Stay on topic, not another flamewar about EDGE vs ZDoom, please.
Crudux Cruo wrote:Didn't mean to be preachy, just telling you the balance issues I saw. you have a "thanks but you're wrong" attitude rather than a "thanks, we'll see" attitude to constructive criticism, sorta makes me feel like a douche when I try to give feedback.
Anyhow, it is what it is. I may make an add-on double barrel and post it here if I decide to make one for myself.
I do appreciate your feedback and I never did mean to come off as rude. You did bring up some interesting points, but I just happen to not agree with the need of an SSG. I do get a little ticked off when you write that certain weapons "stink" and that I should give the pipe bombs more love, but I think that's just understandable. I wanted a more diverse arsenal that tries to stray away from the typical FPS roster (pistol, shotgun(S), machinegun, rocket launcher, etc) adding a super shotgun would just make it seem more like DOOM. Peace, out.
Somagu wrote:I realize I didn't leave any feedback on the mod itself! This is a pretty good feeling Duke-in-Doom rendition, really.I like the alternate ammo types and the usage of (some) Duke64 assets.
Thank you
Somagu wrote:It's nice to see that plasma gun finally get a workout! I feel like Duke's just a pinch lacking in the damage department against mid-range monsters like barons and mancupodes, but it's nothing intolerable.
It can kill a Cyberdemon with 4-5 shots, how is that weak?
Somagu wrote:Conversely, I feel like the shrink ray maybe shouldn't be able to oneshot hell knights (And apparently everything else, dunno why it misfires sometimes)
Duke3D behavior. It will "misfire" sometimes because of the hacky way it is coded, it'll fail to make actual contact (it's not the projectile itself that does damage but a second phantom attack). To be fair, it was a bit wonky in Duke3D aswell.