Regular Day - I'm sorry

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TheBadHustlex
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Re: [WIP ~ 65,2%] Regular Day - Regular Magic

Post by TheBadHustlex »

These are the last two areas for the map that is the basement of a maybe questionable company:
ImageImage

You won't be seeing many new map-screenshots for a while now, as I wanna do some more weapon-coding. The alternate fire still needs to check if there is enough ammo in the clip, with and without clip-extension. Thank God for ACS_namedexecutewithresult. Also, I wanna give enchanted weapons a few more special effects. And I need to do some serious enemy-planing, since a lot of maps still don't have foes.
4thcharacter wrote:Not really disappointed but I wouldn't be surprised if someone made a Doom mod about the famous blue jay and racoon.
Regular Show deserves just as much, if not more attention then Adventure Times gets, if you ask me. But my opinion on certain TV-shows belongs in an entirely different thread.
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TheBadHustlex
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Re: [WIP ~ 65,24%] Regular Day - Regular Magic

Post by TheBadHustlex »

So. This didn't actually take as long as expected, but here they are. One of the special effects that enchanted weapons have in their ready-state.
These two are for Slot2/4. Every slot has it's own magic effect that tells you if you have magic on your gun.

http://webm.host/9587a/vid.webm
http://webm.host/8808a/vid.webm
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TheBadHustlex
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Re: [WIP ~ 65,24%] Regular Day - Regular Magic

Post by TheBadHustlex »

I need some opinions here.

Which effect looks better?
This one, with less particles...
Or this one, with more particles?
The current delay between spawning new particles is 1 tic. So yeah, not much.

I really can not decide.
Ribo Zurai
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Re: [WIP ~ 65,6%] Regular Day - Need some help here.

Post by Ribo Zurai »

More particles. They don't block much of the sight so it's good.
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Ozymandias81
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Re: [WIP ~ 65,24%] Regular Day - Regular Magic

Post by Ozymandias81 »

TheBadHustlex wrote:I need some opinions here.

Which effect looks better?
This one, with less particles...
Or this one, with more particles?
The current delay between spawning new particles is 1 tic. So yeah, not much.

I really can not decide.
More particles me, too. I really like that weapon, good job indeed BadHustlex!
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TheBadHustlex
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Re: [WIP ~ 65,6%] Regular Day - Need some help here.

Post by TheBadHustlex »

Thanks, Ribo and Ozy!
I should try to trace down the origins of that sprite. Like almost every graphic in RD, it wasn't made by me. My creditfile says that NMN did that sprite, but I'm not sure if that's true or not.

So now, I officially ask:
Does anybody know who exactly made that sprite?
Spoiler:
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wildweasel
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Re: [WIP ~ 65,6%] Regular Day - Need some crediting-info her

Post by wildweasel »

This is another of Nmn's; I don't think there are any other frames to it.
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TheBadHustlex
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Re: [WIP ~ 65,6%] Regular Day - Need some crediting-info her

Post by TheBadHustlex »

That was quick. Thanks!
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TheBadHustlex
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Re: [WIP ~ 65,6%] Regular Day - Need some crediting-info her

Post by TheBadHustlex »

So. The Magical Particle-effects for enchanted weapons are basically in.

Slot 2: http://webm.host/915eb/vid.webm
Slot 5: http://webm.host/86139/vid.webm
Slot 6 - Rocket: http://webm.host/253da/vid.webm
Slot 6 - Fuel: http://webm.host/2d328/vid.webm
Slot 8: http://webm.host/a0ce4/vid.webm

I've posted Slot 3 a few posts ago.

Also, in the options-menu, you can set "decrease amount of magical particles" to "yes", which, like you expect, decreases the amount of particles spawned by those guns.
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TheBadHustlex
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Re: [WIP ~ 65,8%] Regular Day - Questionable Offices

Post by TheBadHustlex »

Remember when I said I wasn't gonna do mapping for a while? That while is over.

ImageImageImageImageImageImage

This level might gonna be slightly questionable, in terms of mission-objectives.
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TheBadHustlex
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Re: [WIP ~ 65,8%] Regular Day - Questionable Offices

Post by TheBadHustlex »

Advanced in making this map. It's not very big, but it's not really supposed to be, either.
ImageImageImageImage
Spoiler: Some people might find that disgusting, but the company you're in needs it. That's why you gotta destroy it.
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TheBadHustlex
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Re: [WIP ~ 65,9%] Regular Day - Questionable Offices

Post by TheBadHustlex »

ImageImageImageImageImageImageImageImage
Progressed with the school-map, part 2.
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TheBadHustlex
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Re: [WIP ~ 65,9%] Regular Day - Questionable Offices

Post by TheBadHustlex »

I'll get you something to shoot at.
ImageImageImageImage
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TheBadHustlex
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Re: [WIP ~ 66%] Regular Day - TERRORISTS!

Post by TheBadHustlex »

I drastically raised the effectiveness of upgrading your weapons:
Before, when you upgrade a gun to Level 4, it's general efficiency was increased by ~20%. Now, a Level 4 gun is almost twice as strong as an unleveled version.
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Re: [WIP ~ 66%] Regular Day - TERRORISTS!

Post by Captain J »

sweet blasphemous pizza, hope it can be finished in a right time!
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