OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

I think it's about time I started working on and talking about environment stuff...

Over time, as I've been developing all the other stuff, I think a fairly clear vision of the three particular aesthetics of the game have crystallized fairly well -

1 - Lunar city/other human structures
The city (which I still need to name) is built out of a mixture of local and imported materials, following the architecture of the turn-of-the-century inspiration - substantial amounts of brick and stone, large framing beams of iron and wood holding up the containment structure to keep the poisonous moon air out. Generally a warmer color palette, earthy materials, as well as greens and other colors from imported vegetation. I don't dare call it "steampunk" but there are similar elements in the palettes to be sure. In addition, the city has a canal system that links up with rivers outside, connected through large airlocks so lunar boaters can go in and out and cruise the rivers and seas at their leisure.

This is where I tentatively start in creating environment assets - I recently remembered that I have a copy of Aseprite, and with that I finally have returned to texturing for the game. It's been so long since I've done any texturing, and in this case, they're actual actual hand painted textures instead of just crushed photos like I was doing before.
Thusly, behold, texture #1, Grimy Block Wall 01 -

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2 - Lunar wilderness
The moon itself is very different from the artificial structures built on it - strange vegetation and animals with an exotic color cast, and the earth in the sky peeking through the clouds in the thin atmosphere. The plants and trees are white-leaved with a multitude of colors of flowers and fruits popping out of them as strange vines curl and creep across the landscape. The landscape is jagged and harsh, although this doesn't deter the vegetation, which clings to whatever surface it can. There is substantial inspiration here from types of infrared film photography:

https://commons.wikimedia.org/wiki/File ... _Trees.jpg
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https://commons.wikimedia.org/wiki/File ... _IR_M8.jpg
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3 - Extradimensional domain of artistry and evil
... is a whole subject of its own. Another time...

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I hope I am not causing annoyance with my repeated posts. I don't want to be spammy.
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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

And once again we return to the modeling - this time, I am channeling Blood, and have decided the player's main explosive weapon is a good old bundle of dynamite, remotely triggered with a newfangled state of the art wireless receiver, because mining crews were sick of having to deal with all those big spools of wire.

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Since this is the first weapon I've started from the beginning since creating this thread, I am going to try to be a bit better about documenting the process I go through. I will probably edit this post soon with some other pictures and stuff.
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Enjay »

Well it certainly looks nice so far. :yup:
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

I have a bad habit of making details you'll never ever notice when it's crunched down spriteways:

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I imagine this as an off the shelf blasting detonator, designed to be attached to any bundle of dynamite the mining crews might need. In this case, secured with a long bolt stuck down the middle between the four sticks, with a nut on the top to hold it in place. Made to be very cheap, as evidenced by it basically being a tin can. Besides the radio circuitry, most of it is probably a battery/capacitor (or a "condenser" they called them back then, I think), maybe a ring of them around the middle, just to provide that brief spike of current needed to set off the blasting caps and detonate the charge.
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Enjay »

What, no valves? ;)
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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

Enjay wrote:What, no valves? ;)
Oh I'm sure there's some in there somewhere - but in the name of practicality, the fact it's going to be carelessly lobbed around by big gruff miners means exposed fragile glass components might not be the best idea 😬
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Enjay »

Fair point. :lol:
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

Again with the questionable levels of details... 🤔

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Spoiler:

=========

edit: why do I do this to myself

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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Gez »

nova++ wrote:edit: why do I do this to myself
... So that you can offer it as a modders' resource for Fallout 4 or something? :P
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Enjay »

Nice clear instructions.

I think I understand. So, I just connect this on... Image
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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

And now begins the trigger for the detonators. I am going for a sort of cobbled-together look, like the detonator itself. A pipe with bits welded on it, a battery on top, and (soon) an antenna sticking out from somewhere. A nice big trigger to hold with clumsy work gloves and a remarkably uncomfortable handle with protruding screw heads.

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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

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Mmm... I'm not sure. I don't know if I'm feeling it.
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nova++
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by nova++ »

Alright, that's more like it I think.

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Need to do more annoying wire pathing... I think I'm going to try a marbled bakelite sort of pattern for the body meanwhile instead of metal. It might be a nice change.
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Zemakat »

Superb modelling! I like how this is coming together. Best of luck!
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Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

Post by Enjay »

I like the look of the trigger/remote detonator (both version TBH - can't decide which I like best). They have a nice "hey, it may look a bit shonky, but it works" vibe to them. Sort of the same level of tech as the bomb sights used by the Dambusters raid in WWII to gauge the distance from the dams before dropping the bouncing bombs.

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