WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

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Judge
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Judge »

No worries. I hope Executor gave me credit then.

By the way, your use of lighting really adds a good depth of atmosphere to the original Wolf3d mod. Kinda sorta how I imagined Wolf3d would have looked if originally made with the doom engine.
Inglorious
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Inglorious »

Just played this and I have to say it's awesome. Great job! Only complaint and it could just be my memory being off but I remember in the original Wolfenstein that the enemy had a higher tendency of wandering around and opening doors once you fired a shot. It added an element of surprise exclusive to Wolfenstein.

Otherwise it's fantastic. Goob job!
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Zenon
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Zenon »

I compliment you on your use of music from Raptor: Call of the Shadows. Paired up with Rise of the Triad music makes a nice soundtrack
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by DevilHunter »

Nice mod here.. But for some reason, this crashes in the GZDoom SVN/BitBucket/Beta.. Whateva you wanna call them Build. Dunno Why either. It loads, but with tons of warnings. Then when I start the first level, it crashes.
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Enjay
 
 
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Enjay »

Are you using gzdoom-g1.8.1-306-gac0c07a.7z? If so, it is known to be crashy. Try gzdoom-G1.9pre-314-gac0c07a.7z which, although it is a day older, is actually built off newer code. I have played some of this mod with it and not experienced a crash.

I have removed gzdoom-g1.8.1-306-gac0c07a.7z from the DRD server as this is not the first time it has caused some confusion.
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DevilHunter
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by DevilHunter »

Yes I was. I tend to keep up to date with newer Builds. Thanks for that. After awhile playing this mod, the Level Designs are a bit confusing. But hey, its something new heh.
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Woolie Wool
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Woolie Wool »

Which maps in particular are confusing?
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DevilHunter
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by DevilHunter »

Well tbh.. I pretty much kept Nextmapping when I couldn't find the exit after about 30 mins of running around. But eh.. Perhaps I should replay the lvls.. Idunno
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by armymen12002003 »

I apologize for bumping this but i found this texture bug while going through map 13 please fix
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NightFright
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by NightFright »

*EDIT Feb 05, 2015*
I have addressed the most imminent issues which were still left with this nice mod and took the liberty of providing a bugfix release. I hope Caleb26 won't mind.

Spear Revisited v1.2 (PK7, 2.6 MB)
Optional OGG Music Pack (WAD, 39.6 MB)

The changes compared to v1.1a (which was the last "official" one) are as follows:
[FIX] Eliminated all warnings during ZDoom startup (faster loading time)
[FIX] Fixed texture issue in MAP13
[FIX] Typo in one of the finale cutscene screens (CREDITS3)
[NEW] OGG files replaced by MIDI tracks (considerably smaller file size); BOSS2 and FLOOR14 tracks replaced with correct music
[NEW] Added widescreen statusbar

Notes:
- Since these MIDIs were taken from various sources, I normalized them with MIDIVOL before adding them to the wad.
- The fix for MAP13 adds the missing texture reported above by armymen.
- Eliminating all ZDoom warnings (there were a lot of them) required edits of DECORATE, MAPINFO, SNDINFO and SBARINFO lumps. TEXTURE1 (containing tons of empty textures) was deleted and patches were added to TEXTURE text lump instead. I also had to implement minor DEHACKED code to prevent keys from flashing, proper messages and still capable of opening doors (inheriting via DECORATE didn't work for whatever reason).
- If you want to use the OGG music pack, be sure to load it after sodrev12.pk7.
Last edited by NightFright on Thu Feb 05, 2015 10:36 am, edited 2 times in total.
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Gezzdt
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Gezzdt »

Thank you guys for fixing and improving this mod. I played and beat it and i'm loving it so much!
I wish someone would revisit wolfendoom too!
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Ozymandias81
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Ozymandias81 »

Maybe I could add some GLDefs here...
Caleb26
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by Caleb26 »

NightFright wrote:*EDIT Jan 29, 2015*
I have addressed the most imminent issues which were still left with this nice mod and took the liberty of providing a bugfix release. I hope Caleb26 won't mind.

Spear Revisited v1.2 (PK7, 2.6 MB)

The changes compared to v1.1a (which was the last "official" one) are as follows:
[FIX] Eliminated all warnings during ZDoom startup (faster loading time)
[FIX] Fixed texture issue in MAP13
[FIX] Typo in one of the finale cutscene screens (CREDITS3)
[NEW] OGG files replaced by MIDI tracks (considerably smaller file size); BOSS2 and FLOOR14 tracks replaced with correct music
[NEW] Added widescreen statusbar

Notes:
- Since these MIDIs were taken from various sources, I normalized them with MIDIVOL before adding them to the wad.
- The fix for MAP13 adds the missing texture reported above by armymen.
- Eliminating all ZDoom warnings (there were a lot of them) required edits of DECORATE, MAPINFO, SNDINFO and SBARINFO lumps. TEXTURE1 (containing tons of empty textures) was deleted and patches were added to TEXTURE text lump instead. I also had to implement minor DEHACKED code to prevent keys from flashing, proper messages and still capable of opening doors (inheriting via DECORATE didn't work for whatever reason).
Thanks for fixing all these issues. However i'd like that you also keep all ogg music files inside alternative wad file. Check out my Spear of Destiny the Lost Missions mod for GZDOOM. http://www.moddb.com/mods/wolfendoom/ad ... v10-gzdoom
Feel free to fix it aswell. But also keep the ogg files within the separate wad file. I'd also like to do more wolfendoom wads in the near future.
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NightFright
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by NightFright »

As requested, I added a download just for the high-quality music (see my last post above). You can load it after the actual mod file and it will override the MIDI tracks then.

I have already taken a look at the Lost Episodes. Until now, all I did was eliminating the errors and adding the widescreen statusbar just like I did here. Ideally, that would be everything already. Have to play all the levels first to see if there is anything else.
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demo_the_man
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Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Post by demo_the_man »

The weapons dont really feel good, i recommend using the weapons from WW Nazis, as they feel real and really fit the ascetic your using.
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