[WIP] [RELEASE] The Port (abbuw's city map)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] [RELEASE] The Port (abbuw's city map)
So I ran around this map for a while. This is by far the most detailed "realistic" city map ever done in the Doom engine I've seen so far. :D Unfortunately, my frame rate tanks down to 30'ish if I am standing at the extreme edges of the map and look straight into the city. Actually just getting out of the starting apartment, the FPS is already 40'ish. Such is the price to pay for the lack of 1-sided lines I guess. :S Architecture is damn impressive and I can imagine this took a lot of work and patience to put together. I don't know how you plan to alleviate the performance issues but I wish you best of luck!
Just 2 things:
1) Tons of missing texture warnings
2) Lighting is too dark and flat... the lack of lighting actually masks out some of the hard-earned details (I mean a lot of scenes just look like 1 continuous blob of colour). Try take a look at some Duke3D maps for lighting ideas?
Just 2 things:
1) Tons of missing texture warnings
2) Lighting is too dark and flat... the lack of lighting actually masks out some of the hard-earned details (I mean a lot of scenes just look like 1 continuous blob of colour). Try take a look at some Duke3D maps for lighting ideas?
Re: [WIP] [RELEASE] The Port (abbuw's city map)
I'm planning on finishing up the geometry before I do any fancy lighting stuff.Nash wrote: 2) Lighting is too dark and flat... the lack of lighting actually masks out some of the hard-earned details (I mean a lot of scenes just look like 1 continuous blob of colour). Try take a look at some Duke3D maps for lighting ideas?
Second alpha version, fixes alot of texture errors.
- simpletonnn
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Re: [WIP] [RELEASE] The Port (abbuw's city map)
WONDERFUL MAP, YES.!/
Spoiler: also,
Re: [WIP] [RELEASE] The Port (abbuw's city map)
My earlier opinion regarding the lighting still stands. The architecture seems nice but the complete lack of lighting contrast is bringing it down. It's not so much just "fanciness" -- that screenshot you showed with smoothlighting alone already looks way better IMO since you can see the definition of corners n' such now.
Re: [WIP] [RELEASE] The Port (abbuw's city map)
Updated the OP, new version of the map. It's got a really basic version of this nightclub I'm adding, nightclub has some neat things that I did that I'm proud of.
if you're a programmer don't look at the elevator code


if you're a programmer don't look at the elevator code


Re: [WIP] [RELEASE] The Port (abbuw's city map)









Playing with experimental SSAO + bloom + chromatic aberration. Some of these shots look ALMOST photorealistic (IMO of course). :P

Oh and BTW... you might want to consider using a real, GLDEF skybox if you intend to make this map SSAO-friendly. Sector skyboxes will look like this because they're technically considered physical spaces and therefore subject to shadowing...
Re: [WIP] [RELEASE] The Port (abbuw's city map)
That looks really neat! Also, I replaced the skybox with a proper one a while ago, so no worries there. I'll upload a new version of the map sometime soon.Nash wrote: Playing with experimental SSAO + bloom + chromatic aberration. Some of these shots look ALMOST photorealistic (IMO of course).
Oh and BTW... you might want to consider using a real, GLDEF skybox if you intend to make this map SSAO-friendly. Sector skyboxes will look like this because they're technically considered physical spaces and therefore subject to shadowing...
- Ozymandias81
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Re: [WIP] [RELEASE] The Port (abbuw's city map)
"Impressive" (Quake 3 voice acting).
- WARCHILD_89
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Re: [WIP] [RELEASE] The Port (abbuw's city map)
looks awesome, gonna make sth. out of it as I am currently doing my city maps and I am lazy to make all the buildings. You will see what comes out of it. Another Idea would be to have the buildings as doombuilder prefabs
Re: [WIP] [RELEASE] The Port (abbuw's city map)
very nice, a lot of detail in this, one of the most realistic doom maps played. Really interested to see what kind of game play stuff you could add to this as it is so large and much to explore. For now I tested it with some zombie monsters and played a little survival scenario where I hid and tried to escape from them.
Re: [WIP] [RELEASE] The Port (abbuw's city map)
This project is unbelievably beautiful! These ss got me looking for it for seconds, just like when I'm looking at a very beautyful real landscape! Awesome architecture and aesthetic sense, man! 

Re: [WIP] [RELEASE] The Port (abbuw's city map)
I'm thinking of putting this on hold and possibly reconstructing the whole map, or atleast huge chunks of it. I'm not really satisfied with what I have now. Stay tuned!
- YasuoProjectX
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Re: [WIP] [RELEASE] The Port (abbuw's city map)
Its perfect to use as Deathmatch and Last Man Standing (LMS), which is better than this
Oh it since it been so long its 2015 released
Oh it since it been so long its 2015 released