
T-Style: DITM (More LVL 3 Screenshots on Page 3)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: T-Style: Demons in the Mist (LVL 1 Public Alpha DL)
I'll try it once I get home 

- FireSeraphim
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T-Style: DITM (Level 2 Screenshots)
Spoiler: Level 2 ScreenshotsJust to let you know this thing is still kickin'.
Re: T-Style: DITM (Level 2 Screenshots)
It'd be nice to have a dark outline/shadow on those numbers, so they stand out more from the backround.
Re: T-Style: DITM (Level 2 Screenshots)
Youavto finish this...and then do T2-Style!
- FireSeraphim
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T-Style: DITM (More Level 2 Screenshots)
Spoiler:Some more screenshots of level two (Lemme reassure you that this is not an April Fool's joke. I hate that holiday and I wish whoever invented it would burn in the deepest fires of Hell itself)
- FireSeraphim
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Re: T-Style: DITM (More Level 2 Screenshots)
Spoiler: even more screenshots of level 2Just some more screenshots.
- FireSeraphim
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Re: T-Style: DITM (More Level 2 Screenshots)
Spoiler: yet more level 2 screenshotsI'm still working on this.

And here's an in-editor screenshot (sans fog) of the latest area I have been working on slowly for the last week or so.
- TiberiumSoul
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Re: T-Style: DITM (More Level 2 Screenshots)
As a proud owner of an n64 and Turok 1-3 cartridges I can say that you are my favorite person on this forum. Ever.
- FireSeraphim
- Posts: 408
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Re: T-Style: DITM (Not dead yet)
Spoiler: not quite dead yetBut I digress, I will admit that I need some assistance with certain aspects of this project. Here is a list of things that I need to do and some things I need criticisms on before I can release the next public alpha of this project.
- I need some alpha testers and gameplay critics. My current concerns is the weapons "feel" and balance. Especially the Grenade launcher and the tweaks I did to the Chaingun. My concern with the former is that despite my best efforts the grenade launcher somehow feels weak and unpolished. My concerns with the latter is that the Chaingun might be OP.
- I am also concerned that I may be putting too many health bonus pickups throughout the levels so far.
- I still need to finish Level Two, but I need some play testers to play through it for singleplayer and co-op balancing purposes.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: T-Style: DITM (Will be resuming work on this soon)
I suppose it's been quite some time but I do intend to resume work on both "Serious Sam - The Exhumed Encounter" and "T-Style: Demons in the Mist" soon. My point from my previous post still stands:
If anyone wishes to assist me, please don't hesitate to PM me. Even If I do have a bad habit of hesitating on certain things.
- I need some alpha testers and gameplay critics. My current concerns is the weapons "feel" and balance. Especially the Grenade launcher and the tweaks I did to the Chaingun. My concern with the former is that despite my best efforts the Grenade Launcher somehow feels weak and unpolished. My concerns with the latter is that the Chaingun might be OP. I'm probably going to be completely overhauling the Grenade Launcher and the Chaingun. Dunno yet.
- I am also concerned that I may be putting too many health bonus pickups throughout the levels so far. I have the beginnings of a solution
but I need to think about how I go about implementing some more.- I still need to finish Level Two, but I need some play testers to play through it for singleplayer and co-op balancing purposes.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: T-Style: DITM (New Public Alpha, Level 2 is Done!)
A new public alpha of T-Style is ready to be downloaded and all. Feel free to critique my handiwork so far, I'll be starting work on Level 3 soon. Check the end of the OP for the download link.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: T-Style: DITM (Updated DL, fixes a few bugs)
Well I went ahead a fixed a few small bugs I didn't notice when I initially uploaded the second public alpha. You can find the updated download link in the opening post.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: T-Style: DITM (Level 3 Preview Screenshots)
Spoiler:A preview of the beginning area of Level 3: "The Lost City Revisited". I kinda decided to not change it all that much in comparison to it's inspiration. that opening area is just so nicely iconic, but I will be remixing it as I go along.

- FireSeraphim
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- Joined: Thu Nov 18, 2010 12:45 am
Re: T-Style: DITM (More LVL 3 Screenshots on Page 3)
Spoiler:More Screenshots of Level 3. Please feel free to comment and critique it. Work on Level 3 has been kinda going a wee bit slow, especially since designing urban areas is kinda not my strong suit but I think I'm improving.
- FireSeraphim
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- Joined: Thu Nov 18, 2010 12:45 am
T-Style: DITM (Even More LVL 3 Screenshots on Page 3)
Spoiler:It's beginning to look a little better by my standards. I suppose I'll post this in the "What are you working on" thread.