ZDoom Wars (Thread now inactive. Check the Blog and Forum)
- XutaWoo
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Re: ZDoom Wars (Public Beta 1.01 Update!)
The flemoid swarms shall overrun all puny attempts now!
- Remmirath
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Re: ZDoom Wars (Public Beta 1.01 Update!)
Good. 
I might join in for some testing after my exams.

I might join in for some testing after my exams.
Re: ZDoom Wars (Public Beta 1.01 Update!)
Seems hopeless at the moment for me trying to log in to the server. I went to join and it locked up... twice.
- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.01 Update!)
Okay, at some point, Deathbringer was hosting a 3-BET server of this, but:
Coding gurus? You there? Because I have little idea what to make of this.
NODE-3 Server now available!
Also, Beta 1.02, which includes a script that restarts the level every 30 seconds there are no players, so the bazillion monsters can't keep you from getting in the game. Also, several bug fixes, Hexen recieved a subtle universal nerf, Chex Quest doesn't make NEARLY as many Flem Spores, and Flem Spores are more vulnerable to attack now.
Looking at the 3-BET log of the server I find this
[18:58:28] ACTOR_GetNewNetID: Network ID limit reached (>=32768 actors)
**** DIED WITH FATAL ERROR:
Could not malloc 684 bytes
While ACTOR_GetNewNetID: Network ID limit reached (>=32768 actors) is repeated for a good 7 mb of the file.
This probably explains the freezing of my client.
Coding gurus? You there? Because I have little idea what to make of this.
NODE-3 Server now available!
Also, Beta 1.02, which includes a script that restarts the level every 30 seconds there are no players, so the bazillion monsters can't keep you from getting in the game. Also, several bug fixes, Hexen recieved a subtle universal nerf, Chex Quest doesn't make NEARLY as many Flem Spores, and Flem Spores are more vulnerable to attack now.
Re: ZDoom Wars (Public Beta 1.02 Update!)
And the Translation friendly Corvus, Mage, and Strife Guy Sprites.Captain Ventris wrote:Also, Beta 1.02, which includes a script that restarts the level every 30 seconds there are no players, so the bazillion monsters can't keep you from getting in the game. Also, several bug fixes, Hexen recieved a subtle universal nerf, Chex Quest doesn't make NEARLY as many Flem Spores, and Flem Spores are more vulnerable to attack now.

- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.02 Update!)
YES. Forgot about those, but I DID remember to credit you in the Manual.zdude wrote:And the Translation friendly Corvus, Mage, and Strife Guy Sprites.Captain Ventris wrote:Also, Beta 1.02, which includes a script that restarts the level every 30 seconds there are no players, so the bazillion monsters can't keep you from getting in the game. Also, several bug fixes, Hexen recieved a subtle universal nerf, Chex Quest doesn't make NEARLY as many Flem Spores, and Flem Spores are more vulnerable to attack now.

They look much nicer.
...fudge. I just realized I forgot to change Daedolon's Translation range.
Okay, so next beta he will be colorable LOL
Re: ZDoom Wars (Public Beta 1.02 Update!)
I'll wait for the next version then 
By the way, we can chalk up one win for me after yesterday... perhaps I should use a team I didn't have a hand in making...

By the way, we can chalk up one win for me after yesterday... perhaps I should use a team I didn't have a hand in making...
Re: ZDoom Wars (Public Beta 1.02 Update!)
I tried to join the NODE-3 server, and...

Correct me if I'm wrong, but...
Aren't sprite names supposed to be 4 letters only, excluding the frame letter/number?

Correct me if I'm wrong, but...
Aren't sprite names supposed to be 4 letters only, excluding the frame letter/number?

- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.02 Update!)
Yeah, they are. I was trying to put in some Translation-Friendly Corvus and Daedolon Sprites, and fixed a bug with missiles earlier, having problems in the process. Uploading the fix now.
- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.021)
OKAY IT IS UPDATED AND IT WORKS THAT IS LIKE THE THIRD AND LAST PATCH TODAY
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Re: ZDoom Wars (Public Beta 1.021)
This is great, but I hate when you spawn a enemy, say a cyberdemon and your dumb zombieman decides to walk into your ball.
- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.021)
Yes, that is definitely a lingering issue. I don't know ACS, so I really wouldn't know how to keep you from losing your mana when that happens. :/Chrome Bolt wrote:This is great, but I hate when you spawn a enemy, say a cyberdemon and your dumb zombieman decides to walk into your ball.
Thanks, though! I'm glad you like it otherwise.
What do you guys think of the maps?
- Remmirath
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Re: ZDoom Wars (Public Beta 1.021)
Mine is awesome. 'Nuff said.Captain Ventris wrote: What do you guys think of the maps?
Spoiler:
- Captain Ventris
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Re: ZDoom Wars (Public Beta 1.021)
Actually, it would be great if that slime wasn't insta-kill, and if there was a way out of the pits. Send the resulting map to Mik57 once you've made those changes. 
Other than that, it's great.

Other than that, it's great.
- Remmirath
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Re: ZDoom Wars (Public Beta 1.021)
Hmm, insta-teleport? :PCaptain Ventris wrote:Actually, it would be great if that slime wasn't insta-kill, and if there was a way out of the pits. Send the resulting map to Mik57 once you've made those changes. :)
Other than that, it's great.