TurboCharged ARCADE! -- The Sequel Episode!

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Ethril
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Ethril »

Ha! I beetinged teh sittey deffens mpa!!1=h
*cough*
Er, yeah.

Luckily, the last structure I had left was on the opposite end of the map from the boss, which gave me plenty of time to deal with him.

also the last map was absolutely epic; a worthy successor to I'm Hitler.

ALSO
Spoiler: Blocks of Doom spoilarz!!one
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Baby Bonnie Hood
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Baby Bonnie Hood »

I have no idea how you pulled that off, even with leaving that same building for last. The mega pain elemental just overwhelms me too much.

I wonder how much fun that boss would be in a regular WAD. Lost souls, lost souls everywhere!
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Killar
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Killar »

Is the full version still in development, or is it just stuck?
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amv2k9
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by amv2k9 »

So what about the lasers in Museum Raider is so resource-intensive?
I haven't gotten far enough to actually see them, as my computer goes to about 5FPS upon starting MR, and the choppiness totally goofs up my chances of making those jumps.
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Jimmy
 
 
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Jimmy »

This is most peculiar. :shock: No performance issues on that map whatsoever, over here. :?
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Alterworldruler
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Alterworldruler »

Killar wrote:Is the full version still in development, or is it just stuck?
All questions of this kind were answered inside the wad itself. If you haven't found them yet, look out harder, it's hard to find them!
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Xaser
 
 
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Xaser »

The wad's up on /idgames now. Enjoy. ;)
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Major Cooke
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Major Cooke »

Xaser: Is it me, or does GZdoom revision 1133 go and completely fudge up your beautiful portals in the nucklear sittey?
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Mikk-
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Mikk- »

Uh.. How do I get past the insta-death pits on Museum Raider?! D:
Gez
 
 
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Gez »

Try straferunning plus jumping.
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Mikk-
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Mikk- »

O-kay. Now, How to get past the double lasers D: The first 2 I can crouch under, but the third, crouch jumping seems impossible D:

EDIT: Ah, got past that part. Sheesh,this is hard.
Last edited by Mikk- on Mon Dec 27, 2010 9:31 am, edited 1 time in total.
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Viscra Maelstrom
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Viscra Maelstrom »

Have you reached the one with the rocket launcher? If so, rocket jump using it.
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Kaal979
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Kaal979 »

Is this truly arcade like or more superweapon spamish?
- User was warned for this post.
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XutaWoo
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by XutaWoo »

It's "this thread is three years old you realize."

Anyway, the only thing different with the weapons is that they're like two times faster. At the same time, the enemies are two times faster, so it's more like the game's moving double speed, with you at half.

actually it might be 1.5 times faster but eh
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Xaser
 
 
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Re: TurboCharged ARCADE! -- The Sequel Episode!

Post by Xaser »

It's roughly 2x, though some things (plasma gun for instance) are a bit off due to half-tics not being possible.

And yeah, I really don't get the point behind the bump here, and I'm not understanding the question. Though I would like to request for the mods not to close the thread, for sake of future discussion n' whatnot.
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