
The WIP Thread
- jazzmaster9
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Re: The WIP Thread
More Wolfenstein: Amulet of Gold screenshots


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- Captain J
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Re: The WIP Thread
Those Meat piles on the ancient temple that you have never visited before means Exhumed Danger!
- Tormentor667
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Re: The WIP Thread
Awesome, I love the look of this!
- Angel-Neko_X
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Re: The WIP Thread
No, it's the sameImpieTwo wrote:Each one has two faces that seem identical. Are they supposed to be different?Angel-Neko_X wrote:Things I've done for my RPG.
- Hege Cactus
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Re: The WIP Thread
Last edited by Rachael on Fri Feb 02, 2018 4:14 pm, edited 2 times in total.
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- Angel-Neko_X
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Re: The WIP Thread
Nice, are you planned to make more random sexy messages?Hege Cactus wrote:Spoiler:Working on making the PDA
- Captain J
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Re: The WIP Thread
I bet that Urgent message is about ebay stuff. Right? 

- Angel-Neko_X
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Re: The WIP Thread


Testing fully physically based rendering asset creation pipeline for GZDoom. Barrel is 234k triangles high poly, 220 triangles low poly. Albedo was done by hand, metallic and roughness generated in Bitmap 2 Material, and normal are a combination of the high poly bake and B2M. Level textures are generated in B2M from very clean albedos.
- Dr_Cosmobyte
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Re: The WIP Thread
Almost finishing things.


- zrrion the insect
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- RiboNucleic Asshat
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Re: The WIP Thread
That's a lovely aesthetic you've got going there.
I've never really been too big a fan of those warp shaders, though.
I've never really been too big a fan of those warp shaders, though.
- zrrion the insect
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Re: The WIP Thread
thank you. I like them in software where the pixels stay square. Unsure if there's a way to do something about that with glsl stuff or not. It warps pretty slow though, so it looks better imo