Nice idea, although why take away the traditional automap if I could just make a new keybind for a character screen?DoomRater wrote:Put AC on the equipment subscreen. in fact, make the full automap screen the inventory subscreen. I've never seen a mod do this but I think it would work great with the Diablo look you already have. Of course you will have to warn players that they only get an automap if they have the overlay turned on... but again that's how it worked in the Diablo games.
Still, i'm willing to try and see how it plays, although I don't know how to check wether or not does the player have the traditional automap selected. I could make use of ACS features there, but unfortunately SBARINFO is a bit limited.
So far I was going to make it use the forward/backward move and use buttons to navigate through some menus.
About the AC... I was thinking I'd either use a constant protection powerup and switch them around on the player, or have no armor feature at all... It would suck to lose a rare but good armor due to its durability running out. (Also repairing would be only possible for custom levels made for the mod)
EDIT:
About the hotbar. I was thinking about the hotbar on the bottom of the screen, numbered 0-9 also - and = (with the exception of 0 and the -=s in my mod)
I gave it a quick thought and I think it's best If the player can bind spells/abilities to the weaponslots, then when he/she tries to use that slot, it would change the player's selected spell (just like if you had pressed an F[number] button in diablo) and then the spell could be cast with either a custom keybind or make an altfire for each weapon, which would quickly switch to a hackish spell weapon that automatically fires, then switches back to the previous weapon used.