B4DooM: Prequel to DooM
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: B4DooM: Prequel to DooM
If he's not Stan Blaskowitz... Or Fly Taggart.. Or John Stalvern. Does that mean he's Buddy Dacote?
- TerminusEst13
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Re: B4DooM: Prequel to DooM
Actually, they're pretty common in gothic fashion.but those are usually lady's gloves, aren't they?
And considering that the dimensional rifts mean going to different dimensions rather than staying in the original one, I'd think this could be a crossover with King of Fighters and it'd still be justifiable.
Re: B4DooM: Prequel to DooM
Buddy's from a discarded continuity, so no. Buddy was never intended to be the player character, the player would be one of the people who got recycled into Rise of the Triad.Mikk- wrote:If he's not Stan Blaskowitz... Or Fly Taggart.. Or John Stalvern. Does that mean he's Buddy Dacote?
Don't look for a name; he doesn't have one. All he has is a face, a gun, and fifty bullets.
Re: B4DooM: Prequel to DooM
Heh, the Reason the "doom guy" has no name, is he is Supost to BE YOU, lol, so sayeth the ruler of Bethos, or mr. Romero.
Re: B4DooM: Prequel to DooM
Maybe I should have waited for the project to be finished before having poll on the blog, it's kinda discouraging to see people vote it down.
Re: B4DooM: Prequel to DooM
Can you post the old version somewhere? I remember the Geocities website, and wanted to download it from there, but all the links were broken.B4DooM wrote:Back in 1996 or so, I started a project for a doom prequel called B4DooM (before doom). Some of you might know it from geocities - it ranked #7 of over 3000 doom mods at one point by some place I can't remember
Re: B4DooM: Prequel to DooM
Where is a recommended place to put up files for download?
Re: B4DooM: Prequel to DooM
Hmm, what about somewhere where contributors can download and upload etc aswell?
Re: B4DooM: Prequel to DooM
Why does the E1M1 map have a ramp in it?
Re: B4DooM: Prequel to DooM
Have to admit, I laughed my ass off when that happened. Immediately heard some announcer guy yelling "SUNDAY SUNDAY SUNDAY MONSTER TRUCK MADNESS"Conmon wrote:Why does the E1M1 map have a ramp in it?
- esselfortium
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Re: B4DooM: Prequel to DooM
I just kept looping that part of the video around a minute in. The chasecam shot is hilarious -- is this project secretly Sandy Petersen's Pro Doomer?amv2k9 wrote:Have to admit, I laughed my ass off when that happened. Immediately heard some announcer guy yelling "SUNDAY SUNDAY SUNDAY MONSTER TRUCK MADNESS"Conmon wrote:Why does the E1M1 map have a ramp in it?
Re: B4DooM: Prequel to DooM
"Welcome to our Hangar Circuit. We've got a pretty sick get-up here, lots of sweet ramps, you know. It's about $25 for the day, and... WHOA look at that mage guy making a jump! NICE MAN! Anyways, most of our ramps come out of nukage pools, so good luck going off of them..."
Re: B4DooM: Prequel to DooM
heheh, the idea was to make your debut entrance smashing through the window diving straight into the action, but back in those days i didn't know how to use invisible sprite bridges or scripted cutscenes (if they even existed i cant remember), so that was the only way i could do it. when sloped floors became available, i was interested in seeing what it looked like to make smooth curves that didn't look sector based so i used the ramp as an experiment because it had so many sectors already.
the solid ramp makes no logical sense of course - bit like "history's worse engineering disasters" lol
the solid ramp makes no logical sense of course - bit like "history's worse engineering disasters" lol
Re: B4DooM: Prequel to DooM
Development update!
