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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 1:58 pm
by ItsNatureToDie
scalliano wrote:Holy shit, this guy is unstoppable!
As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.
Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 2:02 pm
by scalliano
Nice! I can wait, the DECORATE's done anyway, just so you know

Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 2:04 pm
by Shadelight
Wow, a lot of these are really cool.

Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 2:43 pm
by ItsNatureToDie
scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know

May I see?
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 2:54 pm
by scalliano
For your perusal:
Code: Select all
actor BFGGuy
{
obituary "%o was vapourized by a zombie's BFG9000."
health 200
radius 20
height 56
mass 100
speed 8
painchance 170
seesound "chainguy/sight"
painsound "chainguy/pain"
deathsound "chainguy/death"
activesound "chainguy/active"
dropitem CellPack
missiletype BFGBall
MONSTER
+FLOORCLIP
states
{
Spawn:
BFGZ AB 10 A_Look
loop
See:
BFGZ AABBCCDD 3 A_Chase
loop
Missile:
BFGZ E 0 A_FaceTarget
BFGZ E 20 A_PlaySound ("weapons/bfgf")
BFGZ F 10 Bright
BFGZ F 10 Bright A_MissileAttack
BFGZ E 20
goto See
Pain:
BFGZ G 3
BFGZ G 3 A_Pain
goto See
Death:
BFGZ H 5
BFGZ I 5 A_Scream
BFGZ J 5 A_NoBlocking
BFGZ KLM 5
BFGZ N -1
stop
XDeath:
BFGZ O 5
BFGZ P 5 A_XScream
BFGZ Q 5 A_NoBlocking
BFGZ RS 5
BFGZ T -1
stop
Raise:
BFGZ NMLKJIH 5
goto See
}
}
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 3:05 pm
by ItsNatureToDie
scalliano wrote:For your perusal:
Code: Select all
actor BFGGuy
{
obituary "%o was vapourized by a zombie's BFG9000."
health 200
radius 20
height 56
mass 100
speed 8
painchance 170
seesound "chainguy/sight"
painsound "chainguy/pain"
deathsound "chainguy/death"
activesound "chainguy/active"
dropitem CellPack
missiletype BFGBall
MONSTER
+FLOORCLIP
states
{
Spawn:
BFGZ AB 10 A_Look
loop
See:
BFGZ AABBCCDD 3 A_Chase
loop
Missile:
BFGZ E 0 A_FaceTarget
BFGZ E 20 A_PlaySound ("weapons/bfgf")
BFGZ F 10 Bright
BFGZ F 10 Bright A_MissileAttack
BFGZ E 20
goto See
Pain:
BFGZ G 3
BFGZ G 3 A_Pain
goto See
Death:
BFGZ H 5
BFGZ I 5 A_Scream
BFGZ J 5 A_NoBlocking
BFGZ KLM 5
BFGZ N -1
stop
XDeath:
BFGZ O 5
BFGZ P 5 A_XScream
BFGZ Q 5 A_NoBlocking
BFGZ RS 5
BFGZ T -1
stop
Raise:
BFGZ NMLKJIH 5
goto See
}
}
Awsome

, though I think it should drop the BFG once killed IMO. Otherwise looking good
EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 3:47 pm
by scalliano
Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious

Interested to see what you have in mind.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:03 pm
by MartinHowe
I have to say, somebody who likes spriting in quantity and is good at it is a rare find

This is good work and IMO worthy of special praise

LOL @ caco intestines, didn't know they had 'em

Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:10 pm
by neoworm
My improvement for his back.

Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:38 pm
by ItsNatureToDie
neoworm wrote:My improvement for his back.


Nice improvment there.
EDIT: Just go to the last down load wad post for the BFG commando
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:40 pm
by ItsNatureToDie
scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious

Interested to see what you have in mind.
Kind of what i had in mind, but with a twist.

Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:49 pm
by neoworm
I will look at it tomorrow.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 4:53 pm
by ItsNatureToDie
neoworm wrote:I will look at it tomorrow.
Alright.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 5:09 pm
by ItsNatureToDie
Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.
EDIT: not doing anything more for him right now
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Posted: Wed Apr 21, 2010 5:14 pm
by scalliano
ItsNatureToDie wrote:exploding BFG
Fiendish! That's an idea that deserves a mod in itself!