-three stores, one apartment hallway, and I believe nine apartments.
-One building exterior, and one parking garage has been rendered.
-basic layout for floating buildings is rendered. Some streets are rendered.
-The resource file for the pack is currently clocking in at 327 MB of data.
-There are 698 unique hi-res textures
-There are 4386 unique hi-res sprites. 99 percent of objects in game are completely destructible.
So, how am I going to get this all working? Well, I opted to make this pack exactly like Bethesda makes all their games. There will be an outdoors section, but any time you use a door, you will be transported to an interior that is a separately rendered level. This not only makes rendering of levels vastly easier, it takes some load off the graphics processor that would, at the detail levels I'm targeting, almost assuredly make a slideshow out of every interior.
The only possible trouble spot is the outdoors, I already have slowdown with just the parking garage and one building exterior rendered. I may have to split each building off into a separate floating island that also loads a separate level as you approach it.
But enough blathering, you want pictures! Well, here are some screenshots of one of the apartments. First up is the master image, a photograph of a studio apartment somewhere in the world, taken off the internetz:

And here is my GZdoom version of that apartment. NOTE: Size of room is increased to make for better gameplay:

Here's a shot of the upper level and bed area:

And the bathroom of the apartment:

So how close do you think I got? Again, the size of the room was increased to make for better gameplay. Every single sprite you see has its own unique destruction when shot, as is the goal of the pack.
If someone would like to take up the challenge of doing this kind of detail in maps, I would love someone, anyone to join the map making, this is a HUGE project. email me at real_trisk(at)yahoo(dot)com
Thanks for looking!
Ben