T-Style: DITM (More LVL 3 Screenshots on Page 3)

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LostSkull
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Re: T-Style: Demons in the Mist (LVL 1 Public Alpha DL)

Post by LostSkull »

I'll try it once I get home :D
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FireSeraphim
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T-Style: DITM (Level 2 Screenshots)

Post by FireSeraphim »

Spoiler: Level 2 Screenshots
Just to let you know this thing is still kickin'.
jmickle
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Re: T-Style: DITM (Level 2 Screenshots)

Post by jmickle »

It'd be nice to have a dark outline/shadow on those numbers, so they stand out more from the backround.
PWNERX
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Re: T-Style: DITM (Level 2 Screenshots)

Post by PWNERX »

Youavto finish this...and then do T2-Style!
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FireSeraphim
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T-Style: DITM (More Level 2 Screenshots)

Post by FireSeraphim »

Spoiler:
Some more screenshots of level two (Lemme reassure you that this is not an April Fool's joke. I hate that holiday and I wish whoever invented it would burn in the deepest fires of Hell itself)
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FireSeraphim
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Re: T-Style: DITM (More Level 2 Screenshots)

Post by FireSeraphim »

Spoiler: even more screenshots of level 2
Just some more screenshots.
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FireSeraphim
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Re: T-Style: DITM (More Level 2 Screenshots)

Post by FireSeraphim »

Spoiler: yet more level 2 screenshots
I'm still working on this.

Image
And here's an in-editor screenshot (sans fog) of the latest area I have been working on slowly for the last week or so.
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TiberiumSoul
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Graphics Processor: nVidia (Modern GZDoom)
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Re: T-Style: DITM (More Level 2 Screenshots)

Post by TiberiumSoul »

As a proud owner of an n64 and Turok 1-3 cartridges I can say that you are my favorite person on this forum. Ever.
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FireSeraphim
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Re: T-Style: DITM (Not dead yet)

Post by FireSeraphim »

Spoiler: not quite dead yet
But I digress, I will admit that I need some assistance with certain aspects of this project. Here is a list of things that I need to do and some things I need criticisms on before I can release the next public alpha of this project.
  • I need some alpha testers and gameplay critics. My current concerns is the weapons "feel" and balance. Especially the Grenade launcher and the tweaks I did to the Chaingun. My concern with the former is that despite my best efforts the grenade launcher somehow feels weak and unpolished. My concerns with the latter is that the Chaingun might be OP.
  • I am also concerned that I may be putting too many health bonus pickups throughout the levels so far.
  • I still need to finish Level Two, but I need some play testers to play through it for singleplayer and co-op balancing purposes.
If anyone wishes to assist me, please don't hesitate to PM me. Even If I do have a bad habit of hesitating on certain things.
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FireSeraphim
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Re: T-Style: DITM (Will be resuming work on this soon)

Post by FireSeraphim »

I suppose it's been quite some time but I do intend to resume work on both "Serious Sam - The Exhumed Encounter" and "T-Style: Demons in the Mist" soon. My point from my previous post still stands:
  • I need some alpha testers and gameplay critics. My current concerns is the weapons "feel" and balance. Especially the Grenade launcher and the tweaks I did to the Chaingun. My concern with the former is that despite my best efforts the Grenade Launcher somehow feels weak and unpolished. My concerns with the latter is that the Chaingun might be OP. I'm probably going to be completely overhauling the Grenade Launcher and the Chaingun. Dunno yet.
  • I am also concerned that I may be putting too many health bonus pickups throughout the levels so far. I have the beginnings of a solution
    but I need to think about how I go about implementing some more.
  • I still need to finish Level Two, but I need some play testers to play through it for singleplayer and co-op balancing purposes.
If anyone wishes to assist me, please don't hesitate to PM me. Even If I do have a bad habit of hesitating on certain things.
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FireSeraphim
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Re: T-Style: DITM (New Public Alpha, Level 2 is Done!)

Post by FireSeraphim »

A new public alpha of T-Style is ready to be downloaded and all. Feel free to critique my handiwork so far, I'll be starting work on Level 3 soon. Check the end of the OP for the download link.
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FireSeraphim
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Re: T-Style: DITM (Updated DL, fixes a few bugs)

Post by FireSeraphim »

Well I went ahead a fixed a few small bugs I didn't notice when I initially uploaded the second public alpha. You can find the updated download link in the opening post.
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FireSeraphim
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Re: T-Style: DITM (Level 3 Preview Screenshots)

Post by FireSeraphim »

Spoiler:
A preview of the beginning area of Level 3: "The Lost City Revisited". I kinda decided to not change it all that much in comparison to it's inspiration. that opening area is just so nicely iconic, but I will be remixing it as I go along. :D
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FireSeraphim
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Re: T-Style: DITM (More LVL 3 Screenshots on Page 3)

Post by FireSeraphim »

Spoiler:
More Screenshots of Level 3. Please feel free to comment and critique it. Work on Level 3 has been kinda going a wee bit slow, especially since designing urban areas is kinda not my strong suit but I think I'm improving.
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FireSeraphim
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T-Style: DITM (Even More LVL 3 Screenshots on Page 3)

Post by FireSeraphim »

Spoiler:
It's beginning to look a little better by my standards. I suppose I'll post this in the "What are you working on" thread.
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