GUNSLINGER SET - CURSED GUNS (V2)

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Wisecrack34
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Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by Wisecrack34 »

Your mind is beautifully insane in all the right ways, 10/10 mod
SaveTheDoomer
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Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by SaveTheDoomer »

Nah, i don't like it. The sprites are kind of rough, and that pistol as alternate fire... mh... it also ignores infiniteammo, so it's a big no for me.
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Carrotear
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Graphics Processor: Intel (Modern GZDoom)

Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by Carrotear »

I love this mod! However my personal nitpicks are:

Just like SaveTheDoomer said, The Pistol's alt I'm not a huge fan of of, but it's serviceable.
And I feel like the Shotgun should receive a 9% damage boost based on the impact it delivers when fired.

Other than that, dis mod is gud.
komodoc
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Joined: Wed Sep 16, 2020 5:26 pm

Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by komodoc »

Loving it, man!

I'm doing a playthrough on Doom the Way id Did, having a blast.

https://www.youtube.com/watch?v=h4TaxpApxhA
rhyrhygogo
Posts: 35
Joined: Sun Sep 06, 2020 8:09 am

Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by rhyrhygogo »

Hello, I've made a semi-working patch for this mod and strange aeons as both mods fit together well aesthetically and gameplay wise I've found, I figured to share it here. Hopefully the dialogue and story told is accurate to Set's character.

Currently, the bugs are mostly on the textures as some maps will have missing textures, I am not sure where this originates sadly, my apologies if this does degrade the experience as I don't know how to code. Nevertheless I hope you all enjoy a much smoother Gunslinger Set V2 + Strange Aeons experience.

https://drive.google.com/file/d/1oDy548 ... sp=sharing

Credits to Terminusest13 for the code and letting me share his creation basically, I just swapped out the needed values and wrote the stories put.
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Catsuki Subaru
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Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by Catsuki Subaru »

the weapon animations on this are great
rhyrhygogo
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Re: GUNSLINGER SET - CURSED GUNS (V2)

Post by rhyrhygogo »

For more concrete thoughts on the mod since I've been playing it for a while:

- For the berserk powerup it's good that the damage boost for the guns go away, but I feel for the melee it should be permanent, it'd be a good last resort option and make it viable late game since berserk is found a lot of the times in maps for melee in mind
- Melee should have an alt, maybe since it's a sacrificial knife the player can sacrifice their own health for a boosted attack?
- The gun animations are smooth, I love them
- The guns themselves feel great, the super shotgun especially is my favorite (A close second is the plasma rifle)
- The BFG takes a long time to fire, but that's okay but I feel it could benefit from a weaker but faster alt fire. Edit: Actually, just thought about this now, an alt fire that would be cool would be an animation like the Quantum Accelerator from Final Doomer, to see the effect of numerous eyes like the Quantum Accelerator's animation would be stunning
- A quick melee option would be nice since I sometimes find myself surrounded, a quick melee option would be great (Maybe reusing the knife animation?)
- Voice lines for Set!! While this is a long shot, it'd be cool to give Set custom voice lines like the player in Naku Naru does
- I love the overall aesthetic and theme of the mod!!
- The BFG should give a better recoil or feel more powerful, because it is, but it feels like I'm firing something weak? I don't know how to describe it best but I feel better recoil or a fast FOV shift to show the power of the energy being blown out would be a good solution?

Other than that, I love this mod, especially with Strange Aeons
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