Page 194 of 2537

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 2:23 am
by Ryan Cordell
Blade3327 wrote:How on earth did no one do this before? Seriously, a shield for medieval games. Looks great, though! Now programming-wise, is there a way to actually use it to block damage when it's raised?
Wouldn't be that difficult honestly. Just either constantly spawn an actor that flat out kills projectiles and such (very short range), or just spawn an actor that does the same but isn't spammed out.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 3:57 am
by Enjay
Actually, despite what Blade said, I'm pretty sure it has been done before and I think that an actor similar to what Ryan describes was used in at least one version too. Of course, finding said mod and providing a link is another matter. :?

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 4:04 am
by Cutmanmike
I think neoworm did some similar sprites actually, but I haven't seen them used yet.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 6:49 am
by neoworm
Cutmanmike wrote:I think neoworm did some similar sprites actually, but I haven't seen them used yet.
Actually Joey used my sprites as base. And the concept Ryan described was used for the first time in old weapon resource pack as a secondary for lightsaber.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 9:23 am
by Ryan Cordell
Didn't the lightsaber (and Katana in AEoD) _deflect_ the projectiles as well? :P

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 11:01 am
by CaptainToenail
Quake 2 stlye blaster :)

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 11:31 am
by NeuralStunner
Mortarion wrote:I think thats a little better.
That's much better. :)
CaptainToenail wrote:Q**** 2 stlye blaster :)
Is the back part of the gun meant to project over the hand? It looks a little weird, like his hand is grafted onto the gun...

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 12:50 pm
by Minigunner
I say just add a little bit of shadow to the part of the hand underneath the gun so it doesn't look like that.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 12:56 pm
by Blade3327
@Ryan: The only downside I'd think of with a shield item would be for it to only block attacks in front of the player. So that actor would have to constantly change position to stay in front of you at all times. It shouldn't create invulnerability from all angles, because a shield doesn't really work that way.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 2:41 pm
by neoworm
Ryan Cordell wrote:Didn't the lightsaber (and Katana in AEoD) _deflect_ the projectiles as well? :P
It did, its just matter of giving the +Reflect/+Deflect flag to the dummy actor.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 4:32 pm
by ETTiNGRiNDER
Been watching for a base to make this out of for ages. When I saw CaptainToenail's Coachgun on the Armory I decided it would probably fit the bill. Other bits come from Hexen and the fire everyone should recognize from regular Doom 2.

Kind of made this with a particular mod idea in mind. On the fence as to whether or not I'll actually use it, though.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 5:14 pm
by SamVision
:shock: Woah...

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 5:17 pm
by Xaser
Oh, snap! That's pretty damn awesome, I must say! :P

Reminds me of this guy. That's a very good thing. ;)

Re: [SPRITES] Spriting Carnival!!

Posted: Fri Aug 06, 2010 5:18 pm
by NeuralStunner
ETTiNGRiNDER: Make Cleric and mage versions and I will absolutely love it. ;)

(Great job on the skull motif BTW.)

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Aug 07, 2010 12:30 am
by neoworm
That shotgun should be common SSG replacement in Gothic themed maps.