
New wad
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: New wad
To be fair, when in possession of a nuclear BFG, a monster with tonnes of health and firepower is necessary - particularly when there's Duke3D bosses and stuff around making like difficult in the first place. One hyperboss in amongst the superbosses actually made it easier. And amusing 

Re: New wad
From what I remember, the biggest objection at the time was "OMG it is teh sexist WAD". 

Re: New wad
Well, the porn it had was indeed quite pointless and really had no reason to be there. I don't know about particularly or pointedly sexist (beyond the usual for gamer culture), but still utterly pointless.
I'd mostly agree that NeoDoom was good on the whole, however. The levels were quite solid and had a good diversity of theme and design. As I recall particularly, the music NeoDoom used was original, created expressly for it, and was very well done. True enough that the weapons could have used some work... and I remember the pick-up items needing a little work too as there were a few that basically did the same thing as each other. The Vixens were never a problem, though. Big and tough, sure, but you were always adequately supplied to take them out.
I'd mostly agree that NeoDoom was good on the whole, however. The levels were quite solid and had a good diversity of theme and design. As I recall particularly, the music NeoDoom used was original, created expressly for it, and was very well done. True enough that the weapons could have used some work... and I remember the pick-up items needing a little work too as there were a few that basically did the same thing as each other. The Vixens were never a problem, though. Big and tough, sure, but you were always adequately supplied to take them out.
Re: New wad
Sorry,you are in the internet,and it's my opinionDaniel wrote:Do you know what I mean when saying about criticism on Doom community? It's hard to read such unresonable messages... If you like oldschool Doom it's alright, but keep saying that everything is a "shit" isn't a respectable behaviour.
I deleted this file intentionally. Just wait for the next release!
@ZDUser: Btw, good to see you're still around!
DEMOCRACY BABY!
And yes,new stuff is ridiculous,i hate to see servers in skulltag,for example,with wads like 129480281471824791284realguns.wad,it spoils the doom
Re: New wad
CocaMetal wrote:DEMOCRACY BABY!

Is that serious? Just 3 posts and all of them saying... ...nothing useful!?
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Re: New wad
Sorry, pal, the ZDoom Forums are not a democracy. You don't get to vote here, you have no rights. Now please get out and stop fanning the flames.CocaMetal wrote:Sorry,you are in the internet,and it's my opinion
DEMOCRACY BABY!
And yes,new stuff is ridiculous,i hate to see servers in skulltag,for example,with wads like 129480281471824791284realguns.wad,it spoils the doom
Re: New wad
@Zippy: I rather enjoyed the weapon variety, and you are right in general about the other qualities of the WAD (at least as I perceived them). The inventory items did cause a few issues as I remember it (crashes come to mind), and I honestly can't remember if those were fixed or not, but overall it was all good for me.
Re: New wad
Just because you can say something, it doesn't mean that you have to. If you are going to say something, you don't have to be rude or insulting about it. You don't like NeoDoom, fine. Saying == shit is not the best way to do it.CocaMetal wrote:Sorry,you are in the internet,and it's my opinion
DEMOCRACY BABY!
IMO, you're trolling anyway. It looks very much like you signed up to do no more than make (almost) pointless, inflammatory posts.
Re: New wad
That, and "FREEDOM OF SPEECH", are the two things morons say when they don't understand how Life Really Works(tm). A forum community is not a democracy, a modding community is not a democracy, and you do not have inalienable rights to spouting your opinions on a private server.CocaMetal wrote:DEMOCRACY
If you think that anything not oldschool is shit, get the fuck out of these forums. ZDoom is all about newschool modding.
Re: New wad
Democracy doesn't mean that you can do whathever you want or say anything without care. You can say what you want, but will listen to what you do not want. I won't lose my time anymore discussing with people that lacks for maturity.
Btw, I'm glad to read your comments, they're very honest and serious. I hope to avoid the mentioned problems found in NeoDoom on this new wad, trying to find the best way. Thanks a lot!
Btw, I'm glad to read your comments, they're very honest and serious. I hope to avoid the mentioned problems found in NeoDoom on this new wad, trying to find the best way. Thanks a lot!
Re: New wad
This was actually a very fun level to play. Think I'll give some input.
-Although a really cool feature, the gun-stealing zombies have potential to get really annoying, but I liked how they didn't all do that. I'd recommend not having all zombies steal weapons, or have the ones that do, not do it so aggressively.
-Upon cheating and seeing all the weapons I noticed a few clashing styles, such as model rips mixed with traditional sprites and side-view and centred weapons, kind, I dunno not good to do.
-The level design was over-all good. I liked it, but I did notice a secret that had nothing in it, maybe I missed something.
-Although it's nice to see my name in the credits I didn't see any graphics that I made in it. I have been improperly credited for making some of the new zombie/marine weapons in past though.
. The shotgun I edited is at the Realm667 Armoury, it's pretty much the Duke 64 shotgun but darkened a bit and with a brown pump. I'm probably not that great at editing weapons and such though, so you'll probably find something better to use then.
If you're having trouble making a BFG-Zombie, then I might be willing to make one. Zombies are fun to make.
But yeah, keep this up. A tip I'll give is to just avoid style clashing for graphics in general. Consistency is key in a pretty looking wad.
-Although a really cool feature, the gun-stealing zombies have potential to get really annoying, but I liked how they didn't all do that. I'd recommend not having all zombies steal weapons, or have the ones that do, not do it so aggressively.
-Upon cheating and seeing all the weapons I noticed a few clashing styles, such as model rips mixed with traditional sprites and side-view and centred weapons, kind, I dunno not good to do.
-The level design was over-all good. I liked it, but I did notice a secret that had nothing in it, maybe I missed something.
-Although it's nice to see my name in the credits I didn't see any graphics that I made in it. I have been improperly credited for making some of the new zombie/marine weapons in past though.
Well thanks, I'm glad you like themXim,
You're the graphic editing master!!! I saw some of your recent works such as Xim-Marine, very very good!!! Also, we need a Zombie carrying the BFG, I'm trying to make one...
Btw, very thanks for the tip. I'll take a look at your shotgun, just searching for the mod you did it. Thanks!

If you're having trouble making a BFG-Zombie, then I might be willing to make one. Zombies are fun to make.

But yeah, keep this up. A tip I'll give is to just avoid style clashing for graphics in general. Consistency is key in a pretty looking wad.

Re: New wad
Alright, Xim. Thanks for the tips. I agree with you, the stealing zombie cannot be put everywhere. Maybe in this level, because the one weapon disponible is the pistol. When DoomGuy gets another weapons, the stolen pistol won't even be noticed.
Btw, you know, I'm a shame in weapon graphics... I tried to get some that weren't ripped too many times, and yes, there are some that came from MDL sprites, so it doesn't look very well with the other guns. I didn't find the Duke64 shotgun, and I hope it would have enough reloading frames to replace this shotgun. Btw, this shotgun also replaces the super shotgun in gameplay
A secret with nothing inside??? I'll take a look...
About the BFG Zombie, here is something I've done last week. Type "summon Morgan" to see the zombie hehe!
Btw, you know, I'm a shame in weapon graphics... I tried to get some that weren't ripped too many times, and yes, there are some that came from MDL sprites, so it doesn't look very well with the other guns. I didn't find the Duke64 shotgun, and I hope it would have enough reloading frames to replace this shotgun. Btw, this shotgun also replaces the super shotgun in gameplay

A secret with nothing inside??? I'll take a look...
About the BFG Zombie, here is something I've done last week. Type "summon Morgan" to see the zombie hehe!
Re: New wad
Heh, not a bad looking zombie actually. Looking into the WAD I see my name improperly credited again. This page should have all the proper credits for most of the marine-guns out there.
Anyways, here's the Duke 64 shotgun, and my edit for it. The hands were added by TheDarkArchon, btw.
Anyways, here's the Duke 64 shotgun, and my edit for it. The hands were added by TheDarkArchon, btw.