SLADE's 3D mode uses an Open GL renderer and thus needs GL nodes for rendering. In this case, you've probabally done something that GLBSP hates.Nash wrote:Also, another ZDoom 96x pwad of mine (no GZDoom features at all - was meant for software ZDoom) refuses to go into 3-d mode; simply says, "Failed to build GL nodes".
What gives?
SLADE v1.11 Released
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- TheDarkArchon
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Argh. What should I look out for?
The map I'm trying to load has a sector that has a very long linedef. 3168 map units.
Could that be it?
EDIT: Slayer, it was a TITLEMAP.
Could that also be the problem?
I'll try Graf's suggestion below and see what happens.
The map I'm trying to load has a sector that has a very long linedef. 3168 map units.
Could that be it?
EDIT: Slayer, it was a TITLEMAP.
Could that also be the problem?
I'll try Graf's suggestion below and see what happens.
Last edited by Nash on Wed Feb 08, 2006 10:35 am, edited 1 time in total.
- sirjuddington
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More suggestions:
tooltips for everything
change map name (so I can save my current map as MAP23, for instance)
read scale information for things so they'll be displayed in their correcy sizes
display DECORATE things in 3-d view (don't forget their scaling)
read "set slope" things
tooltips for everything
change map name (so I can save my current map as MAP23, for instance)
read scale information for things so they'll be displayed in their correcy sizes
display DECORATE things in 3-d view (don't forget their scaling)
read "set slope" things
Last edited by Nash on Wed Feb 08, 2006 10:44 am, edited 1 time in total.
- sirjuddington
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Heh, what constitutes 'everything'?tooltips for everything
Should be very easy to addchange map name (so I can save my current map as MAP23, for instance)
What scale information?read scale information for things so they'll be displayed in their correcy sizes
DECORATE support is planned... eventuallydisplay DECORATE things in 3-d view (don't forget their scaling)
Okay, I renamed my TITLEMAP to MAP02 and it works. So apparently it didn't like the TITLEMAP name.
I also updated my feature request list.
Slayer, thanks a lot for listening. Sorry to be a pain in the arse...
Regarding tooltips: at least have tooltips for the buttons on the toolbars... for stupid people. Besides, it's a standard feature of most professional software anyway.
Scale information: some things are scaled in DeHacked. My player sprite is a high-res replacement. They appear gigantic in the 3-d editor.
There are also scale values for DECORATE things.
I also updated my feature request list.
Slayer, thanks a lot for listening. Sorry to be a pain in the arse...
Regarding tooltips: at least have tooltips for the buttons on the toolbars... for stupid people. Besides, it's a standard feature of most professional software anyway.
Scale information: some things are scaled in DeHacked. My player sprite is a high-res replacement. They appear gigantic in the 3-d editor.
Last edited by Nash on Wed Feb 08, 2006 10:47 am, edited 1 time in total.
- sirjuddington
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- sirjuddington
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- Graf Zahl
- Lead GZDoom+Raze Developer

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SlayeR wrote:Heh, silly mistake there. Fixed for the next versionI did a Save As, and chose the same file name and it COMPLETELY ERASED ALL THE RESOURCES.Just use 'save' for now. 'Save as' will only save the current map and nothing else in the open wadfile.
But then you should add a 'Save map as...' option. Sometimes it is not desirable to save everything.
- sirjuddington
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Code: Select all
Patch File for DeHackEd v3.0
# General version information
Doom version = 21
Patch format = 6
#THINGS###############
Thing 1 (Player)
Scale = 0.5
- sirjuddington
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