That loot box legislation... let's talk about it

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dpJudas
 
 
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Re: That loot box legislation... let's talk about it

Post by dpJudas »

Arctangent wrote:aside from the Blizzard thing; they're actually pretty good about their monetization methods as of late, although it's pretty understandable if you just don't like their games
You got to be kidding me. Blizzard raped one of my favorite games of all times, World of Warcraft, slowly but surely until "it's just cosmetics" had totally destroyed the game I loved. It looked like a Disney show at the end with all those pets and flying mounts. It is also the same company that refused to ban the 15 players every night standing AFK in Alterac Valley because they were making money off the monthly subscriptions. Oh and they love suing people trying to run their own classic servers. What a bunch of assholes.

I get that you still enjoy their games when you type such a thing, but from my point of view they are one of the pioneers in abusing their player base in pure greed.
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Rachael
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Re: That loot box legislation... let's talk about it

Post by Rachael »

dpJudas wrote:but from my point of view they are one of the pioneers in abusing their player base in pure greed.
Fully fucking agreed.

Much as I liked Overwatch, at first (and mind you, I really did like Overwatch in the beginning), I began to see the money grubbing tactics first hand even right in that game. When they did their "limited time lootboxes" thing with all the seasonal events, that's when I started to realize just what they were all about. After Overwatch came out, though, that's when the rest of the industry saw what they could do - and oh boy did they follow suit, like did they EVER!

Honestly, if the loot box fuckery really was justified, you'd get a loot box every 2 or 3 games. Instead, they make it a horrible fucking grind just to make the loot box store all that more tempting. And once you reach for your wallet, that's when they know they've got you.

And this illustrates the most horrific aspect of loot boxes in a nutshell: They actually make the "grind" unpleasant and tedious in order to sell them. So the argument "it's just cosmetic" and "player choice!" simply does not fly - they've already severely scaled back what is supposed to be a rewarding part of the game in an effort to draw cash from you, and that actually harms the gameplay experience as a whole, whether you buy the loot boxes or not. "But that's what they're supposed to do!" Yeah - here's the circular part of the argument: They're a corporation - and by that very definition they are greedy bastards. So they're not supposed to do anything but. That still doesn't make it right. It still makes them greedy bastards.

Want proof? Once EA "temporarily" removed the loot boxes from Star Wars Battlefront 2 EA, oh, suddenly the game was a TEDIOUS FUCKING GRIND!!! Who fucking knew?! They fixed it with a patch and suddenly it was palatable! That could NOT have been by their original intent, could it? (Of course, this doesn't even count that they're going to put their paid loot boxes right back into the game, and when they do you can bet all that hardcore cash you're going to blow on that same loot box gambling system that they'll make it a tedious grind once more)

And before you tell me it's so that they can keep maintaining the game: Diablo 3 is doing just fine. They just don't do shit for it because they can't monetize it with paid RNG fuckery in it like they can with Hearthstone, Heroes of the Storm, and Overwatch.
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Chris
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Re: That loot box legislation... let's talk about it

Post by Chris »

dpJudas wrote:My personal solution to the whole loot box situation is to just not buy any more games from the so-called AAA publishers.
If only it was that easy. People said the same thing when they were angry with DRM (we're now happy when it has Steam DRM). They said the same thing when they were angry with DLC (we now expect to be able to pre-purchase DLC packs called "Season Passes" before the game itself is even out). They said the same thing when they were angry with pre-order culture. They said the same thing when they were angry with microtransactions in full-price games.

Telling people to just not buy AAA games doesn't work, it never has and never will. And when it comes to gambling, that's part of the problem; it's compulsive, it's designed to make people do it against their better judgment. There's a reason most governments heavily regulate it.
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Re: That loot box legislation... let's talk about it

Post by insightguy »

(The following is not to debate, Just curious on the feelings here)
Rachael wrote:No matter how you spin it - the monetization is bad. There is actually no way it can be justified - it started with DLC's, then microtransactions, then loot boxes, and lo and behold here we are today. Every stage it gets progressively worse and it shows no signs of stopping.
What categories of monetization are unacceptable? or are there combinations that are acceptable?

To clarify: I sort of see game pricing in several categories:
  1. Base Game (Self-explanatory)
  2. Expansions (DLC that costs about the same as the game)
  3. Subscription costs (WOW subscription)
  4. Mini-expansions (DLC that's just small)
  5. microtransactions (phone game BS)
  6. Lootboxes (Self-explanatory)
  7. Other
Also, In terms of lootboxes and DLC that involve skin, is it bad to monetize them? If there is no in-game effect and the artists are just making new assets to sell, then is it still bad?
(reason I'm asking because I've heard an argument that since the game is usually already done before the game is released to the public for review or marketing purposes, the artists are then just tasked with making new assets for DLC and such due to "free time", thus, not really effecting the game, some people see it as tipping the game makers)
Rachael wrote:I damn the whole system because I can, because I don't like it, and because games did just fine without it. I damn the whole system because I know game developers are still capable of producing high quality content without the added monetization bonus fuckery. I damn the whole system because these days, indies make much more desirable games than "triple-A" (aka triple-F studios nowadays) do - and that's saying a lot because I've seen some pretty shit indie games. That's justification enough, and if that's not enough for you that's not my problem.
Whatever happened to mid-tier publishers? The ones that are not indie enough to be underfunded yet not greedy enough to be AAA. They always seemed like the people you go to for this kind of dissatisfaction.
Chris wrote:If only it was that easy. People said the same thing when they were angry with DRM (we're now happy when it has Steam DRM).
with regards to the point on steam, isn't the only reason most of us are "ok" with it is because it gives us enough features to counteract the DRM? (cloud saving, easy download of installers, offline mode, etc.)
Chris wrote:Telling people to just not buy AAA games doesn't work, it never has and never will.
No, someone has to be bullheaded enough to commit to something so astronomically stupid that it wakes people up, maybe EA's battlefront might not be the end, but it was pretty friggin close. I want someone to do a "hold my beer" move to EA's drunken backflip.


Honestly, I'm not really feeling the burn of monetezation that some people seem to have, either because I'm a cheap bastard and avoid those games like the plague or because I like steam sales and usually refrain from buying recent games unless 60% off or more. :P
Spoiler: relevant XKCD
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Rachael
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Re: That loot box legislation... let's talk about it

Post by Rachael »

1 and 2 are okay. 3 is a "maybe". 4 is "bad but forgiveable... somewhat". 5 and 6 are clear "No."
Also, In terms of lootboxes and DLC that involve skin, is it bad to monetize them? If there is no in-game effect and the artists are just making new assets to sell, then is it still bad?
Yes. I don't give a flying hoot if it's "just cosmetic". It's bad no matter how you skin the cat, no matter how "light" or "gentle" you try to make it.
Whatever happened to mid-tier publishers? The ones that are not indie enough to be underfunded yet not greedy enough to be AAA. They always seemed like the people you go to for this kind of dissatisfaction.
They're still around. There is a game that I am aware of that has been in development for a year or two now being supported by one of these publishers. Needless to say, it's a very exciting game and I can't wait for it to come out, and really hoping they make it this year. And as far as I know, said game will not have any of that paid RNG fuckery in it.
Honestly, I'm not really feeling the burn of monetezation that some people seem to have, either because I'm a cheap bastard and avoid those games like the plague or because I like steam sales and usually refrain from buying recent games unless 60% off or more. :P
I wouldn't have a horse in this fight if it was easy to ignore all this shit as it unfolds. But I do not like being cheated and I do not like the feeling that I am being manipulated - and it was precisely why I avoided "Free-to-Play" games up until a couple years ago. Unfortunately, like the plague that it is, RNG monetization made its way into supposedly "premium" games that you have to pay up front for, and now it, along with all its manipulation tactics, are literally everywhere. So the divide that dpJudas mentioned, where there will be more of a difference between a mainstream gamer and one that supports companies like EA and Ubisoft and Activision, will become more of a reality in the coming years.
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Re: That loot box legislation... let's talk about it

Post by Kotti »

insightguy wrote:(The following is not to debate, Just curious on the feelings here)
Rachael wrote:No matter how you spin it - the monetization is bad. There is actually no way it can be justified - it started with DLC's, then microtransactions, then loot boxes, and lo and behold here we are today. Every stage it gets progressively worse and it shows no signs of stopping.
What categories of monetization are unacceptable? or are there combinations that are acceptable?

To clarify: I sort of see game pricing in several categories:
  1. Base Game (Self-explanatory)
  2. Expansions (DLC that costs about the same as the game)
  3. Subscription costs (WOW subscription)
  4. Mini-expansions (DLC that's just small)
  5. microtransactions (phone game BS)
  6. Lootboxes (Self-explanatory)
  7. Other
1 and 2 are ok and date back to the 90's. Even Quake had its expansion packs that had to be paid for - and people who loved the game didn't mind to pay a bit more to get additional content.
3 is ok if playing the game requires running some costly infrastructure that has to be paid for, but not for allowing to use a game offline. So WOW is in the clear.
4. is starting to get dubious because it tends to let the producers tweak the game so people have to buy this stuff.
5 and 6 are a clear NO.

Regarding microtransactions in phone games, I once had a discussion with a phone game developer about this. He said he didn't like the concept either but was basically forced to do it because the current app store infrastructure makes it impossible to sell a game through these outlets in a profitable fashion. So I guess we now know who's to blame. It's Apple who is the root of all evil! :twisted:
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Rachael
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Re: That loot box legislation... let's talk about it

Post by Rachael »

I realize you were joking, but someone's bound to take that seriously.

Apple does have their share of faults in this debauchery, but so does numerous other companies who all copied each other with phone game monetization.
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Re: That loot box legislation... let's talk about it

Post by dpJudas »

Chris wrote:If only it was that easy. People said the same thing when they were angry with DRM (we're now happy when it has Steam DRM). They said the same thing when they were angry with DLC (we now expect to be able to pre-purchase DLC packs called "Season Passes" before the game itself is even out). They said the same thing when they were angry with pre-order culture. They said the same thing when they were angry with microtransactions in full-price games.

Telling people to just not buy AAA games doesn't work, it never has and never will. And when it comes to gambling, that's part of the problem; it's compulsive, it's designed to make people do it against their better judgment. There's a reason most governments heavily regulate it.
There is no doubt the "whale" players will continue to pay and play the "AAA" games - they are lost cause and hopefully one day when enough damage has been caused to those individuals the law will step in and put a minimum age on such bullshit.

But those players aren't the entire set of gamers in the world. Gaming in 2018 is huge. It is gigantic. The market is large enough to support multiple ways of making a living and I think eventually you'll see gaming companies branch out to target either one form or the other. Some will continue to create "classic" games, like Kalypso seems to be doing. In my opinion the mistake is to even consider buying a game from the old classic AAA producers. Yes, they made great games in the 90's and 00's, but in 2018 they are a different beast. Vote with your wallet - help the game companies that release games without all the BS. If you buy enough games from them, they'll grow large enough to replace the old AAA studios.

I won't ever succumb to the mighty loot box for one simple reason: games with loot boxes are boring to play. They force me to grind in shitty ways that make me hate the game. The other players buying the loot boxes makes me feel like a second rate citizen in such online worlds. While the mounts in WoW were "only cosmetic", it still made it pretty unfun and boring to even get new mounts by playing the game itself. So this entire microtransaction/loot box/live services thing is quite simple - either other game companies step up and start selling me what I want, or gaming is done for me and I'll have to spend more time on other hobbies.
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Re: That loot box legislation... let's talk about it

Post by Freaklore1 »

Rachael wrote:You're probably right. Ubisoft already started using the phrase after EA coined it. The industry loves it.

They're trying to abolish the "game" as we know it and make it into something completely new. And they've been drooling to abolish single-player games completely for a long time now - forcing games to be multiplayer means they can force you to play on their servers - and if they can force you to play on their servers they can force you to pay out the ass for cosmetics and in some cases even items you need to even be successful in the game.

Worse yet, these games with "free-to-play" economies nowadays are almost never free-to-play - rather, they're gated behind a $60 asking price which at one point used to constitute a whole game. And worse yet, the $60 is just a shell price - you often have to pay $110 just to get the "full" game (before micro-transactions) or you'll have entire campaigns inaccessible to you.

I recommend following Jim Sterling, TotalBiscuit, and SidAlpha on Youtube. All of them frequently discuss this fuckery at length. Don't get all your information from a single source if you can avoid it - follow as many people as you can who discuss this stuff and make your own opinion about it.
I would also suggest YongYea : https://www.youtube.com/user/YongYea/videos
or AlphaOmegaSin if you dont mind cussing : https://www.youtube.com/user/AlphaOmegaSin/videos

Of course,i already have Jim Sterling and TotalBiscuit in my subscriptions,i love those guys,tough i didnt have SidAlpha so i just added him.
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Chris
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Re: That loot box legislation... let's talk about it

Post by Chris »

insightguy wrote:reason I'm asking because I've heard an argument that since the game is usually already done before the game is released to the public for review or marketing purposes, the artists are then just tasked with making new assets for DLC and such due to "free time"
There's no such thing as "free time" in commercial business. If you're on the clock, you're working to make the company money. Whether that means being shifted to a different department that you can help in, or to the next big project, or to DLC; if you have idle workers, you're doing business wrong, and that's just as true today as it was in the 90s.
Whatever happened to mid-tier publishers? The ones that are not indie enough to be underfunded yet not greedy enough to be AAA. They always seemed like the people you go to for this kind of dissatisfaction.
There was a saying I saw somewhere, something to the effect of "You either die to the monster, or you live long enough to become the monster." In a capitalist economy, you have to be greedy to succeed. A company may be able to last and even grow for a while without resorting to bad practices, but eventually they'll get to a point where they have to make a decision; start doing those things or get snuffed out by those who do.
with regards to the point on steam, isn't the only reason most of us are "ok" with it is because it gives us enough features to counteract the DRM? (cloud saving, easy download of installers, offline mode, etc.)
The only way to counteract DRM is to remove it. The only way I'll ever say DRM is acceptable if it's non-intrusive (i.e. I know exactly what it's doing and I can remove it whenever I wish) and just as importantly, the game is 100% free. I don't want something on my machine that I don't know what it does, or that I can't remove if I no longer want it doing that. And if I pay money to get something, I don't want someone else to reserve the right to take it away whenever they want for any reason.

Offline Mode is not something you control (it's only by the Grace of GabeN that you have it; should Valve decide to remove it tomorrow, there's nothing you can legally do about it), and features like cloud saving should never be mandatory if it means giving up our rights to the things we buy. Have it as an option for people who are okay with sacrificing ownership for convenience, fine, but for those of us that like to own what we buy, let us just have a normal game. Besides, I could probably set up something similar to cloud saving myself (presuming the developers don't try to prevent it), so I don't need to add strain to their servers.
Honestly, I'm not really feeling the burn of monetezation that some people seem to have, either because I'm a cheap bastard and avoid those games like the plague or because I like steam sales and usually refrain from buying recent games unless 60% off or more. :P
For some of us, it's the principle of the thing. Common behaviors dictate trends, which offers a glimpse of what the future holds.

I remember I bought Oblivion because it was proudly marketed to have no DRM (at a time when SecuROM was all the rage, enforcing limited installs and server checks while installing files onto your machine without your knowledge and making it impossible to delete them via normal means). That game also basically introduced me to the Elder Scrolls series and it quickly became one of my favorite series after also playing Morrowind and Daggerfall. I got worried when their next game, Fallout 3, included SecuROM (it's just a CD check guyz, it's okay!). I wasn't happy to hear Fallout New Vegas required Steam with online DRM (Steam is cool tho, rite?). I was upset when Skyrim then was also announced to require Steam DRM, as it meant I was blocked out from that entry of the series. So in the span of a few games, a company once marketed a game as being DRM-free, then went on to utilize SecuROM then online authentication. And the signs were there if you looked at common industry practice.

The fact the Bethesda has started to release games on GOG gives me some hope that their games won't be forever tied to Steam DRM and will become DRM free again, even if it may be a few years after release. But seeing the industry's desire to have free-to-play economies in full-price games (aka fee-to-pay games), and seeing what Bethesda is doing with the Creation Club, that again causes me worry. Even if they proudly market their next game as having no micro-transactions or loot boxes, that doesn't mean they'll never use them if they continue to be the norm in the industry.

And if that can happen to Bethesda, is any company safe? Will CD Projekt be the next to crack after their next game? inXile? Obsidian? Paradox? Larian? Ninja Theory? The only defense we have is to continue making it known that it's not okay, to encourage those who maintain some sense of ethical behavior.
dpJudas wrote:There is no doubt the "whale" players will continue to pay and play the "AAA" games - they are lost cause
It's more than that. There are mental disorders that cause people to be unable to stop gambling. People who, once their compulsion kicks in, literally can't stop themselves from continuing to pump money into such a system (in some severe cases, to the point where they pass out and die from exhaustion). You also have impressionable kids, who don't understand these kinds of schemes or what they're doing. These people aren't a lost cause, they're people who need help, and part of that help means being able to avoid that which can induce harmful behaviors.

For people who video games are normally a relaxing hobby (or maybe even a source of income, if they're a streamer or a critic/reviewer or something), what do you think it does for them if there's no regulation on this stuff and any game can end up including some kind of gamble box system without warning? If a product contains elements that can harm enough people who use it as intended, shouldn't they be required to at least clearly disclose that so the people who are at risk of harm have a chance to avoid it?
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Re: That loot box legislation... let's talk about it

Post by Gez »

insightguy wrote:What categories of monetization are unacceptable? or are there combinations that are acceptable?

To clarify: I sort of see game pricing in several categories:
  1. Base Game (Self-explanatory)
  2. Expansions (DLC that costs about the same as the game)
  3. Subscription costs (WOW subscription)
  4. Mini-expansions (DLC that's just small)
  5. microtransactions (phone game BS)
  6. Lootboxes (Self-explanatory)
My personal take:
  1. Yeah, obviously.
  2. Okay, if the expansion is good enough to deserve its price.
  3. No, I'm not interested at all in this kind of things. I understand it for stuff like online games where you have to pay for server hosting and such, but I don't care about this kind of game myself.
  4. Yeah, fine if you offer them all in a reasonably priced bundle.
  5. No. This is synonymous to tedious gameplay meant to incite people to buy your crap to skip on the grinding. I'm not interested.
  6. Absolutely not. This is basically a worse variant of the previous.
Basically, I'm fine with buying more content (producing it is work after all) as long as the pricing is reasonable for the content you get, and I prefer making a few big purchases over a ton of small ones. I draw the line at buying stuff that's not actual content. Anytime you have content you can get either through tedious grinding or through simple pay-to-win schemes, then you're not buying content. You're instead buying a shortcut through the gameplay loop because the gameplay loop is designed to be frustrating. And that's when you enter this logic:
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Re: That loot box legislation... let's talk about it

Post by Arctangent »

This post started out pretty different, but in the end I just realized that this all boiled down to fighting against capitalism by patching holes that won't actually solve anything.

Like, yes, there's predatory practices behind microtransactions and lootboxes and stuff. There's predatory practices behind video games, period, and any entertainment, really - because capitalism is built on predatory practices. It's pretty daft, honestly, to zero-in so heavily on stuff like this when it's really not even a big deal in terms of how exploitative business practices. Chances are, legislating this stuff won't even actually save more than like, what, ten lives at most? Even with a perspective that every life matters, that's pennies compared to how much damage entire industries - like the credit industry - cause, much less all the attempts to keep the cycle of poverty going and growing.

Honestly, this isn't actually helping anyone; this really is just a scapegoat so that lawmakers look like they're making things better while conveniently ignoring much, much, much larger issues.
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Re: That loot box legislation... let's talk about it

Post by Rachael »

Entertainment has the effect of relieving stress, and relieving stress is very important for one's health and productivity in the grand scheme of things.

In fact, there's a reason why even with some forms of aid, there's often an "entertainment budget" included, however small it may be - you can't just pretend you're a robot and expect to do well.

You are right that there are much bigger issues that need to be resolved - but that does not mean that this issue is insignificant - and that's not even considering the actual harm it can cause, which adds even more to its significance.

So yes, this is an important issue. The fact that someone is doing SOMETHING about it is a good thing - and that, itself, is not insignificant.
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Re: That loot box legislation... let's talk about it

Post by Arctangent »

Rachael wrote:You are right that there are much bigger issues that need to be resolved - but that does not mean that this issue is insignificant - and that's not even considering the actual harm it can cause, which adds even more to its significance.

So yes, this is an important issue. The fact that someone is doing SOMETHING about it is a good thing - and that, itself, is not insignificant.
This seems exactly like my post, except completely forgetting how much this legislation gets most of its brownie points from "new media are evil and must be restricted!!!" and "it's for the safety of the kids!!!" - since, remember, almost everyone around it is just some rich old white dude who thinks it's the poor's fault for being poor while doing everything in their power to take any agency out of a poor person's life.

So, no, it's neither something nor significant, and this is exactly what I mean when by it being a scapegoat to let the people in charge look like they're actually accomplishing anything.
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Re: That loot box legislation... let's talk about it

Post by insightguy »

Chris wrote:
insightguy wrote:reason I'm asking because I've heard an argument that since the game is usually already done before the game is released to the public for review or marketing purposes, the artists are then just tasked with making new assets for DLC and such due to "free time"
There's no such thing as "free time" in commercial business. If you're on the clock, you're working to make the company money. Whether that means being shifted to a different department that you can help in, or to the next big project, or to DLC; if you have idle workers, you're doing business wrong, and that's just as true today as it was in the 90s.
I just want to clarify that when I placed free time in quotes, I meant to say time that's free for companies to insert different work (because the project they worked on was finished.)

What I was asking was that if skin DLC made by the artists to add on to a product is considered predatory considering they made it after the game was finished.
Arctangent & Rachael wrote:*debate stuff*
Before this derails into a philosophical debate on the importance about entertainment, here is what I want to know:
an extract from Hawaii House Bill 2686 wrote: (a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:

(1) A randomized reward or rewards; or

(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
this and Hawaii House Bill 2727 ("would require video game publishers to prominently label a game with loot boxes")

Does this actually dent or solve the problem in a significant way?

Because labeling it might not have that prominent of an effect (considering that most people go into it knowing full well about the lootboxes) and unless I'm remembering wrong, most people who are whales are above the age of 21.
Hiding the lootboxes didin't seem to be the problem, it's the purchase of them.

What I would like to see, rather, is a law that requires the mechanisms behind the lootboxing are available to the public (how they work, chance rates, modifiers and etc.)
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