamaluigisbagel wrote:-Throw Grenade button doesn't work, even with a grenade in my inventory
Make sure to bind the key in the Customize Controls settings. The NTMAi hotkeys seem to unbind for whatever reason the first time you open the mod.
-When you get a Rocket Launcher (or Grenade Launcher) the number/category '5' of the Status Bar HUD doesn't change/highlight, as if you didn't acquire the weapon(s)
Will look into this further.
-(this is exclusive to the mentioned add-on that combines weapon sets. Not sure if I should PM bugs or post them elsewhere tbh) Chainsaws never spawn. Either that, or the Mutilator never spawns. I don't remember which.
I'll direct this bug to DIAMOND. You can currently report addon bugs by pinging the creator of an addon in the NTMAi Discord.

Let me know if you find anymore bugs. Thanks!
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mamaluigisbagel
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by mamaluigisbagel »

good to know, will join the discord when I get a chance.

And the Throw Grenade key IS bound for me. I might need to update GZDoom again or just unbind-rebind or something.

Also just yesterday with that addon, the Mutilator spawned, so I have no idea whats going on lol

EDIT: Tried updating and unbind/rebind, still doesn't work. IF it works for you, then I can only assume it's one of the mini-mods I'm running.

EDIT 2: Just found out this. Throw Grenade button works fine with the Classic set, but NOT for the Alternative weapon set. (also for the addon mentioned before, it doesn't work)
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

mamaluigisbagel wrote:EDIT 2: Just found out this. Throw Grenade button works fine with the Classic set, but NOT for the Alternative weapon set. (also for the addon mentioned before, it doesn't work)
It might not come off as something obvious, but as the Alternative class you can't use grenades. Instead, you have remote C4s. They're in slot 8.
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mamaluigisbagel
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by mamaluigisbagel »

ah, I just used "summon backpack" which gave me grenades to test, probably because it was the default/classic backpack. Or maybe the addon having grenades confused me more. Thanks for clearing that up!
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

NTMAi is now 100% more open source than it was before! A GitHub repository has been made for people to contribute. https://github.com/LocalInsomniac/NTMAi

To answer why this project has been on a hiatus, let's just say I've been working on another important project & waiting until the next GZDoom update would come out. Anyone willing is welcome to help 8-)
TheOldKingCole
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by TheOldKingCole »

This mod is a really good mod, but I am not a big fan of the Alt weapon set for 1 reason alone. Allow me to be critical for a moment. The placement of the rifle and the smg just don't do it for me. They need to be changed because 1, an assault rifle is usually more powerful than an smg, and 2, no sort of assault rifle, or at least a rifle like the one used in the mod, would only have 7 shots a clip, It should have at least 15, or even 10, because no Rifle other than maybe a bolt action has less ammo per clip than a pistol, and 3, a rifle makes more sense as a Chaingun replacement as the smg looks more like a machine pistol, so I find it jells better as slot 2 weapon. Unless you decided to go dual smgs in which case slot 4 is fine
TheOldKingCole
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by TheOldKingCole »

So I made a personal version of your mod (The first time i've worked with zscript in a while). Would it be okay if I were to share it here?
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

TheOldKingCole wrote:So I made a personal version of your mod (The first time i've worked with zscript in a while). Would it be okay if I were to share it here?
Sure.
TheOldKingCole
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by TheOldKingCole »

Alright so Here is a version of NTMAI I edited.
https://drive.google.com/open?id=1v4Kn2 ... VcR69a6fp3

There is only one class, The SMG is now the starting weapon, but has reduced fire rate, is more accurate, and has less in the clip before needing to reload.
The Chaingun is in slot 4 and does more damage than in the original mod. Please let me know if I broke anything that need fixing

Quick Hotfix: Made sure that rocket ammo would spawn
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

Another day, another addition. I've replaced ye olde Doomguy voice lines with some new ones provided by REVENGE (don't worry, Doomguy is still silent ;)). Changes include pain sounds based on your health & varied laughing sounds.

Check it out and tell me what you think!

This change is available on GitHub, which will be replacing the Dev Build Dropbox link soon.
Daemeon93
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by Daemeon93 »

I never like to use Voxels but they automatically turn back on every time I turn the game back on. Is there any way to stop this? The game is running as admin and none of the files are read only.
Artman2004
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by Artman2004 »

Any chance for another Stable release?
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

Daemeon93 wrote:I never like to use Voxels but they automatically turn back on every time I turn the game back on. Is there any way to stop this? The game is running as admin and none of the files are read only.
That's a weird problem I encountered some time ago, too. I fixed this by putting "r_drawvoxels=0" in my GZDoom config file. Other than that I couldn't find any simpler solution.
Artman2004 wrote:Any chance for another Stable release?
It'll take a while, but stay tuned ;)
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CantSleep
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

Post by CantSleep »

I've added a new version of the mod ntmai_props_only.pk3 to the ZIP file that only includes the changed props from this mod. Using this PK3 you can have interactive props for vanilla, such as breakable lamps and destructible bodies. It also shouldn't break maps, either!
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