What’s Happening With UZDoom?

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Xim
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Re: What’s Happening With UZDoom?

Post by Xim »

I've certainly been out of the loop for awhile. I've just recently decided to start working on some new projects. I was a bit worried but if UZDoom will be fully compatible with the GZDoom projects then I guess I can carry on as I did before.
Enjay wrote: Tue Oct 21, 2025 6:30 am While I'm on, it also seems appropriate for me to thank Graf personally for everything that he has done over the many years that he has been working on ZDoom and then GZDoom. His contributions are immense. Without him, there would be no GZDoom. He brought 3D accelerated rendering to ZDoom, without him DECORATE and then ZScript would have not been as fully featured as they became and, before GZDoom became the main port on ZDoom.org, he was doing increasing amounts of work and coordinating things as Marisa was less able to do so. Personally, my experience with Graf is largely positive. He has implemented features that I wanted, I found that he listened to well argued points and he helped me out on many occasions. Yes, he has also said "no", sometimes very abruptly, but I also appreciate that meant I had a clear answer - usually with reasons. His style may not be to everyone's taste, but I always felt that he ran GZDoom with a clear vision and very, very high standards of acceptability for robustness of code etc. My feeling was always that if Graf had committed to doing something, then it was going to be done, and done well.
I totally agree. Although I haven't had much interaction with him, I remember him being helpful the few times I've needed it. He's always been very committed. But "his style may not be to everyone's taste" makes sense.
Boondorl
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Re: What’s Happening With UZDoom?

Post by Boondorl »

axredneck wrote: Thu Oct 23, 2025 11:52 am Will it affect Raze?
There are no plans to affect Raze, but that will ultimately be up to Graf. We will continue to support everything it needs.
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Re: What’s Happening With UZDoom?

Post by Jareth247 »

Redneckerz wrote: Thu Oct 23, 2025 11:10 am
Jareth247 wrote: Wed Oct 22, 2025 7:38 pm How well will it run compared to GZDoom? PLEASE tell me it'll run faster on my Loki Zero than GZDoom. That's mostly why I typically play Doom mods via Delta Touch on my Retroid Pocket 5.
UZ is literally GZDoom, so it will comparably. There will be changes ofcourse, but it will be in the same ballpark.
So, basically, I'll have to wait until Beloko can bring UZDoom to Delta Touch. Crazy how a gaming PC twice as thick as a Switch has a harder time of playing GZDoom than an Android handheld slightly larger than my phone.
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Re: What’s Happening With UZDoom?

Post by Jay0 »

BFeely wrote: Thu Oct 23, 2025 11:51 am
Redneckerz wrote: Thu Oct 23, 2025 11:10 am
BFeely wrote: Wed Oct 22, 2025 11:35 pm Do you by any chance own the ZDoom organization or is that being held by GZDoom developers?
To who is this addressed? And what are you referring to, the ZDoom Github organization, the site, or?
Mainly to the zdoom.org site.
the zdoom site is managed by the mod/admin team and i think owned by marisa heit? not 100% sure on that but definitely not owned by graf that's for sure, the zdoom github org on the other hand, is owned by graf unfortunately, which is why uzdoom is on its own org
Boondorl
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Re: What’s Happening With UZDoom?

Post by Boondorl »

Jay0 wrote: Thu Oct 23, 2025 10:16 pm the zdoom github org on the other hand, is owned by graf unfortunately, which is why uzdoom is on its own org
Kinda. iirc everyone listed is an owner, but most of them don't even work on GZDoom anymore and haven't for a while. The whole situation with it felt really odd so it was probably more appropriate to just put this under a new org while we figure things out. I'm sure we'll have to do something about it at some point, but we've got enough on our plate atm with all the moving parts.
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Re: What’s Happening With UZDoom?

Post by Redneckerz »

BFeely wrote: Thu Oct 23, 2025 11:51 am
Redneckerz wrote: Thu Oct 23, 2025 11:10 am
BFeely wrote: Wed Oct 22, 2025 11:35 pm Do you by any chance own the ZDoom organization or is that being held by GZDoom developers?
To who is this addressed? And what are you referring to, the ZDoom Github organization, the site, or?
Mainly to the zdoom.org site.
Owned by Marissa, and the staff of developers of UZDoom.
Jareth247 wrote: Thu Oct 23, 2025 8:50 pm
Redneckerz wrote: Thu Oct 23, 2025 11:10 am
Jareth247 wrote: Wed Oct 22, 2025 7:38 pm How well will it run compared to GZDoom? PLEASE tell me it'll run faster on my Loki Zero than GZDoom. That's mostly why I typically play Doom mods via Delta Touch on my Retroid Pocket 5.
UZ is literally GZDoom, so it will comparably. There will be changes ofcourse, but it will be in the same ballpark.
So, basically, I'll have to wait until Beloko can bring UZDoom to Delta Touch. Crazy how a gaming PC twice as thick as a Switch has a harder time of playing GZDoom than an Android handheld slightly larger than my phone.
GZ on arm uses older components and also uses OpenGLES, which is a far lighter renderpath than OGL 3.3 that GZ on PC uses. There is nothing crazy about it, they aren't doing the same renderpath.
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Re: What’s Happening With UZDoom?

Post by Banjo »

Boondorl wrote:
> Main reason is that this release actually won't be too different from
> 4.14.2, just with some fixes and security updates. Almost every feature
> from 5.0 will be absent and a lot of the versioning is already based on the
> previous work flow so it's easier to continue it.

If you're going straight from 4.14.3 -> 5.0, will the UZDoom 5.0 release incorporate anticipated features in the upcoming GZDoom 4.15 release? It's exciting to see a more useful packet-server mode in the ZDoom upstream that could be adapted to a dedicated server configuration. I'd hate to see this feature get lost in the fork.
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Re: What’s Happening With UZDoom?

Post by Hexereticdoom »

Gosh, it seems like some things have changed since I last logged in here... :shock:

Well, there's little I can say about it... But of course, if the new fork yet to be released means a step in the right direction, that's totally fine with me.

Good luck and best wishes to the renewed development team! :thumb:
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Re: What’s Happening With UZDoom?

Post by Jay0 »

Banjo wrote: Fri Oct 24, 2025 11:19 am Boondorl wrote:
> Main reason is that this release actually won't be too different from
> 4.14.2, just with some fixes and security updates. Almost every feature
> from 5.0 will be absent and a lot of the versioning is already based on the
> previous work flow so it's easier to continue it.

If you're going straight from 4.14.3 -> 5.0, will the UZDoom 5.0 release incorporate anticipated features in the upcoming GZDoom 4.15 release? It's exciting to see a more useful packet-server mode in the ZDoom upstream that could be adapted to a dedicated server configuration. I'd hate to see this feature get lost in the fork.
4.15 had already been planned to be gzdoom 5.0 for quite a while before the split, so yes (5.0 wasn't going to be the vkdoom merge anymore, since vkdoom is now in limbo)
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Re: What’s Happening With UZDoom?

Post by axredneck »

Jay0 wrote: Fri Oct 24, 2025 12:11 pm(5.0 wasn't going to be the vkdoom merge anymore, since vkdoom is now in limbo)
Will UZDoom include VKDoom's lightmaps at some point?
Boondorl
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Re: What’s Happening With UZDoom?

Post by Boondorl »

Banjo wrote: Fri Oct 24, 2025 11:19 am If you're going straight from 4.14.3 -> 5.0, will the UZDoom 5.0 release incorporate anticipated features in the upcoming GZDoom 4.15 release? It's exciting to see a more useful packet-server mode in the ZDoom upstream that could be adapted to a dedicated server configuration. I'd hate to see this feature get lost in the fork.
Yep, it'll have all the slated 5.0 features since we were the team working on those (I've been the one reworking the networking, Jay was doing the bone manips, etc.).
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Re: What’s Happening With UZDoom?

Post by Jay0 »

axredneck wrote: Fri Oct 24, 2025 1:36 pm
Jay0 wrote: Fri Oct 24, 2025 12:11 pm(5.0 wasn't going to be the vkdoom merge anymore, since vkdoom is now in limbo)
Will UZDoom include VKDoom's lightmaps at some point?
wouldn't say never because i can't know for sure, but it's very incredibly unlikely, and even if it does happen, it won't be any time soon, vkdoom's lightmapper in an unusably broken state currently, it first needs proper fixing in the first place
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Re: What’s Happening With UZDoom?

Post by PlayerLin »

Jareth247 wrote: Thu Oct 23, 2025 8:50 pm So, basically, I'll have to wait until Beloko can bring UZDoom to Delta Touch. Crazy how a gaming PC twice as thick as a Switch has a harder time of playing GZDoom than an Android handheld slightly larger than my phone.
Size of computer doesn't matters, the CPU, GPU and other components do matter. You can have a cheap, very low-end CPU and GPU that slower than your average 200USD android device(SD865 was decent ARM CPU) and vice versa.

And, x86 is different than ARM that Android devices using, you can't just compare two different architecture like this, even different CPU and GPU architectures do matter too, and the program code performance is other factor.

Just saying.
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Re: What’s Happening With UZDoom?

Post by Enjay »

I've just been messing around with an automatic build of UZDoom from GitHub (so far so good). It's the first time I've seen the (current and temporary) branding "in the flesh" and straight away I saw an obvious comparison.
Spoiler:
Two game engines with first person shooter as their main type of game both using a white U in a white circle against a black background.

I know that the branding is temporary but, particularly given how much attention UZDoom is getting, that strikes me as being close enough to get someone at Epic Games' attention, and not in a good way. Claims have been fought over less.
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Re: What’s Happening With UZDoom?

Post by IDDQD_1337 »

Why not name the version as 1.0 instead of 4.13.2, this is a more logical decision than 4.13.2, otherwise they will think that the previous versions were skipped? (Yep this question is for UZDoom)
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