Doom Builder 2.1.0 released
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Doom Builder 2.1.0 released
Hey CodeImp, novel idea for a plugin which I doubt would be too hard. Sequential tags when you select a bunch of things/sectors/lines. You can choose to mass-tag at once, or you can specify a number to start tagging at and give each selected item an incremented tag from the last one.
Re: Doom Builder 2.1.0 released
That indeed would not be very hard to make.
- Caligari87
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Re: Doom Builder 2.1.0 released
That would be amazingly useful, I second that idea! 



- chopkinsca
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Re: Doom Builder 2.1.0 released
Related to sector tags: how about a hotkey/button that gives all selected sectors a new tag. Also, when you click "new tag" in the sector/lindef edit box, it takes the focus away from the 'ok' button so enter can't be used to get out of the window.
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Re: Doom Builder 2.1.0 released
Doombuilder crashed yesterday because two script editors got opened at once, which is weird... the script editor button usually just brings up an open one if it's there rather than starting a new one.
I didn't keep the error message, though. If it happens again I'll post it.
I didn't keep the error message, though. If it happens again I'll post it.
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Re: Doom Builder 2.1.0 released
Unrelated to the above problem...
I updated my configs to the set found here http://forum.zdoom.org/viewtopic.php?f=3&t=24807
it made doombuilder start extremely slowly, but I figured that was because I had too many configurations in the folder.
I took out a few, but it still started up really slowly.
Then, I took out all configurations except one - Skulltag: Doom in Hexen (unmodified, not my modifed version) and it was still very sluggish. It crashes on my custom config.
Doombuilder always started up really quickly for me, any ideas as to why it changed in speed?
I updated my configs to the set found here http://forum.zdoom.org/viewtopic.php?f=3&t=24807
it made doombuilder start extremely slowly, but I figured that was because I had too many configurations in the folder.
I took out a few, but it still started up really slowly.
Then, I took out all configurations except one - Skulltag: Doom in Hexen (unmodified, not my modifed version) and it was still very sluggish. It crashes on my custom config.
Doombuilder always started up really quickly for me, any ideas as to why it changed in speed?
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Re: Doom Builder 2.1.0 released
Toss out your custom config and redo it, being obsessively mindful of braces, quotes, and semicolons. Do a little at a time and test with each.
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Re: Doom Builder 2.1.0 released
it was really sluggish even with only the standard Skulltag Doom in Hexen config in the directory
It takes about five seconds to load the config at startup, and five more seconds to get ready after I select the config and the map name/IWAD
EDIT - I reinstalled it, and now it's moving fast again.
It takes about five seconds to load the config at startup, and five more seconds to get ready after I select the config and the map name/IWAD
EDIT - I reinstalled it, and now it's moving fast again.
Last edited by cq75 on Sat Aug 28, 2010 7:20 pm, edited 1 time in total.
- NeuralStunner
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Re: Doom Builder 2.1.0 released
It's always like that for me, sadly. DB2 goes through a LOT of data in those configs... Also I wasn't referring to the slowness but the crashing.
It's quite picky (in particular, capitalization, or rather the lack thereof). For instance, adding a section called "Monsters" will not merge correctly with one called "monsters".
It's quite picky (in particular, capitalization, or rather the lack thereof). For instance, adding a section called "Monsters" will not merge correctly with one called "monsters".
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Re: Doom Builder 2.1.0 released
That makes sense, though, since it's probably built on C++ or C#. The string "Monsters" is drastically different from "monsters" or "mOnSters"
The only case insensitive language I know of that's powerful enough to do this program would be Visual Basic, and it's rather uncommon.
Doom builder 2 has been very good about crashing for me, it only failed a couple times
EDIT - I reinstalled and put the latest configs in, and it works, a bit slowly, but not as slowly as before
however, things 9077 and 9078 aren't showing up, although linedef action 57 is
http://zdoom.org/wiki/Stacked_sectors
The program still crashes if I try to load my configuration every time.
I think it has something to do with the updated skulltag configuration.
I'm tempted to just go into my configuration and just add linedef action 57... this is too complicated. Why don't the standard configs work?
EDIT 2 - I just added linedef action 57 to my custom config... and, it works fine. I'd like to integrate it with the standard skulltag config eventually, but it seems like there's a major memory leak with that configuration, because mine loads quickly, whereas the skulltag one takes forever.
The only case insensitive language I know of that's powerful enough to do this program would be Visual Basic, and it's rather uncommon.
Doom builder 2 has been very good about crashing for me, it only failed a couple times
EDIT - I reinstalled and put the latest configs in, and it works, a bit slowly, but not as slowly as before
however, things 9077 and 9078 aren't showing up, although linedef action 57 is
http://zdoom.org/wiki/Stacked_sectors
The program still crashes if I try to load my configuration every time.
I think it has something to do with the updated skulltag configuration.
I'm tempted to just go into my configuration and just add linedef action 57... this is too complicated. Why don't the standard configs work?
EDIT 2 - I just added linedef action 57 to my custom config... and, it works fine. I'd like to integrate it with the standard skulltag config eventually, but it seems like there's a major memory leak with that configuration, because mine loads quickly, whereas the skulltag one takes forever.
Re: Doom Builder 2.1.0 released
The original configurations that come with DB2 load fast. I know some other peoples configs load extremely slow, but that doesn't have to be. It really depends on what you're doing. If the original configurations are missing something, you should let me know by reporting it and I'll add your changes.
Re: Doom Builder 2.1.0 released
You should only load configs you plan to use. If you don't intend to make maps for Heretic, Hexen, Strife, Harmony, and Urban Brawl, don't add those configs. 

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Re: Doom Builder 2.1.0 released
Indeed it does.CodeImp wrote:The original configurations that come with DB2 load fast....
With the original DB2 configurations DB2 loads in about 1 sec.
With Gez's configurations (the 7 GZDoom configs) DB2 loads in about 4 secs. I attribute that to the numerous Includes.
Re: Doom Builder 2.1.0 released
I have just released version 2.1.0.1356. This fixes some critical bugs, so it is wise to update. Also future plugins may need this version.
- Updated ZDBSP to fix some critical nodebuilding issues (which you noticed only in-game when testing).
- Fixed crash that occurred when sectors had insane amount of sidedefs.
- Fixed some DECORATE support issues.
- Added a bunch of features for plugins.
- Proper compiler and syntax highlighting for Vanilla Hexen scripts.
- Some minor Game Configuration updates.
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Re: Doom Builder 2.1.0 released

I had to resume the download about 20 times because the connection timed out every few seconds.
I wonder if it's just happening to me for some reason or if that is experienced by everybody trying to download the file.