[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

Sgt. Shivers is right, that's what I meant. Though, in terms of quality, expect something similar to Stronghold and UTNT!
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demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by demo_the_man »

hey torm, just for a idea for the Normandy beaches level, you could make the hidden machine guns into a set of camouflaged machine gun pillboxes,to match the level theme, as that would make it seem like Rommel(general that planned the Atlantic wall) had planned those trenches to pull allied troops into meat grinder. Also are you planning on making a machinegun soldier to replace the little chaingun turrets?
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Nash
 
 
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Nash »

Love all of these weather and night/day FX. :D
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Ozymandias81 »

demo_the_man wrote:...Also are you planning on making a machinegun soldier to replace the little chaingun turrets?
We have turret soldiers and chaingun turrets, also some chaingun soldiers (with thompsons :-)).
Last edited by Ozymandias81 on Mon Apr 20, 2015 8:37 am, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Woolie Wool »

Wait, what? Why would a German soldier with some Nazi-superscience mounted gun drop an American SMG? Thompsons were rare even in the Allied forces.
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Ozymandias81 »

Woolie Wool wrote:Wait, what? Why would a German soldier with some Nazi-superscience mounted gun drop an American SMG? Thompsons were rare even in the Allied forces.
Erhm, my fault, I express myself badly: Garand and MP40 SS guards.
Turret soldiers are like this:
Spoiler:
Now I'm stopping spoiling. :wink:
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

Nash wrote:Love all of these weather and night/day FX. :D
Even though it isn't realtime? :P
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by sdk2k9 »

This looks really amazing. When will this be finish or be able to try out a demo. Want to play it so badly. :D
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Ozymandias81 »

sdk2k9 wrote:...or be able to try out a demo.
Hey Torm, can we say we're working on it? :-)
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

*pssst* ..it's a secret!
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demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by demo_the_man »

dont google realm667 github
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Tormentor667 »

People should definitely not play an unfinished product if they don't want to spoil their experience ;)
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by Captain J »

keep the secret, i really don't want to be get spoiled and rancid about these revealings.
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by tyketto »

This just keeps getting more and more awesome!
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Re: [WolfenDoom] Blade of Agony (new shot p20)

Post by demo_the_man »

hey torm do you want me to advertize this in my mod on an arcade screen? all i need is a version of the titlepic.
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