Another one...[INTERMISSIONS]

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Logan MTM
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Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Another one...

Post by Logan MTM »

The flag +SHOOTABLE make the Actor shootable, (Nooooooo! Are you kidding me?) BUT...

Is possible to make they (the shootable Actors) don't be hited by BFG Sprays?

Thakns! 8-)
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HotWax
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Location: Idaho Falls, ID

Re: Another one...

Post by HotWax »

I believe you could assign the BFG flash a damage type and then give those actors that you don't want hurt an immunity to that type. I think they would still get hit by the flashes, but they wouldn't take any damage.
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Logan MTM
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Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Another one...

Post by Logan MTM »

Thank you buddy :wink: , but is exactly the Flash what i want cut out of it!

I did "Dead" things that you can shoot and see blood blowing up. Do you know?
The BFGSpray sound a bit³³³ nosense anyway. :?
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: Another one...

Post by Gez »

HotWax wrote:I believe you could assign the BFG flash a damage type
You can't, they're hardcoded to use BFGSplash, see [wiki]damage types[/wiki].
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Logan MTM
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Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Another one...[INTERMISSIONS]

Post by Logan MTM »

Question...
How to define the music of the intermission (considering i use intermission scripts)?

At least a example wad of how intermissions work.

Thank yooou! 8-)
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