[WIP] Happy Time Circus 3

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Major Cooke
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

You'll be able to get the standard Doom weapons (and their replacement counterparts) through the soul forge.
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Re: [WIP] Happy Time Circus 3

Post by Unregret »

Major Cooke wrote: Sat Jan 07, 2023 1:27 pm You'll be able to get the standard Doom weapons (and their replacement counterparts) through the soul forge.
That would be nice, because I was able to keep both weapons from this map and different mod. Do you intent to replace/update enemy sprite with newest HTC3 version or keep that 90s FMV styles?
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

For HTC2, probably just keep stuff the same. No real reason to change them now. Some of the gore effects I'll pilfer from D4D though.
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Re: [WIP] Happy Time Circus 3

Post by Unregret »

Hi, hopefully the mod is still being worked on.
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

It is! We've just been super busy. Here,
have many pics.
Have some WIPs.
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Mooney
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Re: [WIP] Happy Time Circus 3

Post by Mooney »

Good to see this is still going!
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Re: [WIP] Happy Time Circus 3

Post by Unregret »

Oh yes sir.
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Re: [WIP] Happy Time Circus 3

Post by Jvrol »

Hrm I wonder if Level FUN from the Backrooms can be used as a inspiration.

Or the Bewilder House and the Fun House section at the end of Killer Klowns from outerspace...
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Re: [WIP] Happy Time Circus 3

Post by Unregret »

2 years later: No One Wants To Play With The Clown Anymore. This is a quote from a movie character. Please, come back to this map sometimes.
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

It's still ongoing, the thing is Negatronica's kinda gone MIA. I imagine life's gotten to her. So what I'm working on in the mean time is a Happy Time Circus Redux, where it brings in both 1 & 2 together and includes a few extra goodies.

Let me just tell you though... Turning a town almost fully 3D is a bitch and a half! But hey it'll be worth it if it means including jump pads that allow you to catapult yourself across the town if you unlock them. ;)
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Re: [WIP] Happy Time Circus 3

Post by Unregret »

Myhouse.wad has some few tricks that can be applied to this mod here too. I can't play that wad with other gameplay mod for some reasons, while I can do it just fine with same old Circus maps.
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

Yep, I know. I'll figure it out. (Also that mod has deeply embedded code where you would have to undo all the coding in order to get it to work. It's just one mod where you will have to accept the fact that you'd have to spend a lot of time undoing it all. Good luck to you if you do.)
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Re: [WIP] Happy Time Circus 3

Post by Major Cooke »

After dealing with a hazardous evil, there's nothing more satisfying than destroying the invaders properties.

Payback's a bitch, clown.

(You get to do this multiple times.)

-----
Also I've received questions about Pennywise's relationship with Hell.

Demonkind and clownkind despise each other, even more than humans. Neither side will declare open war upon the other but skirmishes and small scale battles occur when the minions of either side stumble upon the other. Whether on Earth, in the Void, or in Hell, these battles can happen anywhere. As much as one side would love to go full scale assault on the other, there's good reasons not to.

Pennywise doesn't want a war since Hell's innumerable demons will pose a big problem. Sure, his army is stronger per minion, but Hells numbers are seemingly innumerable. This will only set him back - he's simply not ready for one. As strong as Pennywise is, battling Hell would only waste time and he'd lose out on precious souls

Hell doesn't want want a war because they can't get a read on Pennywise. Their reasoning is: He has an unholy aura that makes him nearly invulnerable, so taking him on would be suicidal for any demon, meaning he could possibly rampage across vast swathes of Hell and consume it all from the inside out single handedly.
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