USSRBear wrote:First impressions. Pretty cool but very buggy. Severe frame rate issues in OpenGL. But more than playable on the Software. Gameplay wise: I hate how slow Doomguy is. Just gonna be completely blunt about it. It's not proper Doom without a ridiculously fast player. Things are made even worse with the extremely slow ADS speed. Reloads are way too slow as well, especially the LMGs and shotguns. Difficulty is very punishing. Hit scan enemies are simply too accurate and powerful and cause too much flinch, making maps that are intense with zombies simply unbearable. If the difficulty is going to stay the same, something should change in regards to that. Health regen, as blasphemous as it sounds, maybe necessary. Or simply nerf the hitscan enemies. The flinch mechanic is a bit over the top, too. Again, pretty buggy. I've already had several issues with relaunching after death...maybe it's the backpack issue.
Things I like: Weapons are fun to use. Constant ammo.
Things That need changed/looked into: Hitscan enemies (too deadly). Reloads(too slow). Gunplay mechanics(Smgs may require damage drop off to make them more powerful at close range, to help buff them atleast.) Player speed needs to be increased, you simply move too slow in such a fast, frantic paced game that Brutal Doom is.
Hopefully you wont be offended by my criticism as i see a hell of alot of potential in this. Just need to iron some things out. Though, duh, it's a beta =P
no offense taken bud! thanks for the input, dont worry, i felt and still feel the same exact way about all of those things, and it drives me up the wall haha, but i knew people liked RGA and i wanted to bring it to brutal doom.
the reload thing, you pretty much HAVE to play with slight of hand or its just unbearable...i havent played without it on purpose once haha, because some shotguns are just awful. the enemies thing...it definitely changes things but i havent had a problem...what difficulty are you playing on (i havent messed with black metal yet....yet) but i will.
im gonna actually fix the movement thing right now, because i found a line right after i posted this that governs speed and i hate it haha, im not the fastest player in the world...but speedrunners would be pissed.
framerate issues...youre telling me...i was playing fuckin TUTNT and the frames were rocking mid twenties...its a little rough. does it actually work on zdoom? my computer is no beast but im playing scythe and its running pretty well...mid thirties. but this mod has always killed my frames anyway...so im not quite sure what to do...its an older version of RGA because i didnt wanna go ripping their new stuff.
ive been trying to tone down the "im getting shot thing" but to be honest...i cant find it...just like i cant find the "you can only carry 1 lmg" messages...because you can carry four assault rifle/smgs haha.
theres not much i can do with reloads besides go through and change everyone....and i dont wanna haha, so try slight of hand...youre gonna get slower reloads with lmgs...but it hink it makes up for it...and the ARs work just fine. about the same as brutal doom haha, i know i need to change it...but i still want it be tactical and rad, planning youre reloads makes stuff crazy hahaha. but youre input is awesome. i already took out the speed reduction as i was reading this. because i hate it too. any idea how to change the hitscan stuff? all the monsters are the original brutal doom ones...i made sure no replacements were made and stuff. and the smg thing...on it haha. it shall be done because i wreck entire maps with the uzi.
ill let you know when i get around to it and send you a pm with a link, if youre down to keep throwing critique my way haha. itll be a few because i gotta get some real world stuff done, but if you like it keep playing it and use slight of hand...im gonna upload the one without slow movement right now.