ZDoom project ideas you have
- Zenon
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Re: ZDoom project ideas you have
Perhaps something based on Michael Jackson's Moonwalker, either the Sega game or the movie it's based on
Last edited by Zenon on Fri Mar 28, 2014 8:52 pm, edited 1 time in total.
- WARCHILD_89
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Re: ZDoom project ideas you have
One game, One story different Point of views. Depending on the Chosen Player class the whole Story is seen by different Point of views (Take Resident evil for example where you can choose between two characters)
- TiberiumSoul
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Re: ZDoom project ideas you have
If anyone remembers Gauntlet Dark Legacy that'd be an interesting project idea I have the music and the Baker's Legacy texture pack could be used for resources not to mention I could put together a monster & weapon resource pack since GDL is well over 10 years old and midway is dead D:! I see no problem in attempting to recreate this masterpiece of a game
Re: ZDoom project ideas you have
So, I just got through watching the Bluray restored version of Blade Runner and I got to thinking... why hasn't there been anything Blade Runner themed in Doom?
Or maybe there has?
Or maybe there has?
- WARCHILD_89
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Re: ZDoom project ideas you have
I am too rookie to code such things so here my idea
Wing Commander + (G)ZDoom = Wing commander how it was back then on the Amiga.
The idea is to enhance flying monsters to act like they are flying spaceships, (original sprites from Wing commander can be found on the internet)
the Player HUD is the cockpit of the space ship he´s sitting in. Different spaceships, different player classes.
the whole map simulates space (swimmable 3d floor, makes sounds more realistic and lets spawned things, like metal from exploded enemies or bullet catriges fly through space itself.
to make space seem huge, the whole map is sourrounded by a Skybox Texture showing some nice space textures.
and of course: MISSIONS
epic space battles, patrols, escorts and maybe something like even landing on planets , so the gameplay switches between space combat action and epic ground battles.
The map size: When flying away from the battle area you get spawned back (Like in the original Wing Commander)
Wing Commander + (G)ZDoom = Wing commander how it was back then on the Amiga.
The idea is to enhance flying monsters to act like they are flying spaceships, (original sprites from Wing commander can be found on the internet)
the Player HUD is the cockpit of the space ship he´s sitting in. Different spaceships, different player classes.
the whole map simulates space (swimmable 3d floor, makes sounds more realistic and lets spawned things, like metal from exploded enemies or bullet catriges fly through space itself.
to make space seem huge, the whole map is sourrounded by a Skybox Texture showing some nice space textures.
and of course: MISSIONS
epic space battles, patrols, escorts and maybe something like even landing on planets , so the gameplay switches between space combat action and epic ground battles.
The map size: When flying away from the battle area you get spawned back (Like in the original Wing Commander)
- RV-007
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Re: ZDoom project ideas you have
I seen them 2d arcade mods before. How about that very interactive-like Metal Slug? I'm not saying to emulate the style, but I am just throwing ideas around like a clown.
- SAraisXenoQueen
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Re: ZDoom project ideas you have
Alright, so, I'm wanting to see a revamp of the Icon of Sin boss, abeit not sgt. mark's wall, which wasn't a huge step up.
Thinking of making it a physical manifestation of all 7 deadly sins, but start off as normal face-on-wall
"oh it's just this shit"
toss a couple of rockets into the brain
typical explosion, map shakes after a bit, white flash
huge motherfucker.
So, we have:
Head - Blatant
Lust - Giant tits, visible genitalia? Needs some sort of attacks or behavior with it.
Gluttony - Obvious obesity. Needs some sort of attack or behavior with it
Greed - Bleeds golden coins instead of blood, Golden Armor, Spawns a ridiculous level of monsters, heals a little after each one it does. Also steals your ammo.
Wrath - Can charge/pounce, Has berserker rage like you, and screams brutal doomguy lines in reverse. Massive muscles. Can randomly go invulnerable.
Sloth - Moves incredibly slowly. Lower legs are that of a slug's body. Rolls over you to instakill if approached in close. Remains until 1/4th hp, then goes to normal legs, gaining speed. Re-uses the first boss part of Doom II's original icon of sin
Pride - Golden glow around body, Has a mane akin to a lion. Can roar loudly to push you around
Envy - Slowly turns into a copy of the Doomguy as it gets damaged, whilst still retaining its physical features. Can reflect your own attacks back at you as improved demonic versions of the weapon you fired at it.
Thinking of making it a physical manifestation of all 7 deadly sins, but start off as normal face-on-wall
"oh it's just this shit"
toss a couple of rockets into the brain
typical explosion, map shakes after a bit, white flash
huge motherfucker.
So, we have:
Head - Blatant
Lust - Giant tits, visible genitalia? Needs some sort of attacks or behavior with it.
Gluttony - Obvious obesity. Needs some sort of attack or behavior with it
Greed - Bleeds golden coins instead of blood, Golden Armor, Spawns a ridiculous level of monsters, heals a little after each one it does. Also steals your ammo.
Wrath - Can charge/pounce, Has berserker rage like you, and screams brutal doomguy lines in reverse. Massive muscles. Can randomly go invulnerable.
Sloth - Moves incredibly slowly. Lower legs are that of a slug's body. Rolls over you to instakill if approached in close. Remains until 1/4th hp, then goes to normal legs, gaining speed. Re-uses the first boss part of Doom II's original icon of sin
Pride - Golden glow around body, Has a mane akin to a lion. Can roar loudly to push you around
Envy - Slowly turns into a copy of the Doomguy as it gets damaged, whilst still retaining its physical features. Can reflect your own attacks back at you as improved demonic versions of the weapon you fired at it.
Last edited by SAraisXenoQueen on Tue Apr 15, 2014 1:27 am, edited 2 times in total.
- DoomRater
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Re: ZDoom project ideas you have
I like the idea of hiding it as a regular boss brain wall like how Super Metroid hid it (if not for all the spoilers you could get just by watching the game demos)
-
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Re: ZDoom project ideas you have
Were you literally dumb enough to say "giant jew nose and stars" as though nobody would call you out on it?SAraisXenoQueen wrote:Alright, so, I'm wanting to see a revamp of the Icon of Sin boss, abeit not sgt. mark's wall, which wasn't a huge step up.
Thinking of making it a physical manifestation of all 7 deadly sins, but start off as normal face-on-wall
"oh it's just this shit"
toss a couple of rockets into the brain
typical explosion, map shakes after a bit, white flash
huge motherfucker.
So, we have:
Head - Blatant
Lust - Giant tits, visible genitalia? Needs some sort of attacks or behavior with it.
Gluttony - Obvious obesity. Needs some sort of attack or behavior with it
Greed - Bleeds golden coins instead of blood, Golden Armor, Has a giant jew nose and jew stars. Spawns a ridiculous level of monsters, heals a little after each one it does. Also steals your ammo.
Wrath - Can charge/pounce, Has berserker rage like you, and screams brutal doomguy lines in reverse. Massive muscles. Can randomly go invulnerable.
Sloth - Moves incredibly slowly. Lower legs are that of a slug's body. Rolls over you to instakill if approached in close. Remains until 1/4th hp, then goes to normal legs, gaining speed. Re-uses the first boss part of Doom II's original icon of sin
Pride - Golden glow around body, Has a mane akin to a lion. Can roar loudly to push you around
Envy - Slowly turns into a copy of the Doomguy as it gets damaged, whilst still retaining its physical features. Can reflect your own attacks back at you as improved demonic versions of the weapon you fired at it.
- SAraisXenoQueen
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Re: ZDoom project ideas you have
How does anyone get offended by a shorthand of a religion's name. Hell, one day people will be offended by the word "hi", Whatever. Edited.The_Funktasm wrote: Were you literally dumb enough to say "giant jew nose and stars" as though nobody would call you out on it?
- XutaWoo
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Re: ZDoom project ideas you have
Talk about completely missing the point.
He was talking about those things being part of it at all. It doesn't matter how you put it, it's still dumb and offensive.

He was talking about those things being part of it at all. It doesn't matter how you put it, it's still dumb and offensive.
Re: ZDoom project ideas you have

SAraisXenoQueen
It's not the fact that you used the word "jew" instead of "jewish" (which is what I think you interpreted the criticism as) but the fact that you thought the best way to represent one of the seven deadly sins was with a pejorative, defamatory racial stereotype.
- wildweasel
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Re: ZDoom project ideas you have
Yeah, uh...as a moderator, I'm gonna just pull the "Dude, not cool" card here, SArais.Enjay wrote:It's not the fact that you used the word "jew" instead of "jewish" (which is what I think you interpreted the criticism as) but the fact that you thought the best way to represent one of the seven deadly sins was with a pejorative, defamatory racial stereotype.
- SAraisXenoQueen
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Re: ZDoom project ideas you have
Okay, I appologise.
I couldn't think of anything better physically however.
I couldn't think of anything better physically however.
Re: ZDoom project ideas you have
You've haven't thought of the classic, chubby man with a monocle and mustache and fancy suit and tophat?SAraisXenoQueen wrote: I couldn't think of anything better physically however.
