Cool.Damage wrote:Pretty decent map.
Just... no. This gets tiring quickly.Damage wrote:boss fights
Cool.Damage wrote:Pretty decent map.
Just... no. This gets tiring quickly.Damage wrote:boss fights
Code: Select all
decorate.txt says:
// TORCH EFFECT //
// ------------ //
// BY TORM //
Once Eternity gets its linked portals fully working (if it happens), you may use those to safely build the roof layer, above all buildings. Or you could use regular portals if only the detail matters.Xaser wrote:What I'd like to see is a combination that, instead of connecting the maps directly, arranges them all in a massive outdoor crater-like area and has the exits lead outside. Helluva daunting task, though, I'd assume.
CodenniumRed did it again.KeksDose wrote:Nice to see my torches being used (yeh, with Ghastly's code), but...
What the fuck!?Code: Select all
decorate.txt says: // TORCH EFFECT // // ------------ // // BY TORM //
Quite indeed it might have to be removed, because honestly, what in the nine hells is an overlord doing in a cramped place like Tricks and Traps in Hell's Despair? That's one of the most powerful monsters even hell couldn't contain, as evidenced by its power to defeat countless cyberdemons all against it. I'd suggest a hades elemental, or three/four, instead. To honour the four pain elementals that appeared in original Tricks and Traps, for example.CodenniumRed wrote:The ovelord fight might have to be removed completely,
The original Tricks 'n' Traps did have a Cyberdemon...NeuralStunner wrote:Why not just, I dunno, not have boss monsters in a standard map at all?
As many of those as I've seen, I guess I don't consider those "bosses" in DooM II any more. (For instance, with enough ammo, the one in Map32 is a joke.)NiGHTMARE wrote:The original Tricks 'n' Traps did have a Cyberdemon...
Gotta agree with Gez. The cyberdemon fight is anything but a boss. (Although for the purpose of this map you may just want to make it so that the boss can be defeated or survive just barely, like in Tricks and Traps)Gez wrote:The cyberdemon in MAP08 is not a boss. It's a trick. He's there to be gang-raped by the baron brigade, and when he wins, he has little enough health left that he's barely more dangerous than a rocket zombie.
Especially when there's an invulnerability sphere around.