[EDGE-Classic] Duke it Out in DOOM (v2.9)

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CeeJay
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Re: [3DGE] Duke it Out in DOOM

Post by CeeJay »

Stay on topic, not another flamewar about EDGE vs ZDoom, please.
Crudux Cruo wrote:Didn't mean to be preachy, just telling you the balance issues I saw. you have a "thanks but you're wrong" attitude rather than a "thanks, we'll see" attitude to constructive criticism, sorta makes me feel like a douche when I try to give feedback.

Anyhow, it is what it is. I may make an add-on double barrel and post it here if I decide to make one for myself.
I do appreciate your feedback and I never did mean to come off as rude. You did bring up some interesting points, but I just happen to not agree with the need of an SSG. I do get a little ticked off when you write that certain weapons "stink" and that I should give the pipe bombs more love, but I think that's just understandable. I wanted a more diverse arsenal that tries to stray away from the typical FPS roster (pistol, shotgun(S), machinegun, rocket launcher, etc) adding a super shotgun would just make it seem more like DOOM. Peace, out.
Somagu wrote:I realize I didn't leave any feedback on the mod itself! This is a pretty good feeling Duke-in-Doom rendition, really.I like the alternate ammo types and the usage of (some) Duke64 assets.
Thank you
Somagu wrote:It's nice to see that plasma gun finally get a workout! I feel like Duke's just a pinch lacking in the damage department against mid-range monsters like barons and mancupodes, but it's nothing intolerable.
It can kill a Cyberdemon with 4-5 shots, how is that weak?
Somagu wrote:Conversely, I feel like the shrink ray maybe shouldn't be able to oneshot hell knights (And apparently everything else, dunno why it misfires sometimes)
Duke3D behavior. It will "misfire" sometimes because of the hacky way it is coded, it'll fail to make actual contact (it's not the projectile itself that does damage but a second phantom attack). To be fair, it was a bit wonky in Duke3D aswell.
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Somagu
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Re: [3DGE] Duke it Out in DOOM

Post by Somagu »

The plasma gun and Duke 64 assets were part of the same train of thought, then I switched to mid-range weapon balance, which was completely unrelated. I was talking about stuff like the ripper, shotgun, and pipebombs. But I realize that those aren't exactly ideal weapons for fighting a baron of hell, yes.
CeeJay
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Re: [3DGE] Duke it Out in DOOM

Post by CeeJay »

Somagu wrote:The plasma gun and Duke 64 assets were part of the same train of thought, then I switched to mid-range weapon balance, which was completely unrelated. I was talking about stuff like the ripper, shotgun, and pipebombs. But I realize that those aren't exactly ideal weapons for fighting a baron of hell, yes.
Ah, got you. No, I don't think they're underpowered and they can be used against barons with a little tactic, but they are certainly not the ideal weapon against them. The ripper is mostly for encounters with larger groups of lesser enemies.

Thanks for the feedback.
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Somagu
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Re: [3DGE] Duke it Out in DOOM

Post by Somagu »

I figured that's what the railgun was for, actually. I use the ripper for precisely those mid-range encounters I mentioned, since it's good at stunlocking them and I feel it's a better use than for crowds.
CeeJay
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Re: [3DGE] Duke it Out in DOOM

Post by CeeJay »

CeeJay
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Re: [3DGE] Duke it Out in DOOM (v2.0)

Post by CeeJay »

New version is up for grabs over at moddb.

Get it here: http://www.moddb.com/mods/duke-it-out-in-doom
CeeJay
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by CeeJay »

Version 1.0 released. Now featuring gloved hands (thanks to HMNuke93) among other changes.

Get it here: http://www.moddb.com/mods/duke-it-out-in-doom/downloads

Enjoy!
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TheMightyHeracross
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by TheMightyHeracross »

Can a single 3DGE mod come out without a damn source port war? If I were in CeeJay's place I'd be so pissed I'd probably forget about releasing mods. He's got some willpower to put up with all of that, not to mention Coraline having to deal with you all talking shit about her port in literally every last 3DGE project thread.
CeeJay
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by CeeJay »

At one point I was planning on making Doom Forever my last mod as I was getting so fed up with the debates and criticisms surrounding the port(s). I feel I really outdone myself with this mod, so this may or may not become my swan song. I would feel really satisfied "retiring" with this being the last project I worked on.

But I would probably return in a year or two with something else. I know myself too well.
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RikohZX
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by RikohZX »

If there's only one real criticism with the mod itself, it's that for some reason using the mousewheel to scroll through the weapon list is not only reverse of other mods for 3DGE but also seems to jumble up the actual normal order. I'm not sure if that's intended or what, it's not that big of a deal usually though.

And if that's my biggest complaint then I have to say that this is a pretty damn fine conversion of Duke 3D with its own unique quirks, to say the least.
CeeJay
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by CeeJay »

RikohZX wrote:If there's only one real criticism with the mod itself, it's that for some reason using the mousewheel to scroll through the weapon list is not only reverse of other mods for 3DGE but also seems to jumble up the actual normal order. I'm not sure if that's intended or what, it's not that big of a deal usually though.
It is intentional, sort of. The weapon priority scheme is set up a little differently than Doom. In Doom, the higher the weapon slot the higher the priority but here this isn't the case. Instead, weapon priority is more based on their all around usefulness. The weapon scrolling gets a little screwed as a result of this. The shotgun has the highest priority, since it is one of the more powerful weapons while also the most all-around weapon. The shrinker/expander for example have no effect on certain enemies, RPGs & Pipebombs are damaging to player, Freezethrower has reduced or no effect on some enemies, etc.

Here is the weapon order by priority, highest to lowest

8 Shotgun
7 Ripper
6 RPG
6 Pipebomb
5 Shrinker
4 Railgun
3 Plasma Cannon
2 Freezethrower
1 Pistol
0 Melee, crack knuckles, explosive shotgun, expander, devastator

The RPG and Railgun should probably switch places come to think about it.
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xenoxols
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by xenoxols »

Yo, the hand that puts the magazine into the pistol has no glove, just a heads up.
CeeJay
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by CeeJay »

xenoxols wrote:Yo, the hand that puts the magazine into the pistol has no glove, just a heads up.
Oops, how the heck did I miss that.

EDIT: Fixed and uploaded
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Coraline
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by Coraline »

RikohZX wrote:If there's only one real criticism with the mod itself, it's that for some reason using the mousewheel to scroll through the weapon list is not only reverse of other mods for 3DGE but also seems to jumble up the actual normal order. I'm not sure if that's intended or what, it's not that big of a deal usually though.
Yes, this is a direct result of the PRIORITY system inherited from BOOM. It is complicated, so I might not change it, but it can be annoying for users who do not remember how that worked.
CeeJay
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Re: [3DGE] Duke it Out in DOOM (now with gloves)

Post by CeeJay »

Perhaps the scrolling should follow the slot number (1 to 0) as opposed to the priority?
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