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Re: [VOTE NOW] Doom Mutator Contest! See Voting rules...

Posted: Sat Oct 31, 2009 9:40 am
by Infirnex
Odd, my old link still works. I didn't get to your message, internet was down for a LONG time.

Also vote for Any Level Invasion

Not eligible to vote, so ignore the above line.

Re: [VOTE NOW] Doom Mutator Contest! See Voting rules...

Posted: Mon Nov 02, 2009 11:45 am
by Cutmanmike
Voting over! I will round up the votes soon.

Edit: Congrats to alysiumX, the victor of the mutator contest.

Would you guys be interested in another contest like this? Let me know or drop some ideas.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 7:25 am
by alysiumX
Thanks, and thank you for the votes all :)

Ill link the original post for information.
I finally finished my entry! Its an invasion script using ACS and decorate so you can do invasion on almost any level! All you have to do is use this wad with your favorite doom level.

You start off by picking one of 4 classes :
-Plasma Fiend : Wield the plasma gun
-Kamikaze : Fist and Rocket Launcher
-BuckShot : Shotgun and Super Shotgun
-Medic : Chaingun and can heal people by providing stimpacks.

after that you going thru invasion waves, the first wave consist of just what is normally in the level, then it starts to double from there. Its currently defaulted at 6 waves but is changeable.

Another cool feature is Ive made the script extremely easy to edit. If you go into the ACS you'll see "Customizable Values" in there you can set the following features:
-Number of total waves.
-Which monsters respawn using a simple true and false value.
-And you can turn on Single Monster Mode(Spawns only one type of monsters for every actor) by specifying true for that value as well as providing the thing name from the list provided.

I also currently have it set so unless your on ultra violent, cyberdemons, masterminds, and arch-viles won't respawn.

Its pretty fun stuff, though it won't work for every level, any level that has a "boss" you defeat to end the level won't work, but maps like map07 of doom2 is still playable, though you get some weird oddities going on with the middle platform, shouldn't effect you too much if you don't mind not being able to exit and finishing invasion waves lol.
Over all I would say the idea really spawned from being able to make your own invasion maps by simply placing the monsters you wanted to spawn in certain locations. As a by product, it made it where almost any level that had monsters in it already would also gain this functionality.

As for the classes, they are something I threw in after the fact(arising from knowing the amount of ammo already in the level wasn't going to cut it). I was originally going to put in a system that would let you "Level up" Your weapons as you killed monster but it ended up being too complicated for this particular project.

Well that pretty much the inside scoop, thanks again for the votes all.

@cutman, this was a pretty unique contest, wouldn't mind see more like it, don't have anything off the top of my head thou.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 9:01 am
by Dancso
Congrats!

I'd like to see more contests. It's yet another thing that makes people more interested in modding. Interest = doomslife++; :)

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 9:30 am
by DoomRater
Now all we need is a cleaned up version that doesn't display ammo types on the weapons.... since they're not really using them. Only thing that bothered me about the mod.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 11:19 am
by Jimmy
I know we have a couple of music artists here - how about a MIDI composition contest? :D

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 5:07 pm
by hnsolo77
wait a second, N00B D00M got a vote? this i did not expect...

anyhow Any Level Invasion = The Shit.

so congrats alysiumX.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Thu Nov 05, 2009 10:25 pm
by Xaser
Whee, congrats, I say! Invasion may not be my cup of tea, but it's very well done. Gotta love those any-level wads. :)
jimmy91 wrote:I know we have a couple of music artists here - how about a MIDI composition contest? :D
Start one, I say! I'd probably just submit something I've already done, but count me in regardless.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Fri Nov 06, 2009 3:19 am
by Cutmanmike
There's like 3 or 4 people who I can see entering that. Need something that almost anyone can join in on.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Fri Nov 06, 2009 7:04 am
by Dancso
Cutmanmike wrote:There's like 3 or 4 people who I can see entering that. Need something that almost anyone can join in on.
I can make MIDIs too (although I'm fairly inexperienced) :)

Hmm something that almost anyone can do.... hmmm uhhh, HEY! I know! A mapping contest! [/realoriginal]
It could be limited to strife maps. Heretic and Hexen both got its fair share of love recently.

Or perhaps another simple mutator contest, with similar rules. I'm pretty sure people haven't run out of ideas yet! ;)

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Fri Nov 06, 2009 1:26 pm
by Jimmy
I think it might be possible to host a MIDI composition contest. I'm sure there's enough people to participate. For instance, here are this forum's MIDI composers that I know of:
  • Me
  • Xaser
  • Zero Prophet
  • MasterOFDeath
  • Lexus Alyus
  • DBThanatos
  • FuzzballFox
  • Morpheus
  • Sonnyboy
  • Dancso
  • jute
  • guitar man
  • Infurnus
These forumers do music but I don't know if they've ever done original MIDIs:
  • leileilol
  • jallamann
  • esselfortium
  • Pink Silver
Elsewhere in the community you'll find more midi musicians like:
  • Mark Klem
  • Julian Aubourg
  • Paul Corfiatis
  • Kristian Aro
  • stewboy
  • TheGreenHerring
  • Ralphis
  • Wagi
  • EarthQuake
  • NiGHTMARE
So... yeah. :3:

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Sat Nov 07, 2009 11:20 am
by janiform
I think a Strife mapping contest would be great.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Sat Nov 07, 2009 12:48 pm
by Xim
hnsolo77 wrote:wait a second, N00B D00M got a vote? this i did not expect...
I voted for N00B D00M. I felt it deserved one, and I enjoyed playing it.

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Sat Nov 07, 2009 7:50 pm
by dljosef
I have one question about Any Level Invasion though: How do you limit the maximum number of enemies that are allowed to spawn in any given wave without ending that wave? (As in not effecting the total number of remaining enemies you need to kill to finish each wave.)

Re: Doom Mutator Contest - Congrats alysiumX!

Posted: Tue Nov 10, 2009 11:22 pm
by DBThanatos
Is it just me or somebody else thinks that this thread should no longer be an sticky one? It's over already and any more info on this can continue as a regular thread. Im not a great fan of stickies everywhere.