WolfenDoom Redux

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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Caleb26 wrote:Hey guys. Why don't you put Spear Revisited remake for Wolfendoom into whole package? https://www.moddb.com/mods/wolfendoom/a ... isited-v12
Thanks for the suggestion, I could add that in for sure. But first I gotta finish the other Reduxed mods before I can tweak this.
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Captain J
 
 
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Re: WolfenDoom Redux

Post by Captain J »

Spoiler: Nocturnal Missions feedback
And about the Original Episodes: i think the music of E2M8 is incorrect. I'm pretty sure it originally played Going After Hitler, not Pounding Headache.

Plus, Mission Pack has no its own Chandelier sprite.

EDIT:
Spoiler: And here's the Spear of Destiny feedback.
And i actually updated RtDWolfenDoomGraphicFixesPart3.zip several times!
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

The reason why these props have out of place lighting is because Orignial and Nocturnal missions uses spriteswaps and DEHACKED to change some objects. If you want a temporary fix, turn off lights.pk3.
I'll to update the redux mods once I have the time. These new Mission Pack sprites should be easy to implement, too.
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Captain J
 
 
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Re: WolfenDoom Redux

Post by Captain J »

DEHACKED... Oh my. Hope you have an easy fix with that.

Also here's the lift texture fixes. Misalignment got me and all.
PUSHLIFT.PNG
PUSHLIFT.PNG (1.88 KiB) Viewed 4522 times
LIFTWALL2.PNG
LIFTWALL2.PNG (1.54 KiB) Viewed 4522 times
PUSHLIFT2.PNG
PUSHLIFT2.PNG (1.77 KiB) Viewed 4522 times
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Mission Packs updated

-Added new & missing graphics and fixes, mostly by Captain J
-The Spear of Destiny can now be holstered
-Ghosts and Green Mists can no longer be damaged with the Spear of Destiny
-Fixed map errors

Spear of Destiny fix coming soon.
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Captain J
 
 
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Re: WolfenDoom Redux

Post by Captain J »

Thanks so much for the quick update! However the Nocturnal Missions seems still have some vanilla doom textured lifts here and there. And Lost Episodes' knife icon doesn't exist.
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Mission Packs updated
  • Knife and Pistol no longer autofire
  • Better Machine Gun and Gatling Gun animations
Like Captain J said, the Knife doesn't appear on the status bar. I have no idea what causes this, since everything is done right in the SBARINFO code.
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Mission Packs updated
  • Removed unused graphics
Spear of Destiny updated
  • Added missing graphics
  • Knife and Pistol no longer autofire
  • The Spear of Destiny can now be holstered
  • Ghosts and Green Mists can no longer be damaged with the Spear of Destiny
  • Fixed map errors
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CantSleep
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Re: WolfenDoom Redux

Post by CantSleep »

Original Missions updated
  • Knife and Pistol no longer autofire
  • Fixed map errors
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Captain J
 
 
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Re: WolfenDoom Redux

Post by Captain J »

Don't forget to check out the Nocturnal Missions as well! The mentioned elevators on boss maps are still there. :P
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armymen12002003
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Re: WolfenDoom Redux

Post by armymen12002003 »

Just gave this a little run on SoD i really like what you done here but do have a couple of nitpicks any chance of changing the SS sounds those sounds just don't sound intimidating to me sounds like a old man yelling also the bosses sounds are way too quiet couldn't hear Trans Grosse when i encountered him Any chance of having the doors & walls open like Wolf 3D you should also add a score type system and guard patrols it may be the way i play but it seemed like im going through enemies like nothing any chance of beefing up the difficulty
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ZikShadow
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Re: WolfenDoom Redux

Post by ZikShadow »

I imagine you could make some enemies beefier by running them together with something like LegenDoom Lite or Champions.
karry299
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Re: WolfenDoom Redux

Post by karry299 »

I dont know about you people, but on my system this mod seems uncomplete-able. Map 2-2 in original missions features misplaced walls and lack of way to the exit, for one.
RingoIRL
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Re: WolfenDoom Redux

Post by RingoIRL »

Hi, the DropBox links in the OP seem to be broken :(
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Haso3D
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Re: WolfenDoom Redux

Post by Haso3D »

CantSleep wrote:(Entire first post of the thread was quoted here, and has been trimmed for brevity. -ww)
:D interesting I am a fan of wolfenstein and wolfendoom mods thanks to those of the forum for their contributions to CantSleep and Captain J :D :D :D

EDIT: Links Error, Re Upload Please : https://www.dropbox.com/s/dl/zuv5ebayir ... rig_v2.pk3
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