Sign-Up![ZDoom Community Map Pack]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Alright, I'll set up a sign-up and see what happens :)
Moti
Posts: 48
Joined: Sat Apr 30, 2005 3:25 pm
Location: Hi I'm behind you.

Post by Moti »

Eh... I guess I can give it a shot.
Sign me in when it's started, heh.

[offtopic] I've improved alot since techwars 1 so shush >.> [/offtopic]
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XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Post by XutaWoo »

I'd like to join. As a DECORATEr. Pun not intended.
I just need graphics and sound. One because it's hard to find those, the other because I'm not so good at finding and making them.
User avatar
Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Post by Vader »

You can definitely sign me up Kirby :wink:
Do you have any deadline in mind or will we just see how things proceed?

Concerning textures;
I'd vote to include Nightmares 5th episode textures (Doom1 and Doom2) as they always proved to be of great use... for me at least!
I've also made a bunch of textures that would go well with a crypt type of map and I'd like to use them in the map I'm planning... actually I've already started work on that map some time ago although it's basically just one room, but I'd like to finish it for this project!
Screenshots:
Spoiler:
User avatar
Necromage
Posts: 484
Joined: Thu Feb 10, 2005 3:13 pm
Location: NJ
Contact:

Post by Necromage »

If I can get an idea on how long we have and if I can get an idea for a map then I will do it, till then count me out.
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

I guess I'm in, as I've got a few ideas I want to spend but have no place to put them in my current project. This would make a nice break, also.
Necromage wrote:If I can get an idea on how long we have
I think a time frame would be a pretty good idea. Considering it's only one map from everyone, it shouldn't need to be anything more than a few months at the absolute most.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

I'm all in ;)
User avatar
Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Added and updated

EDIT: @XutaWoo - I'm not sure how much DECORATE we would need, since the idea seems to be set on having pre-defined resources. Unless there are spefic requests that people have, there probably won't be too much DECORATE to do at all :|
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solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

Tormentor667 wrote:I'm all in ;)
After KDiZD, and Stronghold, and UTNT, and..... right?
Nuke em
Posts: 132
Joined: Thu Nov 16, 2006 6:51 pm
Location: Working in my sercret laboratory.

Post by Nuke em »

Aign me in. I'll make a map w/ no extra textures.
User avatar
Penguinator
Posts: 625
Joined: Mon May 22, 2006 6:55 pm
Location: Hell

Post by Penguinator »

I'll give it a shot, but I can't guarantee it will get done. More than likely I'll have one up though.
User avatar
sirjuddington
Posts: 1030
Joined: Wed Jul 16, 2003 4:47 am
Location: Australia
Contact:

Post by sirjuddington »

Sounds interesting, haven't finished a zdoom map in a while. I'm in.
User avatar
Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Added
stewboy
Posts: 13
Joined: Mon Aug 15, 2005 1:47 am

Post by stewboy »

Probably no-one here has even heard of me, but can I sign up?
Just a few questions...
a) Is there a time limit?
b) Do the maps have to be incredibly detailed? I'm not saying all my maps are totally bland and ugly (they're not), but I'm not the world's greatest detailer.
c) Does there need to be an insane amount of scripting involved, or is it OK if I just use the basic ZDoom features?
User avatar
Alterworldruler
Posts: 622
Joined: Mon Dec 19, 2005 7:31 am

Post by Alterworldruler »

Vader wrote:You can definitely sign me up Kirby :wink:
Do you have any deadline in mind or will we just see how things proceed?

Concerning textures;
I'd vote to include Nightmares 5th episode textures (Doom1 and Doom2) as they always proved to be of great use... for me at least!
I've also made a bunch of textures that would go well with a crypt type of map and I'd like to use them in the map I'm planning... actually I've already started work on that map some time ago although it's basically just one room, but I'd like to finish it for this project!
Screenshots:
Spoiler:
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