[Wolfenstein: Blade of Agony] v3.1 released (p204)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Blade of Agony] Beta testing & user mods | p1 updated
I dunno if this is how I'm supposed to go about this, if not I do apologize. I humbly submit my Luger for consideration in Blade of Agony. The Mod is phenomenal and it would be amazing to contribute in even a small way.
- Ozymandias81
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Re: [Blade of Agony] Beta testing & user mods | p1 updated
Thank you very much @Ninlhil, we are considering to include those sprites probably (without clips since they are hardcoded) before the final release. Very good effort so far, I like it!
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Re: [Blade of Agony] Beta testing & user mods | p1 updated
I just added them, and they look nice. However, I don't know which frames are supposed to be for the firing sequence, and which frames are supposed to be for the reload sequence, so I may have mixed them up.Ninlhil wrote:I dunno if this is how I'm supposed to go about this, if not I do apologize. I humbly submit my Luger for consideration in Blade of Agony. The Mod is phenomenal and it would be amazing to contribute in even a small way.
Re: [Blade of Agony] Beta testing & user mods | p1 updated
If I remember right from when I spliced them into my copy of BoA, the 1st Sprite is naturally the idle frame, 2-7 are the firing sequence, and the idle frame is the one that ducks out of frame when doing the reload.Talon1024 wrote:
I just added them, and they look nice. However, I don't know which frames are supposed to be for the firing sequence, and which frames are supposed to be for the reload sequence, so I may have mixed them up.
The second row is an alternate idle and conclusion to the firing sequence where the toggle action locks back on an empty magazine. Dunno if that's a feature that is often considered in mods but I decided to cover the base.
Hope this helps.
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Re: [Blade of Agony] Preview of czech print magazine | p191
If you aren't speaking czech yourself, don't worry - click on the link below for a full translation of the article done by MuadDib90, no spoilers included.
https://boa.realm667.com/index.php/8-ne ... zine-score
- Captain J
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Re: [Blade of Agony] Preview of czech print magazine | p191
Very cool and detailed article. I'm so glad the project gets much more attention and probably going to be an opportunity to share more stories about the doom modding community in general!
- Tormentor667
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Re: [Blade of Agony] Preview in "Score" + Release Trailer |
Oh cool.
I really hope my new PC can run this when I have it build.
I don't want to spoil episode 3 like I did with episode 2 by looking it up on Youtube.
I really hope my new PC can run this when I have it build.
I don't want to spoil episode 3 like I did with episode 2 by looking it up on Youtube.
Re: [Blade of Agony] Preview in "Score" + Release Trailer |
yeeeehaaaaa , I was waiting for this!! 

- Ozymandias81
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Re: [Blade of Agony] Preview in "Score" + Release Trailer |
Such an epic trip it has been guys... Let's see what people will think then, it happened so much in 6 years. 

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Re: [Blade of Agony] Preview in "Score" + Release Trailer |
History in the making. Truly.
Re: [Blade of Agony] Preview in "Score" + Release Trailer |
This is how it feels for us indeedWiw wrote:History in the making. Truly.

- Tormentor667
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Re: [Wolfenstein: Blade of Agony] Final release is closing i
Are you ready to get psyched?
- LordKane1701
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Re: [Wolfenstein: Blade of Agony] Final release is closing i
YES WHEN WHEN WHEN WHEN
Sooooo looking forward to 3.0 I almost cant wait.
Sooooo looking forward to 3.0 I almost cant wait.
Re: [Wolfenstein: Blade of Agony] Final release is closing i
I'm waiting for it