SLADE v1.11 Released

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TheDarkArchon
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Post by TheDarkArchon »

Nash wrote:Also, another ZDoom 96x pwad of mine (no GZDoom features at all - was meant for software ZDoom) refuses to go into 3-d mode; simply says, "Failed to build GL nodes".

What gives?
SLADE's 3D mode uses an Open GL renderer and thus needs GL nodes for rendering. In this case, you've probabally done something that GLBSP hates.
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Graf Zahl
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Post by Graf Zahl »

SlayeR wrote:since doom only goes in steps of 16 for light,

Thank you for ignoring the ports that can. GZDoom can do it in one unit increments and other GL ports most likely, too.
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Nash
 
 
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Post by Nash »

Argh. What should I look out for?

The map I'm trying to load has a sector that has a very long linedef. 3168 map units.

Could that be it?

EDIT: Slayer, it was a TITLEMAP.

Could that also be the problem?

I'll try Graf's suggestion below and see what happens.
Last edited by Nash on Wed Feb 08, 2006 10:35 am, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

Split it up and try again.
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sirjuddington
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Post by sirjuddington »

Try running glbsp on your map from a command prompt and see what it says.
Thank you for ignoring the ports that can. GZDoom can do it in one unit increments and other GL ports most likely, too.
Heh, didn't know that :P Guess I should add some input controls to change the light by 1 unit in 3d mode ;)
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Nash
 
 
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Post by Nash »

More suggestions:

tooltips for everything
change map name (so I can save my current map as MAP23, for instance)
read scale information for things so they'll be displayed in their correcy sizes
display DECORATE things in 3-d view (don't forget their scaling)
read "set slope" things
Last edited by Nash on Wed Feb 08, 2006 10:44 am, edited 1 time in total.
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Nash
 
 
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Post by Nash »

WHOA DAMN.

I did a Save As, and chose the same file name and it COMPLETELY ERASED ALL THE RESOURCES.

Fortunately I backed up my pwad before opening it with SLADE.

You need to add some safety there, pal. You might destroy other peoples' projects...
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sirjuddington
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Post by sirjuddington »

tooltips for everything
Heh, what constitutes 'everything'? :P
change map name (so I can save my current map as MAP23, for instance)
Should be very easy to add
read scale information for things so they'll be displayed in their correcy sizes
What scale information?
display DECORATE things in 3-d view (don't forget their scaling)
DECORATE support is planned... eventually :P
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Nash
 
 
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Post by Nash »

Okay, I renamed my TITLEMAP to MAP02 and it works. So apparently it didn't like the TITLEMAP name.

I also updated my feature request list.

Slayer, thanks a lot for listening. Sorry to be a pain in the arse...

Regarding tooltips: at least have tooltips for the buttons on the toolbars... for stupid people. Besides, it's a standard feature of most professional software anyway.

Scale information: some things are scaled in DeHacked. My player sprite is a high-res replacement. They appear gigantic in the 3-d editor. :D There are also scale values for DECORATE things.
Last edited by Nash on Wed Feb 08, 2006 10:47 am, edited 1 time in total.
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sirjuddington
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Post by sirjuddington »

I did a Save As, and chose the same file name and it COMPLETELY ERASED ALL THE RESOURCES.
Heh, silly mistake there. Fixed for the next version :P Just use 'save' for now. 'Save as' will only save the current map and nothing else in the open wadfile.
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sirjuddington
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Post by sirjuddington »

Yeah I said glbsp doesn't like non-standard map names. Which IMO is pretty stupid but whatever. Maybe I'll recompile it without that limitation for SLADE.
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Graf Zahl
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Post by Graf Zahl »

SlayeR wrote:
I did a Save As, and chose the same file name and it COMPLETELY ERASED ALL THE RESOURCES.
Heh, silly mistake there. Fixed for the next version :P Just use 'save' for now. 'Save as' will only save the current map and nothing else in the open wadfile.

But then you should add a 'Save map as...' option. Sometimes it is not desirable to save everything.
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sirjuddington
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Post by sirjuddington »

Scale information: some things are scaled in DeHacked. My player sprite is a high-res replacement. They appear gigantic in the 3-d editor. Very Happy There are also scale values for DECORATE things.
Well I can't really add that until I know how it works in dehacked :P
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Nash
 
 
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Post by Nash »

Code: Select all

Patch File for DeHackEd v3.0

# General version information
Doom version = 21
Patch format = 6

#THINGS###############

Thing 1 (Player)
Scale = 0.5
Regarding set floor/ceiling slope things: any particular reason why they aren't in? Are they difficult to add? I imagine they're slightly difficult because they are so dynamic; you can change the thing angles, change the position to start sloping... does sound kinda hard. But I hope you get it in eventually...
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sirjuddington
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Post by sirjuddington »

Heh I'll get them working eventually. I just need to figure out how to convert the thing angle & z-angle arg into a 3d vector :P I added the copy slope things today though, which I probably should have added a while ago since they are really easy to do :P
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