Pinochestein 3D edición GL (Version 3 & definitive)

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Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Ed the Bat »

You do realize there's no need to make separate versions for English and Spanish language, right? The whole reason why I converted all the text to a LANGUAGE lump was so it could be toggled by game/system settings. :)
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Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

Yes, but the problem is how to change graphics depending of the language. That's why I made two versions meanwhile.
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Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Ed the Bat »

Ahh, I understand! However, perhaps it would still be simpler if you made a patch that just contained the translated graphics for alternate languages (in this case, English being the alternate), to save on file space?
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Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

I have an idea. I can create a custom option menu which the user change the language easier independent of the system language, then if the option is english, all graphics will change to english, else everything will be in Spanish.

EDIT: I tried but it´s too hard to do. Another solution will be via ACS like in Legacy of Suffering, but i don't know how.
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ReedtheStrange
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by ReedtheStrange »

Muy beuno. Pero, tienes monstros grandes?
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Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

ReedtheStrange wrote:Muy beuno. Pero, tienes monstros grandes?
No entiendo amigo. :|
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Captain J
 
 
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Captain J »

neaty, good uses of my older sprites. such as gasmasked coppers and S.A. Secret Weapon. anyway it's about the remastered edition, so how about adding some bouncy yet catchy casings?
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Peter Bark
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Peter Bark »

Image
please be able to shoot and destroy these statues! everytime the Lion one is shot it could lose a chunk until it's just the feet.
Breakable scenery always makes the experience more fun :D
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LION_BREAK.png
LION_BREAK.png (12.67 KiB) Viewed 1271 times
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SAmik37
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by SAmik37 »

Hey man, I am playing your mod for Doom Legacy.
I really like Pinochestein 3D and my friends too.
Maybe like something you prefer make continuation? :) (Pinochestein 2)
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Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

Gothic wrote:Now I'm on map20, Jesus Christ this game is waaay harder than the original, now almost every enemy has a hitscan attack which make them more annoying at distances.
Also I've found a couple of bugs through the game (check the coordinates if you don't know where it is exactly):
Spoiler:
These textures scroll down along with the water.
Spoiler:
Are those middle textures supposed to be there? The 1st one has no purpose since it's next to a secret door, and the 2nd seems to be on the wrong side.
Spoiler:
This helicopter can't teleport to the main area.

And you should add the +DONTSPLASH flag to the generated strobe light and fire actors.
Spoiler:
All these things are fixed, but i´m stuck solving a MAP04 multiplayer issue.
Captain J wrote:neaty, good uses of my older sprites. such as gasmasked coppers and S.A. Secret Weapon. anyway it's about the remastered edition, so how about adding some bouncy yet catchy casings?
Thanks for your support, about casings i plan to implement in the sequel (actually in concept progress).
Peter Bark wrote:Image
please be able to shoot and destroy these statues! everytime the Lion one is shot it could lose a chunk until it's just the feet.
Breakable scenery always makes the experience more fun :D
Thank you too, i wanted to use destroyable things in this, but it would have further delayed the project.
So casings, interactive deco and other modern stuff will be integrated to Pinochestein 2.
SAmik37 wrote:Hey man, I am playing your mod for Doom Legacy.
I really like Pinochestein 3D and my friends too.
Maybe like something you prefer make continuation? :) (Pinochestein 2)
It's what follows now.

==End of answering==

I couldn't fixed this wad as I wanted because of my job. the only thing left me is an issue in MAP04 that happen in the multiplayer modes. Letting players stuck in the elevator. It's the only thing left.
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Zenon
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Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Post by Zenon »

Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
School Doom?
Please share
spoone
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by spoone »

http://www.doomworld.com/gbd2/files/lfchs.htm It wasn't this one was it? If it was I really liked the cartoon style of it and was kinda disappointed it was never released.
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BFG
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Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Post by BFG »

Cyberdemon2006 wrote:
Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
School Doom?
Please share
http://www.sonic.net/~mortlgrn/themes.html#school

School Doom 2 'Pupils of the Cyberdemon' one of my favorite 'old school' wads from 1997 :lol:
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Koto
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Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Post by Koto »

BFG wrote:
Cyberdemon2006 wrote:
Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
School Doom?
Please share
http://www.sonic.net/~mortlgrn/themes.html#school

School Doom 2 'Pupils of the Cyberdemon' one of my favorite 'old school' wads from 1997 :lol:
Thanks for sharing it, but the next time i suggest this thread or this thread if anyone request any mod unrelated to Pinochestein.
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BFG
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by BFG »

you took sprites from it so it isn't completely unrelated lol
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