[Fixed] No pistol bug

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

TheDarkArchon wrote: It is eaiser to add (3D-floors) in EDGE and are a lot more versitile to boot. Plus they are bug-free (words that are strange to the Legacy team.)

EDGE 2 - Legacy 0
No. EDGE uses exactly the same method as Legacy for 3D-floors.

EDGE 1.5 - Legacy 0.5
Don's challange 1 and QDoom. 'Nuff said. You also don't need to compile RTS files and they take up just one lump without using the level header. EDGE 4 - Legacy 0
Don't tell me you think that RTS is good. If I had the choice to use RTS or FraggleScript I'D use FraggleScript. Despite its problems it's far more powerful and structured. RTS is just a pathetic batch language. And you don't need to compile FS as well. Only ACS needs to be compiled.
Plus, the one-lump approach is awful. I like one script file per level much better.

EDGE 2.0 - Legacy 2.0
Your point? You can convert a DeHackEd file then enhance them in ways that, in large, is impossible with any DeHackEd port (Including ZDoom in a few ways)

EDGE 5 - Legacy 0
Well, since there's no native DEH support it's clearly a score for Legacy and the converter may help partially it's still not the same and there will be effects that don't work.

EDGE 2 - Legacy 3


For flexibility and robustness EDGE wins the comparison anyway.
For compatibility it doesn't though. Original maps for Doom2.exe are far more likely to run with Legacy.
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