[Wolfenstein: Blade of Agony] v3.1 released (p204)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
Sgt. Shivers is right, that's what I meant. Though, in terms of quality, expect something similar to Stronghold and UTNT!
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WolfenDoom] Blade of Agony (new shot p20)
hey torm, just for a idea for the Normandy beaches level, you could make the hidden machine guns into a set of camouflaged machine gun pillboxes,to match the level theme, as that would make it seem like Rommel(general that planned the Atlantic wall) had planned those trenches to pull allied troops into meat grinder. Also are you planning on making a machinegun soldier to replace the little chaingun turrets?
Re: [WolfenDoom] Blade of Agony (new shot p20)
Love all of these weather and night/day FX. :D
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
We have turret soldiers and chaingun turrets, also some chaingun soldiers (with thompsonsdemo_the_man wrote:...Also are you planning on making a machinegun soldier to replace the little chaingun turrets?

Last edited by Ozymandias81 on Mon Apr 20, 2015 8:37 am, edited 1 time in total.
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
Wait, what? Why would a German soldier with some Nazi-superscience mounted gun drop an American SMG? Thompsons were rare even in the Allied forces.
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
Erhm, my fault, I express myself badly: Garand and MP40 SS guards.Woolie Wool wrote:Wait, what? Why would a German soldier with some Nazi-superscience mounted gun drop an American SMG? Thompsons were rare even in the Allied forces.
Turret soldiers are like this:
Spoiler:Now I'm stopping spoiling.

- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
Even though it isn't realtime?Nash wrote:Love all of these weather and night/day FX.

Re: [WolfenDoom] Blade of Agony (new shot p20)
This looks really amazing. When will this be finish or be able to try out a demo. Want to play it so badly. 

- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
Hey Torm, can we say we're working on it?sdk2k9 wrote:...or be able to try out a demo.

- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
*pssst* ..it's a secret!
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WolfenDoom] Blade of Agony (new shot p20)
dont google realm667 github
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
People should definitely not play an unfinished product if they don't want to spoil their experience 

- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WolfenDoom] Blade of Agony (new shot p20)
keep the secret, i really don't want to be get spoiled and rancid about these revealings.
Re: [WolfenDoom] Blade of Agony (new shot p20)
This just keeps getting more and more awesome!
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WolfenDoom] Blade of Agony (new shot p20)
hey torm do you want me to advertize this in my mod on an arcade screen? all i need is a version of the titlepic.