Small "Challenge": Brightness Megawad
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Well, I don't know how many other participants there are, but I'll just do a progress report:
*Create specialised monster, making it graphically simple, yet challenging. [DONE] (I'm very happy with how simple the graphics are, and how few there are, compared to how complex and animated the monster itself is
)
*Create any textures/flats I think I'll need for my level. [DONE]
*Create map itself. [DONE]
*Create specialised monster, making it graphically simple, yet challenging. [DONE] (I'm very happy with how simple the graphics are, and how few there are, compared to how complex and animated the monster itself is
*Create any textures/flats I think I'll need for my level. [DONE]
*Create map itself. [DONE]
Last edited by Phobus on Sat Mar 11, 2006 4:59 am, edited 1 time in total.
- MaxPower8905
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I'm still working on my map. Progress is going good and the maps coming out pretty cool so far. Here's a screenshot of it:
http://img217.imageshack.us/img217/9629/doom00114fh.jpg
http://img217.imageshack.us/img217/9629/doom00114fh.jpg
@MaxPower: I must say, I don't think my wad will be besting yours. Looks very nice, and like something out of Simplicity. Good job 
I've started on the textures/flats I intend to use, starting with a marble floor type flat. I think I may be using a little too much contrast, but it's not awful, so I'll just carry on.
I've started on the textures/flats I intend to use, starting with a marble floor type flat. I think I may be using a little too much contrast, but it's not awful, so I'll just carry on.
- Bio Hazard
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Wow, that looks great! And I don't say that very often.MaxPower8905 wrote:http://img217.imageshack.us/img217/9629/doom00114fh.jpg
- Tormentor667
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This is what I've thought! Excellent architecture, lighting and amound of detail!Bio Hazard wrote:Wow, that looks great! And I don't say that very often.MaxPower8905 wrote:http://img217.imageshack.us/img217/9629/doom00114fh.jpg
- Ryan Cordell
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- MaxPower8905
- Posts: 55
- Joined: Mon Oct 03, 2005 8:55 pm
- Location: Caught somewhere in time...
As the map is just one big arena style thing, the screenshot below is showing an unfinished area, but I think I've done enough to warrant a screenshot. (The monster isn't in it though)

You can see new textures, a skybox and somewhere near half of the map there. I said I was going to do a boss arena style map, and that's what I'm doing. My main aim here is to make it very bright and stay within the rules. I'll probably keep the detail level as is, with a minor touch up here and there where I think it's needed. Current statistics are:
1022 vertices
1140 linedefs
1984 sidedefs
126 sectors
66 things

You can see new textures, a skybox and somewhere near half of the map there. I said I was going to do a boss arena style map, and that's what I'm doing. My main aim here is to make it very bright and stay within the rules. I'll probably keep the detail level as is, with a minor touch up here and there where I think it's needed. Current statistics are:
1022 vertices
1140 linedefs
1984 sidedefs
126 sectors
66 things
