No. EDGE uses exactly the same method as Legacy for 3D-floors.TheDarkArchon wrote: It is eaiser to add (3D-floors) in EDGE and are a lot more versitile to boot. Plus they are bug-free (words that are strange to the Legacy team.)
EDGE 2 - Legacy 0
EDGE 1.5 - Legacy 0.5
Don't tell me you think that RTS is good. If I had the choice to use RTS or FraggleScript I'D use FraggleScript. Despite its problems it's far more powerful and structured. RTS is just a pathetic batch language. And you don't need to compile FS as well. Only ACS needs to be compiled.Don's challange 1 and QDoom. 'Nuff said. You also don't need to compile RTS files and they take up just one lump without using the level header. EDGE 4 - Legacy 0
Plus, the one-lump approach is awful. I like one script file per level much better.
EDGE 2.0 - Legacy 2.0
Well, since there's no native DEH support it's clearly a score for Legacy and the converter may help partially it's still not the same and there will be effects that don't work.Your point? You can convert a DeHackEd file then enhance them in ways that, in large, is impossible with any DeHackEd port (Including ZDoom in a few ways)
EDGE 5 - Legacy 0
EDGE 2 - Legacy 3
For flexibility and robustness EDGE wins the comparison anyway.
For compatibility it doesn't though. Original maps for Doom2.exe are far more likely to run with Legacy.