
Pinochestein 3D edición GL (Version 3 & definitive)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
You do realize there's no need to make separate versions for English and Spanish language, right? The whole reason why I converted all the text to a LANGUAGE lump was so it could be toggled by game/system settings. 

- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Yes, but the problem is how to change graphics depending of the language. That's why I made two versions meanwhile.
- Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Ahh, I understand! However, perhaps it would still be simpler if you made a patch that just contained the translated graphics for alternate languages (in this case, English being the alternate), to save on file space?
- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
I have an idea. I can create a custom option menu which the user change the language easier independent of the system language, then if the option is english, all graphics will change to english, else everything will be in Spanish.
EDIT: I tried but it´s too hard to do. Another solution will be via ACS like in Legacy of Suffering, but i don't know how.
EDIT: I tried but it´s too hard to do. Another solution will be via ACS like in Legacy of Suffering, but i don't know how.
- ReedtheStrange
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Muy beuno. Pero, tienes monstros grandes?
- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
No entiendo amigo.ReedtheStrange wrote:Muy beuno. Pero, tienes monstros grandes?

- Captain J
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
neaty, good uses of my older sprites. such as gasmasked coppers and S.A. Secret Weapon. anyway it's about the remastered edition, so how about adding some bouncy yet catchy casings?
- Peter Bark
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

please be able to shoot and destroy these statues! everytime the Lion one is shot it could lose a chunk until it's just the feet.
Breakable scenery always makes the experience more fun

- Attachments
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- LION_BREAK.png (12.67 KiB) Viewed 1271 times
- SAmik37
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Hey man, I am playing your mod for Doom Legacy.
I really like Pinochestein 3D and my friends too.
Maybe like something you prefer make continuation?
(Pinochestein 2)
I really like Pinochestein 3D and my friends too.
Maybe like something you prefer make continuation?

- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
All these things are fixed, but i´m stuck solving a MAP04 multiplayer issue.Gothic wrote:Now I'm on map20, Jesus Christ this game is waaay harder than the original, now almost every enemy has a hitscan attack which make them more annoying at distances.
Also I've found a couple of bugs through the game (check the coordinates if you don't know where it is exactly):
Spoiler:These textures scroll down along with the water.
Spoiler:Are those middle textures supposed to be there? The 1st one has no purpose since it's next to a secret door, and the 2nd seems to be on the wrong side.
Spoiler:This helicopter can't teleport to the main area.
And you should add the +DONTSPLASH flag to the generated strobe light and fire actors.Spoiler:
Thanks for your support, about casings i plan to implement in the sequel (actually in concept progress).Captain J wrote:neaty, good uses of my older sprites. such as gasmasked coppers and S.A. Secret Weapon. anyway it's about the remastered edition, so how about adding some bouncy yet catchy casings?
Thank you too, i wanted to use destroyable things in this, but it would have further delayed the project.Peter Bark wrote:
please be able to shoot and destroy these statues! everytime the Lion one is shot it could lose a chunk until it's just the feet.
Breakable scenery always makes the experience more fun
So casings, interactive deco and other modern stuff will be integrated to Pinochestein 2.
It's what follows now.SAmik37 wrote:Hey man, I am playing your mod for Doom Legacy.
I really like Pinochestein 3D and my friends too.
Maybe like something you prefer make continuation?(Pinochestein 2)
==End of answering==
I couldn't fixed this wad as I wanted because of my job. the only thing left me is an issue in MAP04 that happen in the multiplayer modes. Letting players stuck in the elevator. It's the only thing left.
- Zenon
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Re: [RELEASE] Pinochestein 3D edición GL (English in progres
School Doom?Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
Please share
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
http://www.doomworld.com/gbd2/files/lfchs.htm It wasn't this one was it? If it was I really liked the cartoon style of it and was kinda disappointed it was never released.
Re: [RELEASE] Pinochestein 3D edición GL (English in progres
http://www.sonic.net/~mortlgrn/themes.html#schoolCyberdemon2006 wrote:School Doom?Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
Please share
School Doom 2 'Pupils of the Cyberdemon' one of my favorite 'old school' wads from 1997

- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (English in progres
Thanks for sharing it, but the next time i suggest this thread or this thread if anyone request any mod unrelated to Pinochestein.BFG wrote:http://www.sonic.net/~mortlgrn/themes.html#schoolCyberdemon2006 wrote:School Doom?Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
Please share
School Doom 2 'Pupils of the Cyberdemon' one of my favorite 'old school' wads from 1997
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
you took sprites from it so it isn't completely unrelated lol